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Chakra Pool - Ever Reach the End?

 
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I have a character whose soul reason for existance was to have 1000+ chakra:
Of course
11%
 11%  [ 2 ]
Nope
55%
 55%  [ 10 ]
Only 1000? Sissies! I must have MORE!!!
33%
 33%  [ 6 ]
Total Votes : 18

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PopeYodaI
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PostPosted: Thu May 17, 2007 12:23 am    Post subject: Chakra Pool - Ever Reach the End? Reply with quote

Anyone else make a point of inventing training methods that beef your chakra pool? Not to mention the fact that hitting 0 sucks ass, but it really makes it hard to do things like, say, tearing a hole in spacetime. A character of mine has a chakra pool of over 1600, his reason for that being to reach and surpass Kyuubi's limit. The NPC Kyuubi, by the way, sucks ass. Horrible ass. Anyway, any creative training techniques? I'm afraid the ones in my campaigns have reached their limits, from training on the ocean floor, to training in orbit.
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Whitefire
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PostPosted: Thu May 17, 2007 9:51 am    Post subject: Reply with quote

Yah my players try to have high chakra pools so they can use there techniques. but personally i think players should exersize controll in there use of chakra and not try to make a character with limitless chakra. IMHO if a player dies from having no chakra thats his own fault and he deserved it for not using restraint.
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Athildur
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PostPosted: Thu May 17, 2007 10:10 am    Post subject: Reply with quote

Bah, I don't do excessive chakra pools at all.

I will admit I occasionally put an extra point in Con, or get Improved Chakra Pool as a bonus feat, but that's really as far as it goes.

A good amount of chakra control, and correct use of jutsu and abilities goes a long way. Having a character with 1000 chakra only makes you careless and triggerhappy. And it would be so broken...
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PopeYodaI
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PostPosted: Thu May 17, 2007 12:35 pm    Post subject: Reply with quote

And theeeeen we bring out the big guns. Yondaime summoned by Edo Tensei was a nice lvl 36 monster with almost 500 chakra. Some S-Rank ninjutsu masters with huge chakra. Huge chakra pools doesn't make you broken, becase techniques worth anything can be avoided or dodged somehow. A huge chakra is mainly there from RP benefits. Otherwise, maybe 100 or so chakra max is generally used in an actual fight.
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Keldon_Draconian
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PostPosted: Thu May 17, 2007 12:44 pm    Post subject: Reply with quote

I seriously doubt that Yondaime had even a third or a quarter of that amount of chakra...

IMHO he was probably a 30th level character with some power units. A Cons of 16-17. 124 Chakra.

Characters with such amounts of chakra... I don't know what to say, but in my oppinion that's completely out of reallity of most ND20 campaigns.

Just curious, how your characters ended with such high amounts of chakra? House Rules, perhaps?
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kp91
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PostPosted: Thu May 17, 2007 7:03 pm    Post subject: Reply with quote

Keldon_Draconian wrote:
I seriously doubt that Yondaime had even a third or a quarter of that amount of chakra...

IMHO he was probably a 30th level character with some power units. A Cons of 16-17. 124 Chakra.

That's a stretch, I think. He's said to be at or below Orochimaru's level when he was chosen as hokage. Sure he has some strong abilities, but he's probably lower than 30th level. So far the highest character is Orochimaru I believe, at 26. So maybe 27 max, but I'd place him around 25, not 30.

