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Good Idea?
Yes
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 73%  [ 11 ]
No
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 26%  [ 4 ]
Total Votes : 15

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DotonLizard
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PostPosted: Wed Oct 03, 2007 4:36 pm    Post subject: Reply with quote

Lol, its ok kp.

Athildur can have glory,


I just want.....



SPARTA!

oh and btw, I'd be happy to create shaznats for earthbenders.
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Lord Cruentus
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PostPosted: Wed Oct 03, 2007 4:36 pm    Post subject: Reply with quote

Yeah I know.
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Sweet Ninja Guy
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PostPosted: Wed Oct 03, 2007 7:18 pm    Post subject: Reply with quote

One thing I would suggest is to keep modern's normal nonlethal and massive damage rules. This is because while in Naruto there are singular moves that can kill someone - I've never seen any single move in Avatar be the end of them. (Except for when Aang(probably spelled wrong) was helpless in avatar form - but that is the exception to the rule.)

I would also have the majority if not all attack moves require an attack roll, as well as possible getting multiple per round with high base attack (at least for low-end moves).

For the skills - I'd make each bending take a different stat.
Air = Dex
Earth = Con
Fire = Int
Water = Wis

This would help make each style bender more likely to be statted with the fluff, and personally I thought the air and earth stats were rather obvious choices. Fire is Int because firebenders as a whole seem rather tactical thinkers (though perhaps low on wisdom), while waterbenders are more aware of their surroundings etc.

If you were to make martial arts skills Str based and that spiritual skill you were contemplating Cha, they'd all get one and all the stats could be a big happy family as they all knew that they were each loved in their own special way.

Just my $0.02 for now.
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Lord Cruentus
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PostPosted: Wed Oct 03, 2007 8:44 pm    Post subject: Reply with quote

DotonLizard wrote:
Lol, its ok kp.
Athildur can have glory,
I just want.....
SPARTA!
oh and btw, I'd be happy to create shaznats for earthbenders.


Don't worry I'll give credit to you for thinking it up. The "yeah I know" was directed at KP, we just posted withen a minute of each other. Smile

Anyway, if "shaznats" are are the subgroubs withen the skills then help me add to this list:

Waterbend
-Move Water
-Freeze
-Heal
Earthbend
-Move Earth
-Sling Stone
-Defensive Shield
Firebend
-Move Fire
-Throw fireball
Airbend
-Move Air
-Glide
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Last edited by Lord Cruentus on Wed Oct 03, 2007 9:34 pm; edited 1 time in total
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jmantyk
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PostPosted: Wed Oct 03, 2007 9:15 pm    Post subject: Reply with quote

Sweet Ninja Guy wrote:

For the skills - I'd make each bending take a different stat.
Air = Dex
Earth = Con
Fire = Int
Water = Wis


I think fire should be con. Iroh (sp?) mentioned something about it comming from the breath or more body, I forget specifics, but it sounds more like a physical stat than a mental.
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DotonLizard
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PostPosted: Wed Oct 03, 2007 9:30 pm    Post subject: Reply with quote

Earth should be strength, and fire be con.
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Lord Cruentus
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PostPosted: Wed Oct 03, 2007 9:31 pm    Post subject: Reply with quote

jmantyk wrote:
Sweet Ninja Guy wrote:

For the skills - I'd make each bending take a different stat.
Air = Dex
Earth = Con
Fire = Int
Water = Wis


I think fire should be con. Iroh (sp?) mentioned something about it comming from the breath or more body, I forget specifics, but it sounds more like a physical stat than a mental.


That kinda makes sense, then earth could be Str it being that you take everthing head on.

