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Devastator, Exarch and Exemplar

 
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Frankto
Shinobigami


Joined: 16 Aug 2004
Posts: 7357
Location: Canada

PostPosted: Sun Feb 07, 2010 10:51 pm    Post subject: Devastator, Exarch and Exemplar Reply with quote

I need one or two more talent ideas for each of the following class:

Devastator: Archmage-type archmage (!). Abilities include merging of elements to form Hyouton, Youton, Futton, and so on, chakra shape manipulation, the ability to deliver touch attacks at range and to explain a ton of characters, including Sasuke.
Exarch: Medic-type hierophant. Abilities include chakra scalpel empower with elemental properties, lingering healing (fast healing) and medical miracle (!).
Exemplar: Melee-type archmage. Abilities include Fearless (reduces fear effects by half), ability to become imprevious to harm to make a last stand once per day and the only class-based flurry of blows ability.


GO!
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Infinitus
Holiday Ninja


Joined: 25 Mar 2007
Posts: 1976

PostPosted: Mon Feb 08, 2010 2:53 am    Post subject: Reply with quote

Devastator:

Summon Element - Summons a small amout of (Element) to be used freely, e.g. hurled at the Enemy.

Last Breath - Lose 5 Action Points, regain 5d6+5 temporary cp...

Special Knowledge - Auto Identify any technique of (Element)


Exarch:

Hurl Chakra Scalpel... really I have actually no idea here.


Exemplar:
Damage Reduction, or an ability to invoke a high temporary damage reduction?

AP - Remove All Status Changing Effects and Regain (conmod x exemplar level) d6 hp

Defensive Stance - While in a stance you gain +1 DR / +1 Def... or so?
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Keldon_Draconian
Grandmaster


Joined: 14 Feb 2006
Posts: 1251
Location: Hidden Sand

PostPosted: Mon Feb 08, 2010 3:20 am    Post subject: Reply with quote

Exemplar: that ability from the Templar class, which allows you to fully negate something that requires a fortitude saving throw to halve the effect (think on Evasion, but for Fortitude instead of Reflexes).

Devastator: ability to pierce some elemental resistance with the chosen element.
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Ghost
Genin


Joined: 28 Sep 2009
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PostPosted: Mon Feb 08, 2010 7:44 am    Post subject: Reply with quote

some quick suggestions

Exarch
- an ability to form a healing link with an ally perhaps? allowing them to use healing jutsu without physical contact at a certain range.
- Following this could be a higher level ability that allows you to form a similar link with multiple allies, similar to what Tsunade does when Pain attacks Konoha.
- Ability to place a suspended healing Jutsu on an ally, to be later triggered under certain conditions, basically a contingent jutsu.
- Perhaps a kind of vampiric touch type ability, that leeches health from an opponent to give to an ally

Exemplar
- The ability to infuse his body with elemental chakra for a short time, granting some benefits, dealing elemental damage those who strike him in hand to hand and granting an elemental bonus on his melee strikes.
- an ability to trade his full attacks, for a single strike that affects a radius
- a challenge ability that compels those who fail will saves to direct their attacks towards the Exemplar.

Devestator
- Ability to shape the area of certain Jutsu types, preventing friendly fire
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Athildur
Sexually progressive Valkyrie


Joined: 27 Jul 2005
Posts: 3192
Location: Netherlands

PostPosted: Mon Feb 08, 2010 11:01 am    Post subject: Reply with quote

How unbecoming of me, shamelessly stealing from wow:

Devastator:

After an enemy has been succesfully affected by a jutsu of yours (maybe not for area jutsu), give a small chance of an 'aftershock' or 'echo', recreating the techniques effects on the target but with a much smaller effect (think 50% or 25%).

The ability to split any single-target jutsu towards two targets, halving the effects for both (and perhaps reducing the save DC by a few points as well). This might also allow a two-target technique to affect 4 targets etc, effectively doubling the amount of targets a technique may affect.