[/quote]
Just curious, how your characters ended with such high amounts of chakra? House Rules, perhaps?[/quote]
He said they created thier own training techniques including training underneath the ocean and in outer space.
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Keldon_Draconian
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PostPosted: Thu May 17, 2007 7:26 pm    Post subject: Reply with quote

(Some spoilers below)
I don't know kp91, he is most likely refered as being the "greatest kage of all times" or something like that, was able to stop the Kyuubi by himself (While Orochimaru could not even handle the 4 tails), able to Create the Shiki Fujin technique with a DC of 50 (Not including the -6 penalty to create a technique), is the fastest character ever to appear on the series (Even without using the Hiraishin technique he was never hit by any Rock Jounin on the entire war), and possesses at least 6-7 Epic Feats (Epic Technique - Shiku Fujin, Epic Technique Focus (Rasengan), Great Dexterity, Impossible Speeds and Extreme Speeds. Maybe even Epic Reputation). Because of that, my oppinion is that Yondaime is probably at the level i pointed.
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PopeYodaI
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PostPosted: Fri May 18, 2007 4:55 pm    Post subject: Reply with quote

Hmmm... I guess I should also mention the chakra system I've been using for my campaigns. Its similar to what Frankto has now, but I've been using this for over a year, and play-tested it. It works well:

(10 + Con Modifier) * Player Level = Total + Relevant Modifiers (Feats, Training techniques, etc...)
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PopeYodaI
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PostPosted: Fri May 18, 2007 5:04 pm    Post subject: Reply with quote

Ah yes, and the Yondaime was a lvl 36 character. As basically a rule come about by both myself, and friends of mine who use the Naruto d20 system, we decided that the epic characters largely suck in their construction. We've found skill points missing, miscalculated saves, etc... Understandable, though, given the fact that mistakes are a given. So, we raised the epic ranks for the super characters, namely Yondaime, Itachi, and some of Akatsuki.

Er... and why Impossible Speeds? Its a useless feat unless you have 5 permanent speed ranks. At lvl 36, you get 6 epic feats... at lvl 30, you get get 4.
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Athildur
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PostPosted: Fri May 18, 2007 5:11 pm    Post subject: Reply with quote

Is that a 10 or a typo in that formula?

That's not similar. That's a rather large difference. Whether one receives 3 * 11 or 12 * 10 makes a lot of difference, obviously.

Following this, a level 36 character that focused on constitution could have a chakra pool of 600+ without any specialties.

On Frankto's rules, that number would rather be 300+.
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PopeYodaI
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PostPosted: Fri May 18, 2007 5:14 pm    Post subject: Reply with quote

Yeah, that's correct. Like I said, a large chakra pool is more of an ornament. Most techniques will not cost much, and we've (people who play-tested this with me) found that its entirely unfair for characters who had a low Con. to be made almost useless from that. The new feat that allows for Wis. to be used instead helped change that.
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Athildur
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PostPosted: Fri May 18, 2007 5:16 pm    Post subject: Reply with quote

Ah okay. I still think too high chakra pools inspire useless trigger-happying. I'm one of those people that doesn't give a crap about having that superstrength, superspecial thing or chakra pool. Moderation, for me, is key to having fun and enjoying my character.

But that's just a personal opinion, obviously.
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Frankto
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PostPosted: Fri May 18, 2007 5:33 pm    Post subject: Reply with quote

Keldon_Draconian wrote:
I seriously doubt that Yondaime had even a third or a quarter of that amount of chakra...

IMHO he was probably a 30th level character with some power units. A Cons of 16-17. 124 Chakra.


Huh, that's interesting. Actually, Yondaime as he's going to be statted is a 30th level (5 PU) Shunjutsu specialist. As of what I decided when I made shunjutsu, that is. Making epic characters is a pain, and I'm lazy.
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PopeYodaI
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PostPosted: Fri May 18, 2007 5:45 pm    Post subject: Reply with quote

If you want, I can post the epic Yondaime I've worked with. I don't use Power Units, since I've found those to be a bit cheap, but the level 36 guy my friend cooked out is a monster. After I made a level 30 character, we both went epic crazy, and started crafting a few.

