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Chakra Resistance ? Thoughts
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Chakra Resistance?
Yay
44%
 44%  [ 12 ]
Nay
55%
 55%  [ 15 ]
Total Votes : 27

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Frankto
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PostPosted: Fri Jul 06, 2007 11:03 pm    Post subject: Chakra Resistance ? Thoughts Reply with quote

Should chakra resistance be introduced? It would obviously work in a way similar to spell and power resistance, but against techniques. Thoughts?
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Jensik
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PostPosted: Sat Jul 07, 2007 12:09 am    Post subject: Reply with quote

I'm having to vote no on this one.

I've got my reasons but the last three times I tried to type them out, I sounded like a retard. So, I'm going to try again later.
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Blade55440
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PostPosted: Sat Jul 07, 2007 4:47 am    Post subject: Reply with quote

The only way I could see becoming chakra resistant is if you also have a problem with it.

So somebody who has like chakra coils disorder, might have a chakra resistance.

So essentially, the only way you get it, is it your own doesn't work as well.
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Infinitus
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PostPosted: Sat Jul 07, 2007 5:48 am    Post subject: Reply with quote

I personally would be pleased if some rules are made simpler

... like making modifiers easier to remember
for example the chakra conversion the what-the-heck-i-have-to-calculate-modifiers are many even and uneven numbers and seem to not follow a pattern on the first view, and it is somewhat of complex. Easier would be:
Chakra Conversion 1:1 for no-time-increase DC 10+Technique Rank+Chakra to convert,
Conversion 1:1 time increase DC 5+Technique Rank+Chakra to convert,
decrease the DC by 5 for taking double stamina damage (so if 1:2 with time increase is only Technique Rank + Chakra Costs)

...like you can sum up things.
for example the fast hero talent trees like:
Maybe even drop the Defensive Roll and the Opportunist as you could rarely use Defensive Roll and Opportunist does not seem to be a good idea to take it, only for a melee fighter, if he is NOT in a well composed group with another melee fighter.

Fast Hero Talent Tree:
Defensive Roll:
The Fast Hero can roll with a potentially lethal attack to take less damage from it. When the Fast Hero would be reduced to 0 hit points or less by damage in combat, he can attempt to roll with the damage. A Fast hero spends one action point to use this talent. Once the point is spend the hero makes a Reflex saving throw (DC equals the damage dealt). If the save succeeds, he only takes half damage. The fast hero must be able to react to the attack to execute a defensive roll. The fast heros evasion talent does not apply to the defensive roll.
Prerequisite: Evasion and Uncanny Dodge 1 talent.

Deflect:
The Fast Hero, if he is aware of his enemy, gains +1 deflection bonus to defense against ranged weapons (ballistic weapons don't apply). This bonus is denied if the Fast Hero is caught flat-footed or is denied his dexterity bonus.
Special: You may take this talent multiple times.

Evasion:
If the Fast Hero is exposed to any effect that normally allows a character to attempt a Reflex saving throw for half damage, the Fast hero suffers no damage if he makes a successful saving throw. Evasion can only be used when wearing light armor or no armor.

Increased Speed:
The Fast Hero's base speed increases by 5 feet.
Special: You may take this talent multiple times.

Uncanny Dodge 1:
The Fast Hero retains his Dexterity bonus to Defense regardless of being caught flat-footed or struck by a hidden attacker. (The hero still loses his Dextertiy bonus to Defense if the hero is immobilized.)
Prerequisite: Evasion talent.

Uncanny Dodge 2:
The Fast hero can no longer be flanked; the hero can react to opponents on opposite sides of him as easily as he can react to a single attacker.
Prerequisite: Evasion and Uncanny Dodge 1 talent.

Opportunist:
The Fast hero can spend 1 action point to use this talent. Once the point is spent, the hero can make an attack of opportunity against an opponent who has just be struck for damage in melee by another character. This talent can only be used once per round and only if the Fast hero still can make an attack of opportunity this round.
Prerequisite: Evasion talent.

... like oh my bad, i was in somekind of work-mania again.

These are just examples, to show what I mean, as I am not really adapt at expressing it correctly. Anyone displeased with these posts, then I stop it, I just wanna give some ideas.