The ability to halve the area of effect from a jutsu in return for amplifying its intensity. Area is halved, but the save DC is increased by a few points, essentially focusing a techniques power within a smaller area to make the effect more effective.


Exarch

Maybe an ability to double the amount of instaheal you can do on a target in combat in return for increased cost, increased perform time and/or immediate/longer heal overload.


Exemplar

The ability to perform two attacks with an attack action, the second attack going at -5 or -10. Not to be used with Heroic Surge or some such.

Ability to make single attack with multiple appendages (two fists, fist and knee, whatever) to deal 1.5 or 2x strength damage on that hit. (so not usable with a full-attack)



And that's it for now...I'll try to think of more...
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the moo
Special Jounin


Joined: 12 Oct 2006
Posts: 112
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PostPosted: Mon Feb 08, 2010 2:53 pm    Post subject: Reply with quote

Devastator - Possibly like War Mage where you apply Intelligence modifier to ninjutsu damage.

Exarch - Same as above but with healer where you apply Charisma modifier to healing or possibly free uses of meta-chakra feats like maximize healing or empower healing.

Exemplar - Mettle: If she makes a successful will or fortitude save against an attack that normally would have a lesser effect on a successful save (such as a spell with a saving throw entry of Will half or Fortitude partial), she instead completely negates the effect.
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Frankto
Shinobigami


Joined: 16 Aug 2004
Posts: 7357
Location: Canada

PostPosted: Mon Feb 08, 2010 3:03 pm    Post subject: Reply with quote

Devastator:
Summon Element
--Eh.

Last Breath - Lose 5 Action Points, regain 5d6+5 temporary cp...
--That one is a nay.

Exemplar:
Damage Reduction, or an ability to invoke a high temporary damage reduction?
--Not in the spirit of things.

AP - Remove All Status Changing Effects and Regain (conmod x exemplar level) d6 hp
--I've played alongside a warblade and--no.

Defensive Stance - While in a stance you gain +1 DR / +1 Def... or so?
--Workable.



Exemplar: that ability from the Templar class, which allows you to fully negate something that requires a fortitude saving throw to halve the effect (think on Evasion, but for Fortitude instead of Reflexes).
--I considered that but I am really, really not sure about that.


Devastator: ability to pierce some elemental resistance with the chosen element.
--Possibly workable.



Devastator:
Ability to shape the area of certain Jutsu types, preventing friendly fire
--Already there.


Exarch:
an ability to form a healing link with an ally perhaps? allowing them to use healing jutsu without physical contact at a certain range.
--Already something better there.

Ability to place a suspended healing Jutsu on an ally, to be later triggered under certain conditions, basically a contingent jutsu.
--Possibly.

Perhaps a kind of vampiric touch type ability, that leeches health from an opponent to give to an ally
--Eh, not a big fan.

Exemplar:
The ability to infuse his body with elemental chakra for a short time, granting some benefits, dealing elemental damage those who strike him in hand to hand and granting an elemental bonus on his melee strikes.
--Not in the spirit of the class.

an ability to trade his full attacks, for a single strike that affects a radius
--Possibly workable, but probably not.

a challenge ability that compels those who fail will saves to direct their attacks towards the Exemplar.
--He's not a tank. The idea is nice, but not in the spirit of the class.




Devastator:
After an enemy has been succesfully affected by a jutsu of yours (maybe not for area jutsu), give a small chance of an 'aftershock' or 'echo', recreating the techniques effects on the target but with a much smaller effect (think 50% or 25%).
--Probably not.

The ability to split any single-target jutsu towards two targets, halving the effects for both (and perhaps reducing the save DC by a few points as well). This might also allow a two-target technique to affect 4 targets etc, effectively doubling the amount of targets a technique may affect.
--Possibly.

The ability to halve the area of effect from a jutsu in return for amplifying its intensity. Area is halved, but the save DC is increased by a few points, essentially focusing a techniques power within a smaller area to make the effect more effective.
--Possibly workable. But probably not.