And the spelling for all of them are (just so there are no more (sp) things):
Aang, Katara, Sokka, Zuko, Iroh, Toph, Momo, Appa, Azula, Ty lee, Mai.
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DotonLizard
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PostPosted: Wed Oct 03, 2007 9:31 pm    Post subject: Reply with quote

add Defensive Shield to earthbending
and flying and speed increase to the airbending
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Lord Cruentus
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PostPosted: Wed Oct 03, 2007 9:32 pm    Post subject: Reply with quote

Again!
Lol, what are the chances?
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jmantyk
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PostPosted: Wed Oct 03, 2007 11:06 pm    Post subject: Reply with quote

So I no one liked Chaos magic idea?
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Athildur
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PostPosted: Thu Oct 04, 2007 2:16 am    Post subject: Reply with quote

Water should also have a Water Jet ability that just fires streams of water. (Which can hurt).

Air should probably have a branch of bending that deals with movement. They can run fast, run across walls, jump incredible heights...quite useful, something they shouldn't miss Razz.

That being said, you should also include the typical way in which benders bend.

Earth benders, for example, slam the ground with hands or feet, and if they want to fire rocks, that is usually followed by a kick or something.

Fire benders seem to be based on their attacks, like punches, kicks etc.

Especially for fire benders, that might be useful, since it would allow them to combine melee combat with firebending skills...
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DotonLizard
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PostPosted: Thu Oct 04, 2007 8:31 am    Post subject: Reply with quote

Lol you wanna see some earhtbending skills?

Whatch the 100 year old guy.

he can go underground, and do some awsome shit

oh and one of the more obvious ones, and lightning to firebending (and make a feat required)
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PostPosted: Thu Oct 04, 2007 9:12 am    Post subject: Reply with quote

I don't think lightning should require a feat - just minimum wisdom of 13 or so, and wisdom would usually be a dump stat for firebenders, especially since I don't see a lot of will saves in this game - comparable to normal modern.
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jmantyk
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PostPosted: Thu Oct 04, 2007 9:17 am    Post subject: Reply with quote

I gotta agree on will saves, the only one I've seen make a will save is Jet, and he failed. Though 13 seems kinda low
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Sweet Ninja Guy
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PostPosted: Thu Oct 04, 2007 9:48 am    Post subject: Reply with quote

13 isn't that low if you only do a 28 or 32 point buy instead of the naruto d20 36. Now - it should also be freakish hard to learn (i.e. - pretty high level). And even in the show - it isn't the be all end all - while powerful she can't dish it out as fast as she could probably dish out fireballs and whatnot.
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jmantyk
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PostPosted: Thu Oct 04, 2007 10:09 am    Post subject: Reply with quote

I've never done a point buy, we just do 4d6 drop lowest. Are you going to do chi, or similar point pool, for the cost of bending?
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DotonLizard
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PostPosted: Thu Oct 04, 2007 10:34 am    Post subject: Reply with quote

we need to rpol this biznatch
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PostPosted: Thu Oct 04, 2007 11:39 am    Post subject: Reply with quote

I vote for bending costing nothing except for perhaps the occasional freakishly big moves costing a few HP. This isn't unfair - as virtually every decent fighter has bending.

In Star Wars it was a balance issue to make Jedi not trounce non-Jedi as badly - but in Avatar where most if not all characters would have bending - it would be a relative non-issue. Not that non-bending should totally suck - but frankly it rarely stands up to someone of who I would ballpark at even level who fights with bending, with a few notable exceptions.
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jmantyk
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PostPosted: Thu Oct 04, 2007 12:02 pm    Post subject: Reply with quote

It could cost something like subdual damage, something easily regained and pretty simple.
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PostPosted: Thu Oct 04, 2007 12:46 pm    Post subject: Reply with quote

Except for the fact that isn't consistent with the Avatar world. I've never seen any character drained from bending any more than they would be from fighting without bending. Besides - no single move in Avatar is so huge that it is overly more powerful than swinging a sword, and a check is still needed - yet another roll that could be a 1.
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Infinitus
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PostPosted: Thu Oct 04, 2007 12:59 pm    Post subject: Reply with quote