As for his CP, given the rules we've used, it would be:

(10 + 3 [Con. 16]) * 36 (Level) = 468 + 10 (The two training jutsu that give +5 to your CP each) = 478. That's a nice chunk, no? Given his legendary status, and taking out entire armies and still having enough to save Kakashi's butt, I think that amount allows for using the Hiraishin that many times, no?
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Frankto
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PostPosted: Fri May 18, 2007 5:48 pm    Post subject: Reply with quote

10+3? ...lol...
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PostPosted: Fri May 18, 2007 5:51 pm    Post subject: Reply with quote

Yup. That's the Con. Modifier. He maxed his Dex. for a better hide, and attack via Weapon Finesse. That Epic Dodge feat is also nice for sniping, since it basically makes any readied action against a sinlge opponent almost uselss. Fitting for the guy who never got touched
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Infinitus
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PostPosted: Sat May 19, 2007 2:05 am    Post subject: Reply with quote

Since when did the rule change from

(Con.Mod=3; Level=36)
( 1+Con.Mod ) ( Level + 1 ) = 148

to

(10 + Con.Mod) * Level = 468

if you do not use the rules in the mainfile, then don't pin it on the board that you got a char with CP 1000+, then it is quite easy, what about changing the rules CP * 100, that would be quite more easy.
firstly: if you cannot be resourceful with your chakra take a higher con, the given rules works perfect (i gm'd a session on fryday), except for my unresourceful players, for a good cp con 12 is sufficient.
secondly: its much more about RP... ah forget this point, you are dedicated to breaking the rules, then break the rules and do not create new ones...
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kp91
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PostPosted: Sat May 19, 2007 7:30 pm    Post subject: Reply with quote

Frankto wrote:
Keldon_Draconian wrote:
I seriously doubt that Yondaime had even a third or a quarter of that amount of chakra...

IMHO he was probably a 30th level character with some power units. A Cons of 16-17. 124 Chakra.


Huh, that's interesting. Actually, Yondaime as he's going to be statted is a 30th level (5 PU) Shunjutsu specialist. As of what I decided when I made shunjutsu, that is. Making epic characters is a pain, and I'm lazy.


When statting high level characters for my games, CM's stat block generator seems to be the best way to go. (Though picking jutsu is still a bitch for high levels)
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PostPosted: Sun May 20, 2007 4:24 am    Post subject: Reply with quote

Athildur wrote:
Ah okay. I still think too high chakra pools inspire useless trigger-happying. I'm one of those people that doesn't give a crap about having that superstrength, superspecial thing or chakra pool. Moderation, for me, is key to having fun and enjoying my character.

But that's just a personal opinion, obviously.


I agree with you here, but usually my plans take too much time to come to fruition with the way I end up building and I get my butt handed to me on a regular basis trying this in naruto. I almost feel like you HAVE to have either super speed and/or strength just to live long enough to be ABLE to build your character the way you envision it.
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Athildur
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PostPosted: Sun May 20, 2007 8:11 am    Post subject: Reply with quote

Depends on your GM too, I guess. If he/she likes superspeed/superstrength dudes, you're screwed indeed Razz.
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Shun
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PostPosted: Sun May 20, 2007 9:12 am    Post subject: Reply with quote

ughh.. lert me toss my anger to the side from the madness this thread has brought me Evil or Very Mad @_@

I'm more the traditional myself (such as athildur) and as stated before, there is no need for such a large chakra pool.. or training underwater/space. That's DBZ and very broken, especially with your ridiculous "10+con mod*lvl" Confused

There is no need for so much chakra. There are supposed to be techniques that can be avoided, otherwise it takes the fun out of
the game. Learn how to adapt, be a well rounded ninja instead of a chakra barbarian. -_-


Assuming most players will use the broken jutsu (I assume you and ur group do/will) why bother doing anything? Just say I'm a god because I can go to space "blah blah blah" and end the game. Obviously no one will mess with your character at that point.. unless your playing DBZ..
are you? because I would like to hear how it goes. ^_^

