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What would you like to see more of? |
Techniques |
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14% |
[ 9 ] |
Classes |
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25% |
[ 16 ] |
Bloodlines/Templates |
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42% |
[ 27 ] |
Feats/Uses for Skills (Specify) |
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7% |
[ 5 ] |
A rule to be fixed/section to be edited (Specify!) |
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10% |
[ 7 ] |
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Total Votes : 64 |
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Frankto Shinobigami
Joined: 16 Aug 2004 Posts: 7372 Location: Canada
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Posted: Fri Jul 06, 2007 12:16 pm Post subject: Next Update (When I Eat My 1000 Dollars Sundae!) |
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Boom shakalaka!
New:
- Table of Content (numbers blank)
- Fast Hero Artwork (!!!)
- Dedicated Hero Artwork (!!!)
- Ninja Operations Counter Artwork (!!!)
Basic Game Mechanics:
- Blindsight/Blindsense
- Tremorsense
Nonhuman Heroes:
- All human/X now have racial skill bonuses of sorts.
Basic Classes:
- Sense and Suppress Chakra now a tier 2 talent of all new talent trees
Skills:
- Detailed poison types
- Shinobi Drugs
Feats:
- Advanced Study
- Animal Bond
- Craft Shinobi Drugs
- Force of Personality
- Improved Combat Expertise
- Improved Power Attack
- Insightful Reflexes
- One-Man Army
- Sacred Flurry
- Soul Edge Specialization
- Twin Soul Style
- Sense/Suppress Chakra now selectable from Genin, Chuunin, Jounin
Equipment:
- Added Large scrolls
- Added Greater Scroll of Seals
- Battle Wire
Advanced Classes:
- Sacred Fist
- Soul Edge
- Summoner
Bloodlines and Templates
- Animal Companions now gain feats and skills normally (2 skill points/HD, 1 feat/4 HD)
Techniques:
- Chidori Senbon (Thousand-Bird Needles)
- Gatotsugyaku (Piercing Fang Reversal)
- Gatotsu Isshiki (Piercing Fang First Stance)
- Gatotsu Nishiki (Piercing Fang Second Stance)
- Gatotsu Sanshiki (Piercing Fang Third Stance)
- Gatotsu Zeroshiki (Piercing Fang Zero Stance)
- Juujin Ryuu - Daiseiga (Beastman Style - Great Spirit Fang)
- Juujin Ryuu - Juusoku (Beastman Style - Bestial Swiftness)
- Juujin Ryuu - Seiga (Beastman Style - Spirit Fang)
- Juujin Ryuu - Shinseiga (Beastman Style - True Spirit Fang)
- Juujin Ryuu - Yushu (Beastman Style - Healing Hand)
- Juujin Ryuu Ougi - Shinjuuriki (Beastman Style Secret Technique - True Animal Power)
- Shinmetsu no Jutsu (Mind Ruin Technique)
- Suizou no Jutsu (Water Formation Technique)
Friends and Foes:
- Added Reading the Entries (!!)
- Added Monster Special Qualities (!!)
- Added Monster Feats (!!)
- Chakra Wraith
- Bear Companion
- Snake Companion
- Animal Speed by Size table
Epics:
- Sacred Fist epic progression
- Greater Sacred Flurry epic feat
Weapon Seals:
- Subduing
- Returning
- Mystical Weapon
- Greater Mystical Weapon
- Superior Mystical Weapon
Modifications:
New Races:
- Chapter renamed to Nonhuman Heroes
Equipment:
- Technique Scrolls rewritten (!)
- Scrolls of Seals improved
Techniques:
- Kokuangyou was modified
- Shirizokeru is now Gekitai no Jutsu and was modified
- Gekirou was modified
- Shintenshin no Jutsu slightly modified
- Shinobi Kyoufu was modified
- Chi Katame and Ishi Nanka were both modified
- Goukakyuu no Jutsu now Uchiha Hijutsu
- Kihaku Ha renamed to Seireiha altered to serve a better purpose
- Kaiten Kenbu Rokuren was improved
- Kousen Ryuu was modified.
- Hachimon Tonkou techniques reworked almost entirely (!!)
