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Overpowered rangers

 
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Faran Kredo
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PostPosted: Thu Jun 14, 2012 12:25 pm    Post subject: Overpowered rangers Reply with quote

Rangers are overpowered due to that power where they can shoot two arrows, doing 2d10+dex mod at will. This is my opinion, agree or disagree?
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Jensik
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PostPosted: Thu Jun 14, 2012 12:27 pm    Post subject: Reply with quote

In 4E? Rangers are a Striker class; they're supposed to deal damage. Damage output in this system is just plain high. 2d10+Dex really isn't that much in the long run.
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ZeronosVega
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PostPosted: Thu Jun 14, 2012 12:32 pm    Post subject: Reply with quote

Jensik pretty much summed it up. 4E has greater numbers all around. Just look at any well-built Tank class and you'll find that 2d10+Dex won't make so much as a dent in their HP.
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Shun
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PostPosted: Thu Jun 14, 2012 1:16 pm    Post subject: Reply with quote

When compared to other striker classes, Ranger isn't that bad. I always go for Ranger, Fighter and Rogue characters in any D&D system. May I ask what brough this up?
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Faran Kredo
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PostPosted: Thu Jun 14, 2012 1:34 pm    Post subject: Reply with quote

I started to type a post arguing, but then I realised that with optimisation, a rogue can pull off (2d8+str mod+ (weapon die) + dex mod + cha mod) if they build slightly unwisely and have combat advantage (unwise because a brawny rogue should not take sly flourish) however, remove the unwisely and the str mod and you get what a charismatic rogue would get. However I just realised the problem here. First off, a rogue has barely any hit points compared to the ranger, and they are also proficient with far worse weapons. Also they have to have combat advantage, otherwise it is bye bye 2d8 and without that bonus, a rogue can only output at best (weapon die)+cha mod+dex mod. This is generally going to be about 1d4+7 overall if optimised. This looks abysmal when compared to the 16 average damage that a ranger can give at ranges of 40 squares (20 for short range) I still stick to my previous statement.
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black_fox9653
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PostPosted: Fri Jun 15, 2012 9:39 am    Post subject: Reply with quote

Also for the record, Twin Strike does not add their dex (or str seeming it can be used to make melee attack as well) to the damage. Its just the weapon damage of the weapon used done to the enemy for each attack that hits.
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Faran Kredo
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PostPosted: Fri Jun 15, 2012 2:19 pm    Post subject: Reply with quote

Ok, I didn't notice that, I take back my earlyer statement, everything is good with rangers, (in answer to your question Shun it watrys because a group of beginner D&D people who had just learned the rules properly, and that I Dm for, came to me begging to all be rangers, and I did some research, and that was the main thing that struck me as OP, I was putting this post out to see if I should all let them power game (cause they are all massive power gamers, it gets on my nerves sometimes when they try and kill random people "for the xp" and complain whenever i award more xp to somebody else when "I did more work" I am trying to finish my campaign with them, then I will probably not Dm seriously for them again. (another thing that once happened to give an example, was that one of them had been shrunk, and so was having an epic battle against... a grasshopper. One of his teamates just squashed the grasshopper, after noticing what was going on. I awarded the shrunk one some xp for his battle, the one who had sqaushed it it then complained that he had actually killed it, and i had to calmly repeat that he had not actually done anything that might give him more EXPERIENCE, until eventually I just gave him a single xp, and then he was content to sit down and quitly fume.) What with all this, the constant trying to turn D&D into minecraft, and the constant purposefully stupid choices, it is a wonder that they are at the gaming table, and not sitting at a screen and playing a computor game. Please excuse my furious rant.
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ZeronosVega
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PostPosted: Fri Jun 15, 2012 2:44 pm    Post subject: Reply with quote

You know that, as DM, you can easily discourage such behavior. Don't make earning XP an automatic reward for killing a creature. While it may work for video games, a role-playing game is far more dynamic and complex.

Your example with the grasshopper is more-or-less what I'm talking about: when a player or players have a challenging encounter, award them for meeting or exceeding the challenge. The player who merely squished the creature should be denied experience, as it was literally squishing a bug. Now, if you really want to teach them a lesson, allow them to go on a killing spree or do whatever it is that they like to do. After all, such acts are not without punishment and surely the 'law' will come down on them. Acts of violence such as that do not go without consequence, especially if there is a ruling kingdom or law-establishing body of government. And by all means, shift their alignments so that the Paladins have an easier time with them.