Sweet Ninja Guy wrote:
Except for the fact that isn't consistent with the Avatar world. I've never seen any character drained from bending any more than they would be from fighting without bending. Besides - no single move in Avatar is so huge that it is overly more powerful than swinging a sword, and a check is still needed - yet another roll that could be a 1.


well I do not think that bending is more powerful than the swung of a sword. I think it equals even in the series, but bending has a far greater support array than swinging a sword.
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PostPosted: Thu Oct 04, 2007 1:31 pm    Post subject: Reply with quote

Precisely - I think the way to counter the support power of bending is to make all bending based advanced classes mid base attack - while those few who use weapons get high BaB and perhaps higher defense as well. And if bending requires attack rolls - I think that would be enough to balance it out.
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Lord Cruentus
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PostPosted: Thu Oct 04, 2007 2:04 pm    Post subject: Reply with quote

Quote:
Precisely - I think the way to counter the support power of bending is to make all bending based advanced classes mid base attack - while those few who use weapons get high BaB and perhaps higher defense as well.


I was already going to make a Bender advanced class.

Quote:
And if bending requires attack rolls - I think that would be enough to balance it out.


But benders already need to make a skill check, and making two rolls plus damage if you hit just to shoot a fire ball seems little annoying....
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Sweet Ninja Guy
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PostPosted: Thu Oct 04, 2007 2:19 pm    Post subject: Reply with quote

That's no more than many naruto techniques such as stone shuriken. If you really wanted, you could simply have certain total skills needed and require no check. For example, instead of a basic fireball being DC 12 it could simply require a total firebending skill bonus of +6. The attack roll could then encompass the bending as well - so if you roll a 1 instead of missing horribly your bending could just fizzle out.

Oh - and instead of one bending advanced class I personally would reccomend 4 - one for each style. That would furthur differentiate the bending styles, or at least one difference between each one - like earth having a higher HD, air higher defense etc. Such as water and fire having d8 hp and mid defense, earth d10 and low defense (defense more based on earth skills than AC) and air d6 hp and high defense (more finesse style).
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DotonLizard
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PostPosted: Thu Oct 04, 2007 6:33 pm    Post subject: Reply with quote

I think the skill check should be the attack roll, you dont see many people fucking up their bending, you just see them missing and stuff like taht.
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jmantyk
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PostPosted: Sun Oct 07, 2007 10:53 am    Post subject: Reply with quote

So you get to look through the book yet?
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Lord Cruentus
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PostPosted: Sun Oct 07, 2007 6:01 pm    Post subject: Reply with quote

jmantyk wrote:
So you get to look through the book yet?

Yeah I have, sorry. I've been doing other stuff lately, I start doing something right now. Smile
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jmantyk
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PostPosted: Wed Oct 24, 2007 9:42 pm    Post subject: Reply with quote

How goes it? Any progress?
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Lord Cruentus
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PostPosted: Fri Oct 26, 2007 11:00 pm    Post subject: Reply with quote

Not to much, it's hard to build a system that has so much freedom but still obeys rules. I've just got to get some inspiration. Very Happy
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PostPosted: Sat Oct 27, 2007 9:22 am    Post subject: Reply with quote

Three ideas for making it work (probably - third is more iffy)

1. Have seperate rules for bending in/out of combat. That way they can still do freakish impressive stuff without it being overpowering. The rational would be that those really poweful movements are too sluggish for combat, as well as leaving you wide open.

2. Don't necessarily have seperate rules for every concievable bending move. Bending isn't a science like D&D magic, it's a style. Just like there aren't seperate rules for every possible way a sword can be swung, so too does not every bending move need rules - some of it would be the same mechanically, just fluff differences.

3. Allow close-combat feats to affect bending. This links with #2. For example, an extra powerful fireball burst may just have a couple points of power attack behind it etc. Perhaps certain moves count as close combat while others count as ranged.
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