As for the fourth he would be statted as a lvl 30, for obvious reasons... stats, skill ranks/bonuses, feats etc.
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Blade55440
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PostPosted: Tue May 22, 2007 4:29 pm    Post subject: Reply with quote

Athildur wrote:
Depends on your GM too, I guess. If he/she likes superspeed/superstrength dudes, you're screwed indeed Razz.


yeah...meany. Razz
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Shinji
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PostPosted: Fri Jun 11, 2010 7:00 am    Post subject: Reply with quote

Sorry to interfere but i thought u only gain (1+con-modifier) each lvl!?

or is it (1+con-mid.)*level?
For example:
consti +2
lvl 3 hero
first lvl CP = 6
second lvl CP +(3*2)=6 so the CP would be 12 now?

So i think at a good consti modifier like +3 you only would gain 4 chakra each lvl. So gaining a chakra pool above 200 would be nearly impossible.
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Athildur
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PostPosted: Fri Jun 11, 2010 7:52 am    Post subject: Reply with quote

WHOA, necromancy much?

I would suggest you a) READ the thread before you comment and b) check the expiration date on a topic (aka: the date of it's last post)

For the record: He was using a houserule, as he stated. And yes, topics with a last post of june 2007 are way past their expiration date, please refrain from commenting on them, unless it has relevance.

For the record, the chakra formula is:

(Con mod+ 1) * (level)

There are feats, templates, training techniques and classes with bonus chakra that can improve upon your chakra pool.
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Last edited by Athildur on Fri Jun 11, 2010 9:58 am; edited 1 time in total
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Shinji
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PostPosted: Fri Jun 11, 2010 8:30 am    Post subject: Reply with quote

Im Sorry dude, i just thought it would be better to reanimate an old thread instead of posting a completely new thread with boring beginner questios.
And yes i read the thread and and knew he used a houserule. But me and my friend got some problems with CP and want to get Claritiy about the Formula!

So is your Formula (Con mod) * (level +1) the Formula of the complete chakrapool or the chakra GAIN per lvl?
so that a lvl 3 shinobi (const. mod. +2) would have either have 8 CP or either would have 4 (first lvl not doubled) +6 (second lvl) +8 (third lvl) = 18

Original quote out of the core book:
A heroic character gains his Constitution modifier (minimum 0) plus 1 in
chakra every level, doubled at first level.

So you would gain the same amount of chakra every lvl dependant on your consti-mod.
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Dairius_Chi
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PostPosted: Fri Jun 11, 2010 8:59 am    Post subject: Reply with quote

i personnaly prefer teh variant (2+con mod) each lvl, not doubled at first, in teh end youll have less chakra until lvl x(x is your con mod) but after that lvl youll have more
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SirShadow
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PostPosted: Fri Jun 11, 2010 9:05 am    Post subject: Reply with quote

It's never better to resurrect an old thread because in 3 years the mechanics have likely undergone vast changes.
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Dairius_Chi
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PostPosted: Fri Jun 11, 2010 9:09 am    Post subject: Reply with quote

except tehy havent...chakra rules are exaclty the same unless the variant i mentioned was added afterwards
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Athildur
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PostPosted: Fri Jun 11, 2010 9:57 am    Post subject: Reply with quote

Shinji wrote:
Im Sorry dude, i just thought it would be better to reanimate an old thread instead of posting a completely new thread with boring beginner questios.
And yes i read the thread and and knew he used a houserule. But me and my friend got some problems with CP and want to get Claritiy about the Formula!


However, in the context of the topic it seems like you were mistaking his houserule for an actual rule. And this is why you don't resurrect old threads.

At the same time, the rules on how to calculate the chakra pool are EXTREMELY clear in the main file. And we love our RTFMs here.

Check page 11 & 12. It's right there, BAM!
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Frankto
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PostPosted: Fri Jun 11, 2010 10:06 am    Post subject: Reply with quote

I make new forums and write stuff just 'cause. People go to Beginner's Lodge to just hang out and drink beer.
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