- Several Perform DCs were altered due to slight Complexity Rating being applied properly
Bloodlines and Templates:
- The Moujuu Aishou progression table was significantly improved
Creatures and NPC:
- Now renamed to Friends and Foes
Priority Chart:
- (!) - Important
- (!!) - Very Important
- (!!!) - Must Read
_________________ "It's like making a cake, but instead of a cake it's a game and instead of frosting I have no life."
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Thanks to all who donated! Your generosity is what keeps the project going!
Last edited by Frankto on Fri Aug 17, 2007 4:00 am; edited 21 times in total |
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Frankto Shinobigami
Joined: 16 Aug 2004 Posts: 7372 Location: Canada
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Posted: Sat Jul 07, 2007 6:05 pm Post subject: |
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Please take time to vote in the poll. _________________ "It's like making a cake, but instead of a cake it's a game and instead of frosting I have no life."
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Infinitus Holiday Ninja
Joined: 25 Mar 2007 Posts: 1976
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Posted: Sat Jul 07, 2007 6:28 pm Post subject: |
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specify: as i explained in my beastmaster so what ever thought, all classes have a much greater hidden potential...
and the genin feat 'power up'... but that is included? _________________
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jmantyk Mr. Happy
Joined: 13 Nov 2006 Posts: 492 Location: Algotucky
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Posted: Sat Jul 07, 2007 7:13 pm Post subject: |
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What I would like to see the most is a small little entry under each technique in the technique index that gives a brief discription, or hyperlinking the index to the actual jutsu. Now that I think about it the second would be better. _________________ "Love is a very powerful force. Even more so when it's focused into a coherent beam of destruction."
--Black Mage of Eight Bit Theater
FMA style alchemy, a WiP
Linked technique list |
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Frankto Shinobigami
Joined: 16 Aug 2004 Posts: 7372 Location: Canada
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Posted: Sat Jul 07, 2007 8:54 pm Post subject: |
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Infinitus: There is a limit to the degree of customization that is acceptable before the system is hindered by it?and the basic classes, and the other few "talent" classes (genjutsu adept, puppeteer, taijutsu master, and so on) is that limit.
Too much of a good thing isn't always a good thing.
jmantyk: You realize that there is nearly 900 techniques, most of which are original? No, I'm afraid this won't be possible. And I am definitely not going to go through the trouble of linking each one. _________________ "It's like making a cake, but instead of a cake it's a game and instead of frosting I have no life."
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jmantyk Mr. Happy
Joined: 13 Nov 2006 Posts: 492 Location: Algotucky
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Posted: Sun Jul 08, 2007 12:13 am Post subject: |
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I wouldn't mind doing it, just need instructions how _________________ "Love is a very powerful force. Even more so when it's focused into a coherent beam of destruction."
--Black Mage of Eight Bit Theater
FMA style alchemy, a WiP
Linked technique list |
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Niagu Dattoumaru Special Jounin
Joined: 07 Jun 2007 Posts: 100
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Posted: Sun Jul 08, 2007 12:52 am Post subject: |
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Go bloodlines for the win! _________________ Resize your avatar, this isn't a gallery.
-Frankto
Frankto your in my personal places.... XD |
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Frankto Shinobigami
Joined: 16 Aug 2004 Posts: 7372 Location: Canada
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Posted: Sun Jul 08, 2007 1:08 am Post subject: |
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You asked a long time ago, and now you receive: true Moujuu Aishou improvements, techniques and stuff.
And jmantyk: In other words, that really isn't likely to happen, unless the stuff is really good and happens to be exactly what I need, worded just the way I like it. _________________ "It's like making a cake, but instead of a cake it's a game and instead of frosting I have no life."
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jmantyk Mr. Happy
Joined: 13 Nov 2006 Posts: 492 Location: Algotucky
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Posted: Sun Jul 08, 2007 1:14 am Post subject: |
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I was talking about hyperlinking, not the short discriptions. I've seen it in a few pdf's and I know it's possible. It would just be a time consuming effort, and currently I have a lot of time to spare _________________ "Love is a very powerful force. Even more so when it's focused into a coherent beam of destruction."