And when you make such lengthy posts, could you please break it up into paragraphs. I had to re-read your post three times in order to make complete sense of it, as I kept losing my place.
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Faran Kredo
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PostPosted: Fri Jun 15, 2012 2:54 pm    Post subject: Reply with quote

1. I don't, but they complain so much that eventually it is easier to just give out a single xp,
2. Unfortunately, in the campaign that I am running there is no real governmenting body, due to an outbreak of what I call the infected (not quite zombies, but close enough)
3. Again unfortunately, there are only a few real warriors wandering round, and they always stay clear of anything that actually looks like a challenge.
4. If I do stuff like that to them, they complain.
5. If I do anything that they really don't like, they complain
6. sorry about not breaking it up
7. please excuse the rant again
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ZeronosVega
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PostPosted: Fri Jun 15, 2012 3:18 pm    Post subject: Reply with quote

Quote:
1. I don't, but they complain so much that eventually it is easier to just give out a single xp.


That's just encouraging the behavior. Don't let their complaints run YOUR game. Rather, encourage them by awarding experience when they've done something meaningful or something which progresses the story.

Quote:
2. Unfortunately, in the campaign that I am running there is no real governmenting body, due to an outbreak of what I call the infected (not quite zombies, but close enough)


Even without a governing body, people still want justice and vengeance. Have a bounty set on their heads by a surviving family member or have the surviving family member want to exact revenge. There are ways.

Quote:
3. Again unfortunately, there are only a few real warriors wandering round, and they always stay clear of anything that actually looks like a challenge.


Then the real question is, what is their main goal/purpose? Generally, striving for said goal will present them will challenges. It's kind of the point of RPGs. Granted, there are many ways something can be challenging and not all of them have to involve combat.

For example, you could have them do some classic dungeon crawling though a cave filled with nothing but traps. Why? Because inside is a map which will lead them to the location of their next goal. The point being, they cannot run away from everything and there are plenty of ways to do so without making it a "I'm the DM, so you have to go here" situation.

Quote:
4. If I do stuff like that to them, they complain.
5. If I do anything that they really don't like, they complain


As for this, tough luck. Just because they are your players, they need to realize that you are running the show. Now, this doesn't mean to act like a tyrant. But again, there are consequences for any action; alignment shifting being one outlined in the book. After all, a Lawful Good (or whatever 4E uses as its alignment system) individual would not slaughter a random person for a meta-game reward. It's used to reflect their actions as characters and they need to understand that.

Generally speaking, even in a post-apocalyptic world there will be individuals who will want to try and bring about order. The Brotherhood of Steel from the Fallout series is a prime example of this. Their scope is somewhat limited due to what lives in the wasteland, but commit such an act in their territory and there'll be hell to pay.
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Faran Kredo
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PostPosted: Fri Jun 15, 2012 3:59 pm    Post subject: Reply with quote

Now here is the real catch (thankyou for the advice BTW) I am no good at dming for evil chars, so even though they already want to be evil, I don't allow it. Don't worry though, since I wil bring this game to a close soon. On an unrelated note, does anybody know any good tips for dming evil characters.

Edit: don't say that here, say it in my new post. In d20 general
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Felix_Zyphros
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PostPosted: Fri Jun 15, 2012 6:58 pm    Post subject: Reply with quote

I can pull off 1d12+7 damage with my Avenger at 5th level on every attack, rolling two dice to hit on every attack with Oath up.
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Faran Kredo
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PostPosted: Sat Jun 16, 2012 2:57 am    Post subject: Reply with quote

Yeah ok, I was just a little suspicious about rangers, but I admit, they aren't broken.
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Shun
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PostPosted: Sat Jun 16, 2012 11:14 pm    Post subject: Reply with quote

Zerono's pretty much much laid it all out, but to add on; as far as their complaining goes always remember you can get new players. Unless you live in an area with a lack of... then that sucks and you just need to show them you won't break to their whims.

Edit: you can even take out XP and level based on the scenario. Granted you have to be careful in taht manner because it sometimes create a sense of "speed levels" to new/ignorant players.
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Be the Ultimate Ninja! Play Billy Vs. SNAKEMAN today!

Sengoku System
Me: the hizoku attacks you with his yari, your actions?

Max: I evade with a 13 and counter attack with a 1,000... *pause for silence*
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Jensik
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PostPosted: Sun Jun 17, 2012 1:14 am    Post subject: Reply with quote

Or, if you'd like to resolve this in a slightly less dick-ish fashion, remind your players that you're in this to have fun just like they are. Gaming is a two way street. You don't have to be the one that bends all the time. If your game has gone to shit and you dread the time you spend around the table, just walk away. You'll find your life a lot less stressful.

Keep in mind however that this decision should not be made lightly. "Rocks fall, everybody dies" exists for a reason. Just make it the right reason.
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