Exarch:
Maybe an ability to double the amount of instaheal you can do on a target in combat in return for increased cost, increased perform time and/or immediate/longer heal overload.
--Possibly, but probably not.


Exemplar:
The ability to perform two attacks with an attack action, the second attack going at -5 or -10. Not to be used with Heroic Surge or some such.
--Possibly, yeah.

Ability to make single attack with multiple appendages (two fists, fist and knee, whatever) to deal 1.5 or 2x strength damage on that hit. (so not usable with a full-attack)
--Probably not. Kosoga is much more better than that Wink





Devastator - Possibly like War Mage where you apply Intelligence modifier to ninjutsu damage.
--I might do that, actually.

Exarch - Same as above but with healer where you apply Charisma modifier to healing or possibly free uses of meta-chakra feats like maximize healing or empower healing.
--Already abilities like this.

Exemplar - Mettle: If she makes a successful will or fortitude save against an attack that normally would have a lesser effect on a successful save (such as a spell with a saving throw entry of Will half or Fortitude partial), she instead completely negates the effect.
--Again, really, really unsure about this one.
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Infinitus
Holiday Ninja


Joined: 25 Mar 2007
Posts: 1976

PostPosted: Mon Feb 08, 2010 3:26 pm    Post subject: Reply with quote

Devastator... mh

Ignore a certain amount of DR / Elemental Resistance and or Hardness of Objects or reduced targets MAS against his attacks? well combine any of those.

Exarch:
Invoke Regeneration/Fast Healing on himself, for a price...
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Mizuno Kaitsu
Kage


Joined: 23 Nov 2008
Posts: 291
Location: Detroit, MI

PostPosted: Mon Feb 08, 2010 6:01 pm    Post subject: Reply with quote

I think I would like to see the Exarch as much more of a status blaster, since from the looks its meant to make the Medical Specialist much more combat worthy.

I'd want to see something very Kabuto-ish, where its style is based around disabling the foe in combat via Chakra Scalpel.

Maybe, like a Medical Mastery tree (like what the Taijutsu and Genjutsu Master use) that gives you the ability to pick from some interesting talents. These are just some quick examples off the top of my head, so dont blaze me about balance - but just to give an idea....

1) An attack that, if successful, causes immediate chakra overload in the target, preventing healing effects from being used on them for a small period of time.

2) An attack that allows them to deal fairly minor, probably 1, temporary Con damage with a special attack.

3) Maybe an attack that lowers the target's immune system, making them more susceptible (a penalty pehaps) to Fort saves vs poisons and things of the like.

4) An ability that allows them to cancel or lower one's ability to access Speed/Strength ranks (as in the Kabuto vs Tsunade battle).

5) Maybe even an ability that causes the target, for a small period of time, to take more damage from ally's physical attacks.
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Frankto
Shinobigami


Joined: 16 Aug 2004
Posts: 7357
Location: Canada

PostPosted: Mon Feb 08, 2010 6:52 pm    Post subject: Reply with quote

The exarch has SOME abilities to make it more combat-able, but it is by no means intended to be something even remotely close to a strong fighter. That said, these ideas aren't bad for other things not directly related to the Exarch.
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Mojojo
Genin


Joined: 18 Dec 2006
Posts: 39

PostPosted: Wed Feb 10, 2010 9:29 pm    Post subject: Reply with quote

What about a mass heal ability? Or something to make your allies ignore pain, and certain penalities for some time, a "superstimulant" kinda of thing?
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Infinitus
Holiday Ninja


Joined: 25 Mar 2007
Posts: 1976

PostPosted: Tue Feb 16, 2010 4:30 pm    Post subject: Reply with quote

if this isn't finished already:

Exarch: ability to delay the instant healing effect by a number of turns equal to his class level?
so I heal a target before it takes damage, and let the heal effect the target later when he needs it?
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