--Black Mage of Eight Bit Theater
FMA style alchemy, a WiP
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Frankto Shinobigami
Joined: 16 Aug 2004 Posts: 7372 Location: Canada
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Posted: Sun Jul 08, 2007 1:18 am Post subject: |
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It is possible, but I won't have that happen. Otherwise, I'd be cramming the file with anime and manga screencaptures, fanart I don't have permission to use and other official Naruto art, now, wouldn't I? _________________ "It's like making a cake, but instead of a cake it's a game and instead of frosting I have no life."
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jmantyk Mr. Happy
Joined: 13 Nov 2006 Posts: 492 Location: Algotucky
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Posted: Sun Jul 08, 2007 1:20 am Post subject: |
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Sorry, I don't know if hyperlink was the right term. One of my pdf's has clickable sections that brought you to another page in that pdf. My idea what to link to pictures, just have the link bring you to the jutsu description in the technique section.
I'm not too sure how to do this, but I can research it if you like the idea _________________ "Love is a very powerful force. Even more so when it's focused into a coherent beam of destruction."
--Black Mage of Eight Bit Theater
FMA style alchemy, a WiP
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Frankto Shinobigami
Joined: 16 Aug 2004 Posts: 7372 Location: Canada
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Posted: Sun Jul 08, 2007 1:23 am Post subject: |
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As I said, you needn't bother. The file changes far too often to do something on that scale, anyway. _________________ "It's like making a cake, but instead of a cake it's a game and instead of frosting I have no life."
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jmantyk Mr. Happy
Joined: 13 Nov 2006 Posts: 492 Location: Algotucky
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Posted: Sun Jul 08, 2007 1:25 am Post subject: |
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Alright, the offer stands if you ever change your mind. It would be nice to be able to contribute something to this. (Can't do cash on the internet) _________________ "Love is a very powerful force. Even more so when it's focused into a coherent beam of destruction."
--Black Mage of Eight Bit Theater
FMA style alchemy, a WiP
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IntOblivion Grandmaster
Joined: 07 Jun 2007 Posts: 1412 Location: The other side... Of the sea.
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Posted: Sun Jul 08, 2007 3:53 am Post subject: |
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To be honest, I'd actually like a little bit of everything(being the DnD guy I am!), but since that is not very likely, I have limited my choice to this; Bloodlines.
The reason? Well, in the anime/manga, the author has made it a habit to express loads of cool and unusual powers through the use of bloodlines, rather than new techniques, with some exceptions(such as Deidara, Shikamaru, Ino and Chouji, who's power(if a little bit more special) very well could be bloodlines).
That was all from me.
//Oblivion _________________ Guess who's back? |
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Frankto Shinobigami
Joined: 16 Aug 2004 Posts: 7372 Location: Canada
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Posted: Fri Jul 13, 2007 4:15 am Post subject: |
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Coming soon: Hachimon Tonkou V2.0 _________________ "It's like making a cake, but instead of a cake it's a game and instead of frosting I have no life."
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IntOblivion Grandmaster
Joined: 07 Jun 2007 Posts: 1412 Location: The other side... Of the sea.
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Posted: Fri Jul 13, 2007 4:35 am Post subject: |
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Wow! That's something definetly worth to be seen! _________________ Guess who's back? |
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hastur Grandmaster
Joined: 02 Feb 2005 Posts: 525
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Posted: Fri Jul 13, 2007 6:50 am Post subject: |
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Le gasp! Now THAT was unexpected. _________________ Three are the paths of soul:
One out - roam across the plain,
One back - dwell with the tribe and tent,
One in - turn an enemy's hate.
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Keldon_Draconian Grandmaster
Joined: 14 Feb 2006 Posts: 1251 Location: Hidden Sand
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Posted: Fri Jul 13, 2007 12:28 pm Post subject: |
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Really? Interesting. Perhaps a way to open them all in sequence (First Gate, then second, etc)? |
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Frankto Shinobigami
Joined: 16 Aug 2004 Posts: 7372 Location: Canada
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Posted: Fri Jul 13, 2007 12:33 pm Post subject: |
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Perhaps I shall find a way to do that. _________________ "It's like making a cake, but instead of a cake it's a game and instead of frosting I have no life."
