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Hito Hyuga Kage
Joined: 24 Nov 2008 Posts: 251 Location: the shadows behind you
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Posted: Tue Jul 20, 2010 12:04 pm Post subject: D20 tools |
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| I've been scouring the forums for useful D20 tools, such as map generators and was wondering if anyone has made a Village Generator made around the village setup system featured in the PDF, if not I'll just do it manually, but I'd like to save as much time as I can to keep things running smoothly. |
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cmkawasaki Lazy Programmer
Joined: 21 May 2005 Posts: 1842
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Posted: Tue Jul 20, 2010 12:23 pm Post subject: |
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Please elaborate on what you're looking for, and I'll think about getting off my rump to make it. But if it's just random numbers as stated in the PDF...
Is it worth it? |
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Hito Hyuga Kage
Joined: 24 Nov 2008 Posts: 251 Location: the shadows behind you
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Posted: Tue Jul 20, 2010 12:51 pm Post subject: |
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| Well, it's actually the Hidden Village setup, that lists the population of a village (both Civillian and Shinobi) my players end up doing things that require me to have that information handy but building villages can take quite a bit of time I was just wondering if there was already a Hidden Village Gen already done. But basically what I'm looking for is Hidden Village Gen, which would make being a GM a lot easier for a lot of people who actually build their own villages instead of using the ones in the show. |
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cmkawasaki Lazy Programmer
Joined: 21 May 2005 Posts: 1842
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Posted: Tue Jul 20, 2010 1:11 pm Post subject: |
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I think I failed to understand the actual request, and therefore I cannot build a tool based on it.
Creative generation of a village with history and backstory is usually best done by hand - it's only calculations that see advantages with coded generators... |
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Hito Hyuga Kage
Joined: 24 Nov 2008 Posts: 251 Location: the shadows behind you
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Posted: Wed Jul 21, 2010 12:55 am Post subject: |
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| That's what I need is the calculations. I can create the back story and such but it takes me days to setup the village population. |
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cmkawasaki Lazy Programmer
Joined: 21 May 2005 Posts: 1842
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Posted: Wed Jul 21, 2010 12:08 pm Post subject: |
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....Really?
Just take the lower bound of the number, look at the upper bound of the number, and roll dice to fill the need.
That's what I do, for the 3 villages I've ever created... of course, my campaigns tend to be high powered by the end... |
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Hito Hyuga Kage
Joined: 24 Nov 2008 Posts: 251 Location: the shadows behind you
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Posted: Wed Jul 21, 2010 12:11 pm Post subject: |
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| I can try that but I'm not sure how it'll work for me. |
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Lord_Infinitus Shinobigami

Joined: 25 Mar 2007 Posts: 1461 Location: Ethra
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Hito Hyuga Kage
Joined: 24 Nov 2008 Posts: 251 Location: the shadows behind you
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Posted: Wed Jul 21, 2010 3:42 pm Post subject: |
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| That's a useful tool but it doesn't help me with the population... I'm not good with the numbers when factoring for the different states the villages can be in (since they alter the population by a significant amount) |
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Frankto Shinobigami

Joined: 16 Aug 2004 Posts: 4830 Location: Canada
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Posted: Wed Jul 21, 2010 4:29 pm Post subject: |
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Literally all you have to do is decide how much of each category there is, following the extremely simple guidelines given in the GameMastering chapter, and multiply that by a percentage.
If you can't at least do this much, even with a calculator, then I'm not sure I see why anyone else should do all the work for you. _________________ "Just saying 'no' prevents teenage pregnancy the way 'Have a nice day' cures chronic depression."
1 - 2 - 3 - 4 - Java IRC Client - Shoemoney System
Thanks to all who donated! Your generosity is what keeps the project going! |
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Hito Hyuga Kage
Joined: 24 Nov 2008 Posts: 251 Location: the shadows behind you
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Posted: Wed Jul 21, 2010 5:15 pm Post subject: |
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| Simple, yes, but it takes time and my players expect me to populate this information instantly, which I detest having to do. I was just asking if there was one, not asking someone to make one, he asked me for more details and mentioned creating one. I'm fine making my players wait, since they shouldn't expect every thing to have a listed shinobi population |
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Frankto Shinobigami

Joined: 16 Aug 2004 Posts: 4830 Location: Canada
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Posted: Wed Jul 21, 2010 6:05 pm Post subject: |
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If you're the GM, then do what a GM should: Make shit up. _________________ "Just saying 'no' prevents teenage pregnancy the way 'Have a nice day' cures chronic depression."
1 - 2 - 3 - 4 - Java IRC Client - Shoemoney System
Thanks to all who donated! Your generosity is what keeps the project going! |
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Lord_Infinitus Shinobigami

