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Hito Hyuga Shinobigami
Joined: 24 Nov 2008 Posts: 1432 Location: the shadows behind you
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Posted: Mon Sep 13, 2010 12:38 pm Post subject: Using D20 Modern content in D20 Naruto |
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Exactly as the title states, I was wondering if using D20 Modern classes for some of my Bad Guys would unbalance things, since some of them wont be ninja so none of the ninja based classes will really help me get that effect. Most of them will be ordinaries, but some of them will be Villians. I'm also looking at a few creatures from the D20 modern books. Any advice given on this would be greatly appreciated. Thanks in advance. _________________ There's nothing quite like having the soft reset keystroke down to a zen-like art form. Every time a character dies and you reset in the same motion, you come closer to transcending this reality. |
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Jensik Sharkbait
Joined: 17 Oct 2006 Posts: 1810 Location: The Internet
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Posted: Mon Sep 13, 2010 1:08 pm Post subject: |
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Naruto D20 is an add-on of Modern, so technically it's all kosher. I once had a Fast Hero/Infiltrator/Ninja Scout _________________ Be careful when you follow the masses, because sometimes the 'm' is silent. |
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SirShadow Biffu Aroi
Joined: 10 May 2009 Posts: 2654
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Posted: Mon Sep 13, 2010 1:59 pm Post subject: |
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Most Modern classes are set for a "modern" setting, which Nd20 really isn't, but I don't see why they can't be made to fit. |
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jmantyk Mr. Happy
Joined: 13 Nov 2006 Posts: 492 Location: Algotucky
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Posted: Mon Sep 13, 2010 3:48 pm Post subject: |
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Assuming your players also have access to it 'tis all good. Ninja in mechs vs normal ninja may be a little bit one sided _________________ "Love is a very powerful force. Even more so when it's focused into a coherent beam of destruction."
--Black Mage of Eight Bit Theater
FMA style alchemy, a WiP
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Dairius_Chi Situationally Useful
Joined: 02 Jun 2010 Posts: 2633
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Posted: Mon Sep 13, 2010 4:54 pm Post subject: |
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if it's a BBEG it's usually meant to be one-sided, that's why they're usually higher level, and made on a higher power system then teh players, with the penalty that there's only ONE of him/her
imo ninja mech suits would be the next step in the modern ninja's tool arsenal, i mean...it's pretty obvious stealth isn't all that important to 90% of them anyway... |
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blueskies05 Jounin
Joined: 11 Sep 2006 Posts: 227
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Posted: Mon Sep 13, 2010 5:50 pm Post subject: |
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I've actually considered Badass Barroom Brawler for my character in Sands. It has a rage and a cheap shot ability. Granted this is from their modern martial arts supplement, which I thought was interesting, and not core.
Im glad someone else has played an infiltrator. I would think it might be used as a template for generic recon ninja more often. Tai Master vs Martial Artist is interesting, but I think TM wins it out for Nar d20. |
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Frankto Shinobigami
Joined: 16 Aug 2004 Posts: 7372 Location: Canada
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Posted: Mon Sep 13, 2010 8:01 pm Post subject: |
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Use whatever you think will make the game better, mon. If you want to use d20M classes, then use them. _________________ "It's like making a cake, but instead of a cake it's a game and instead of frosting I have no life."
1 - 2 - 3 - 4 - Java IRC Client
Thanks to all who donated! Your generosity is what keeps the project going! |
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Hito Hyuga Shinobigami
Joined: 24 Nov 2008 Posts: 1432 Location: the shadows behind you
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Posted: Mon Sep 13, 2010 10:48 pm Post subject: |
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Yeah, i think it would make things more interesting since the BBEG is not a ninja. Mech suits.... uh... I think that would be a little TOO much. _________________ There's nothing quite like having the soft reset keystroke down to a zen-like art form. Every time a character dies and you reset in the same motion, you come closer to transcending this reality. |
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Dairius_Chi Situationally Useful
Joined: 02 Jun 2010 Posts: 2633
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Posted: Mon Sep 13, 2010 11:22 pm Post subject: |
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just going off of a previous post :p
also mechs are kinda on teh brain, my RPG group recently found a good way of doing a gundam d20, so yeah... |
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Hito Hyuga Shinobigami
Joined: 24 Nov 2008 Posts: 1432 Location: the shadows behind you
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Posted: Tue Sep 14, 2010 7:51 am Post subject: |
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Okay with that cleared up, thanks for the advice. I'll just ask my next question here. I'm going to be attempting to write up the statblocks for these NPCs. If anyone would like to help me, or critique them, let me know my player frequent these forums so I don't want to post them where they can be publicly viewed. _________________ There's nothing quite like having the soft reset keystroke down to a zen-like art form. Every time a character dies and you reset in the same motion, you come closer to transcending this reality. |
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Dairius_Chi Situationally Useful
Joined: 02 Jun 2010 Posts: 2633
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Posted: Tue Sep 14, 2010 8:29 am Post subject: |
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I can give my 2 cents, i'm my groups labeled optimizer, at least for DnD
I'll give any advice/critique I can but, I can't make any great promises |
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Mizuno Kaitsu Kage
Joined: 23 Nov 2008 Posts: 292 Location: Detroit, MI
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Posted: Tue Sep 14, 2010 11:09 am Post subject: |
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If you want something fun.. I allow a couple classes from d20 Future (with some minor adjustments) like the Dreadnought. Combine that with certain Tai-based classes and hilarity insues.
For my last campaign, the final boss was a Taekwon (see my homebrew class)/Dreadnought. Whenever he got surrounded, Whirlwind Kick with each person having to make a save vs knockdown. _________________ "There are only two ways off this battlefield, friend. Unfortunately, leaving expired the moment you crossed paths with a Kirigakure shinobi."
Be the Ultimate Ninja! Play Billy Vs. SNAKEMAN today! |
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Hito Hyuga Shinobigami
Joined: 24 Nov 2008 Posts: 1432 Location: the shadows behind you
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Posted: Tue Sep 14, 2010 11:34 am Post subject: |
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Sounds like red foot Zeff, I'll look into a few of those classes. Could be interesting. _________________ There's nothing quite like having the soft reset keystroke down to a zen-like art form. Every time a character dies and you reset in the same motion, you come closer to transcending this reality. |
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