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Jensik Sharkbait
Joined: 17 Oct 2006 Posts: 1810 Location: The Internet
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Posted: Fri Jul 13, 2007 1:08 pm Post subject: |
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Hmm.. perhaps set it up so that after fifth level of mastery, you can open a gate with a slightly faster action. (Main file is on a different computer so I can't check what it takes now. Most likely and attack or full-round action)
My reasoning behind this: Gai opened six gates with very little effort in the same amount of time it took Lee to open two or three. _________________ Be careful when you follow the masses, because sometimes the 'm' is silent. |
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Frankto Shinobigami
Joined: 16 Aug 2004 Posts: 7372 Location: Canada
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Posted: Fri Jul 13, 2007 6:41 pm Post subject: |
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Summoner class is DONE and it's up to YOU to tear it apart! I need comments, critique and feedback pronto. And oh my god what was that? It sounds like Godzilla's rummaging around and roaring in the pipes in the wall.
Anywho, get it here: Summoner.pdf. Now get to work! _________________ "It's like making a cake, but instead of a cake it's a game and instead of frosting I have no life."
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kp91 PM Frankto for a Special Title
Joined: 09 Aug 2006 Posts: 3076
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Posted: Fri Jul 13, 2007 7:59 pm Post subject: |
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Hmmm, I have one question. If a summoner summons multiple summons, is it all of their levels added together that is subtracted from the chakra cost, or one of them? |
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Frankto Shinobigami
Joined: 16 Aug 2004 Posts: 7372 Location: Canada
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Posted: Fri Jul 13, 2007 8:03 pm Post subject: |
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It's calculated on a per-creature basis. _________________ "It's like making a cake, but instead of a cake it's a game and instead of frosting I have no life."
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Frankto Shinobigami
Joined: 16 Aug 2004 Posts: 7372 Location: Canada
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Posted: Sat Jul 14, 2007 2:47 am Post subject: |
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Tons of new artwork! Praise be the Jon! _________________ "It's like making a cake, but instead of a cake it's a game and instead of frosting I have no life."
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Athildur Sexually progressive Valkyrie
Joined: 27 Jul 2005 Posts: 3197 Location: Netherlands
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Posted: Sat Jul 14, 2007 6:41 am Post subject: |
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Woohoo _________________ Oy, this is going to be troublesome *sigh* |
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Elon Shinobigami
Joined: 10 Jan 2005 Posts: 1198 Location: Spain
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Posted: Sat Jul 14, 2007 7:28 am Post subject: |
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About the Summoner: methinks it needs bonus to perform/convert summonings.
About the artwork: woo hoo!
Edit: I voted for feats/new uses for skills. What about some other benefit to Eyes of Divination? You could get something as a wis check to avoid surprise, or to get some 'directions' from your gm as you get unclear visions from the future; or maybe some insight bonuses to skills. _________________ Oden! Guide our ships, our axes, spears and swords! Guide us through storms that whip and in brutal war!
Be the Ultimate Ninja! Play Billy Vs. SNAKEMAN today! |
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kp91 PM Frankto for a Special Title
Joined: 09 Aug 2006 Posts: 3076
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Posted: Sat Jul 14, 2007 12:19 pm Post subject: |
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I was thinking about this the other day. What about allowing a Jump check (DC15 or maybe 20) to allow the characters to jump through branches as seen in the show. It allows them to ignore any speed penalties due to the area, like brush, swamps, ect. |
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Keldon_Draconian Grandmaster
Joined: 14 Feb 2006 Posts: 1251 Location: Hidden Sand
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Posted: Sat Jul 14, 2007 1:00 pm Post subject: |
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Great idea KP |
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Infinitus Holiday Ninja
Joined: 25 Mar 2007 Posts: 1976
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Posted: Sat Jul 14, 2007 2:39 pm Post subject: |
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maybe speed ranks should add to melee damage, when taking a move action beforewards (charge), with a greater kinetic power you can deal greater damage _________________
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Jensik Sharkbait
Joined: 17 Oct 2006 Posts: 1810 Location: The Internet
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Posted: Sat Jul 14, 2007 4:48 pm Post subject: |
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Lord_Infinitus wrote: | maybe speed ranks should add to melee damage, when taking a move action beforewards (charge), with a greater kinetic power you can deal greater damage |
The problem with velocity damage is that you risk also damaging/destroying yourself, or whatever weapon you are using. _________________ Be careful when you follow the masses, because sometimes the 'm' is silent. |
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