Joined: 25 Mar 2007 Posts: 1461 Location: Ethra
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Posted: Thu Jul 22, 2010 2:32 am Post subject: |
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be prepared, as a GM that is your duty.
on a gaming table I have a cheat sheet, with all kinds of random information. mostly names. If I use one, I cross them out, and write down for whom I use it.
e.g. bob the bartender in little garden of the green unicorn, or whatever.
sometimes you just have a creativity block, having those cheatsheets is essential for saving my life as a gm.
so what are you exactly asking for a guide to flesh out a city/village detailedly? _________________ What a terrible world we live in when ninjutsu can't solve our problems. |
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Hito Hyuga Kage
Joined: 24 Nov 2008 Posts: 251 Location: the shadows behind you
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Posted: Thu Jul 22, 2010 8:00 am Post subject: |
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Basically, quick generation of a villages wealth, total population and a break down of population by shinobi rank with the ability to quickly apply weather or not it's suffered losses. I know it's a GMs job to be prepared for everything, I try to do that but it doesn't always work out. I also don't expect anyone to actually make this because it might be quite difficult to make, I was just asking if one existed already.
That and a tool that does this would likely help most new GMs which is another reason I was looking for one, a few of my friends are new to the ND20 system and I'm not a person who can teach. and yes I know the village generation is a simple process that most can do quickly with a calculator and some spare time. |
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cmkawasaki Lazy Programmer
Joined: 21 May 2005 Posts: 1842
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Posted: Thu Jul 22, 2010 10:06 am Post subject: |
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| Hito Hyuga wrote: | Basically, quick generation of a villages wealth, total population and a break down of population by shinobi rank with the ability to quickly apply weather or not it's suffered losses. I know it's a GMs job to be prepared for everything, I try to do that but it doesn't always work out. I also don't expect anyone to actually make this because it might be quite difficult to make, I was just asking if one existed already.
That and a tool that does this would likely help most new GMs which is another reason I was looking for one, a few of my friends are new to the ND20 system and I'm not a person who can teach. and yes I know the village generation is a simple process that most can do quickly with a calculator and some spare time. |
It's the 'Spare Time' that I question, mon. I made a ninja village statistics-wise in five minutes, if that. Without any tool at all. Also, if the players ask how many ninja are in a village, you raise your eyebrow and ask, "How would the characters KNOW this information?"
Because to be honest, they wouldn't know anything more than whether it was a major village or not, and maybe the rough sized category, based on whether they have Intel on the place.
Now, generating a village with Clans, and specifics which fill in specialties, is a different beast entirely. But that's not the ask of the tool. |
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Hito Hyuga Kage
Joined: 24 Nov 2008 Posts: 251 Location: the shadows behind you
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Posted: Thu Jul 22, 2010 10:30 am Post subject: |
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| Hmm, I see... that's a good point I apologize for my inability to explain things clearly. The part about the clans is interesting and brought up another subject. Most D&D generators for towns normally generate NPCs as well, while at first I was just inquiring if there were any known ND20 village generators, I was surprised to have someone ask me for more info and the possibility of creating one, which is why I had no decent clue as to what I wanted in one, now that I've thought on it more, that would be useful in and of itself. Also five minutes, I'm bad with numbers, percentages especially, even with a calculator I end up doing the math several times because it never quite comes out right (hence why it takes me so long) but that's digressing. Still, I initally was not going to ask anyone to create one for me I was just asking if there was already one. |
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Killercloud ANBU Captain
Joined: 11 Dec 2006 Posts: 175 Location: SSF, California
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Posted: Sat Jul 24, 2010 7:53 am Post subject: |
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| Lord_Infinitus wrote: | be prepared, as a GM that is your duty.
on a gaming table I have a cheat sheet, with all kinds of random information. mostly names. If I use one, I cross them out, and write down for whom I use it.
e.g. bob the bartender in little garden of the green unicorn, or whatever.
sometimes you just have a creativity block, having those cheatsheets is essential for saving my life as a gm.
so what are you exactly asking for a guide to flesh out a city/village detailedly? |
Be Prepared as GM? Never! alright alright just kidding. I tend to have little "on paper" prep, especially with my group. but sometimes, and this can be helpful Hito, tell your players to take 15 and come up with what you need to.
Its a game and should be fun for all of you. not just the players. if it becomes too stressful, take a break. need time to tweak something. tell your players. if they throw a fit then tell them its for the betterment of the game. still throwing a fit?
...find new players. _________________ This is the way we make war.
"Fireball"
"Counter"
"Lightning Bolt
"Counter"
"Wrath of god!"
"Last Word." |
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Shun Hiraishin

Joined: 04 Apr 2006 Posts: 899 Location: Sunagakuure
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Posted: Sat Jul 24, 2010 3:17 pm Post subject: |
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I agree with Killer, if you can't get time to plan get a new GM or group of players. _________________
Be the Ultimate Ninja! Play Billy Vs. SNAKEMAN today! |
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Hito Hyuga Kage
Joined: 24 Nov 2008 Posts: 251 Location: the shadows behind you
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Posted: Wed Jul 28, 2010 10:00 am Post subject: |
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| I'd love to find new players, however, just finding local players is nearly impossible pen and paper games aren't exactly popular here -.- I know a total of 5 people, of which only 3 don't try and argue the rules because they don't "make sense" and aren't following real life standards. |
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Naruto20D20 Shigan Adept

Joined: 05 Dec 2007 Posts: 647 Location: Georgia.
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Posted: Wed Jul 28, 2010 10:19 am Post subject: |
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| Hito Hyuga wrote: | | I know a total of 5 people, of which only 3 don't try and argue the rules because they don't "make sense" and aren't following real life standards. |
Casting fireballs and such doesn't make much sense either, remind them of that. If that doesn't work, go with the good ol' fashion "STFU. NO." _________________ Baka.
Liberty Prime for President 2012: http://www.youtube.com/watch?v=298Cw3_qGwE |
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Hito Hyuga Kage
Joined: 24 Nov 2008 Posts: 251 Location: the shadows behind you
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Posted: Wed Jul 28, 2010 11:09 am Post subject: |
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| I do, which is why I don't have much luck running games, cause I get tired of having to constantly argue my point. Currently looking for people online who are serious about the NarutoD20 game so I can avoid the whole issue, not really having much luck. |
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