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A newby's build

 
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tjp52730
Genin


Joined: 12 Jul 2015
Posts: 8

PostPosted: Sun Jul 12, 2015 11:31 pm    Post subject: A newby's build Reply with quote

So, I was wondering, if you guys could tell me what you think of my build for a naruto game? (Our gm let us have three extra techniques on top of the normal three.) Here's the link. http://www.myth-weavers.com/sheet.html#id=267427
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tjp52730
Genin


Joined: 12 Jul 2015
Posts: 8

PostPosted: Sun Jul 12, 2015 11:34 pm    Post subject: Reply with quote

Also sorry if this is the wrong form for this.
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keksmuzh
Kage


Joined: 15 Apr 2010
Posts: 296

PostPosted: Mon Jul 13, 2015 12:35 am    Post subject: Reply with quote

This section is fine, but there are a few issues with your build.

First, how are you getting 6 feat slots? Barring significant house ruling you should have no more than 4 feats (plus simple weapon prof). You'll need to remove two feats (I recommend DMA and Grand Master) for a legal build under normal rules.

Second, you've built a melee character that lacks two essential elements; high HP and Strength/Speed ranks. You currently have 10 con, which will cripple both your HP and Chakra Pool. Taijutsu may be (relatively) chakra efficient, but you need to be able to take some punishment on the front lines. I would strongly recommend moving that 14 from Wisdom to Constitution before a decent attack one-shots you.

At lvl 2 I would at least recommend strength rank 1; it's easy to get and is a staple of just about any melee build.

Assuming this is point buy, you may want to consider dropping your Str down to 16 and balancing out your other stats a bit. Extra con, int, or wis could be a boon, and ultimately you're only sacrificing one point of ATk and damage for more skill points or HP. This is more personal preference, but it's worth thinking about.
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tjp52730
Genin


Joined: 12 Jul 2015
Posts: 8

PostPosted: Mon Jul 13, 2015 12:43 am    Post subject: Reply with quote

Quote:
This section is fine, but there are a few issues with your build.

First, how are you getting 6 feat slots? Barring significant house ruling you should have no more than 4 feats (plus simple weapon prof). You'll need to remove two feats (I recommend DMA and Grand Master) for a legal build under normal rules.


Our DM gave us Nin weapons for free, I have 3 from base, 1 from human, 1 from my occupation, and 1 from my class.

Also, On my con and Wisdom, I have to have atleast 13 wisdom to get chakra coils


Last edited by tjp52730 on Mon Jul 13, 2015 12:46 am; edited 1 time in total
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keksmuzh
Kage


Joined: 15 Apr 2010
Posts: 296

PostPosted: Mon Jul 13, 2015 12:45 am    Post subject: Reply with quote

That still doesn't account for the other feats you have. You have a maximum of 4 slots if you include one from an occupation plus 2 freebies, but there are 8 total feats listed on your sheet.

Last edited by keksmuzh on Mon Jul 13, 2015 12:51 am; edited 1 time in total
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tjp52730
Genin


Joined: 12 Jul 2015
Posts: 8

PostPosted: Mon Jul 13, 2015 12:50 am    Post subject: Reply with quote

This was also a Stat block style of character gen.
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keksmuzh
Kage


Joined: 15 Apr 2010
Posts: 296

PostPosted: Mon Jul 13, 2015 12:52 am    Post subject: Reply with quote

tjp52730 wrote:
This was also a Stat block style of character gen.


Fair enough. You should still move the 14 to Con to avoid an untimely end.
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tjp52730
Genin


Joined: 12 Jul 2015
Posts: 8

PostPosted: Mon Jul 13, 2015 12:54 am    Post subject: Reply with quote

I had a mistake on information, I thought we started with three feats.
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keksmuzh
Kage


Joined: 15 Apr 2010
Posts: 296

PostPosted: Tue Jul 14, 2015 6:22 am    Post subject: Reply with quote

tjp52730 wrote:
I had a mistake on information, I thought we started with three feats.


Ok. For future reference, you get 1 automatically at 1st level, 1 from Human, 1 from Occupation (usually, though not all occupations give a bonus feat), and 1 from Strong Hero lvl 2.
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