Chakra Resistance is bad I think.
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Frankto
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PostPosted: Sat Jul 07, 2007 9:04 am    Post subject: Reply with quote

These posts are fine, as long as they're kept there they belong.
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DLDarkFire
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PostPosted: Sat Jul 07, 2007 10:46 am    Post subject: Reply with quote

It would require the addition of new feats like Chakra Penetraion and Greater thereof and maybe a class ability somewhere. I'd say yes for it being introduced on a very limited level; bloodline, template or something special necessary to acess. I don't think it's necessary though.
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Archangel
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PostPosted: Sat Jul 07, 2007 11:13 am    Post subject: Reply with quote

Personally, I'd have to say no. No one seems to be resistant to techniques in the way that Spell Resistance and Power Resistance work. I don't remember in the manga or in the anime any time at which a technique jut fizzles because it's directed at a certain person. I mean, you could always put it in, but I'm never gonna use it.
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Athildur
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PostPosted: Sat Jul 07, 2007 12:44 pm    Post subject: Reply with quote

I say nay. There is no real reason to do this. As far as I have seen, there is nobody resistant to chakra activities without some aid from an item or technique. The only place it might come into view is for some sort of special bloodline, template, or special creature (ooh, bloodline/template idea Very Happy).
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Frankto
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PostPosted: Sat Jul 07, 2007 12:49 pm    Post subject: Reply with quote

Chakra Resistance adds to the diversity of whatever monsters and enemies you may make, which, I think, is a good thing. I'll see in a few days what the rest say.
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Whitefire
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PostPosted: Sat Jul 07, 2007 1:47 pm    Post subject: Reply with quote

I say yes to the resistance but not for humans or human type creatures, such as water human or something like that. I would think it would be good if a GM wants to put in something from DnD or create a demon that is resistant to chakra attacks. Chakra Penetration would be a feat i would like to see if you create Chakra Resistance. Also, how would it exactly work like you would be resistant to techniques that have a certain amount of chakra put in them or something?
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Frankto
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PostPosted: Sat Jul 07, 2007 1:49 pm    Post subject: Reply with quote

Er, no? You have a chakra resistance 20, then people have to roll against 20 to beat it?
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Whitefire
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PostPosted: Sat Jul 07, 2007 2:01 pm    Post subject: Reply with quote

Quote:
Er, no? You have a chakra resistance 20, then people have to roll against 20 to beat it?


That makes sense now. Thanx for clarifying, i just it would be something different.
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Keldon_Draconian
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PostPosted: Sat Jul 07, 2007 5:34 pm    Post subject: Reply with quote

I agree with Athildur and Archangel, Magic/Spell/Chakra Resistance is something that fits well in D&D but not in Naruto, IMHO. And i don't think it is really necessary. In Naruto, any kind of resistance against techniques is some kind of elemental resistance. Not against all types of techniques.

I can't imagine a Chidori passing through someone without harming, a Sabaku Kyuu "disappearing" after catching someone, a summoned creature (Like Gamabunta) disappearing after hiting someone (Certain summoned creatures disappear if they hit something with spell resistance in D&D) and this kind of thing.

About balancing issues, in D&D, only some classes are able to use spells. In ND20, ALL characters use at least one kind of "magic" (Tai, Gen, Nin, Con), so "spell resistance" would be much more usefull/powerfull than in D&D, IMHO. A character with Spell Resistance is powerfull against every single class in this system. Except perhaps the puppeteer or high level Taijutsu Masters.

My vote is for no, in this case.
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Dalf
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PostPosted: Mon Jul 09, 2007 5:20 pm    Post subject: Reply with quote

I agree with the general feeling here. I would say nay. If you actually wanted to implement such things I would incorperate it in a certain bloodline or template (as I think has been suggested by Athildur). Not to delve too much into Naruto theory, but my opinion on Chakra anyways was that it was more of a "tool" to create an effect, rather than the effect per say.

For instance, you're resistant to said Chakra. If I use a technique that allows me to blast you with a fireball, is said fireball made from Chakra or Fire? Maybe that's not the point here, but I would feel Chakra resistance wouldn't help you in the least against most Jutsu (perhaps against gentle fist, which actually involves pumping Chakra into an opponents body).

Also as Blade said, if you had said Chakra resistance (such as through a template) wouldn't that merit you having difficulty using your Chakra. Say perhaps not all 361 of your Tenketsu are open.

So I propose a bloodline to do this (if you wanted it). Perhaps with the new bloodline system that I liked so much! The minor might prohibit you from using jutsu similar to Chakra Coils Disorder and the Major might allow you to use other jutsu (say you gain control over opening and closing your Tenketsu).

Just food for thought, if it sounds stupid, ignore it.
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Frankto
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PostPosted: Mon Jul 09, 2007 5:28 pm    Post subject: Reply with quote

Spell and Power Resistance are typically monsters ability. That is what I am aiming at, as I've said before.
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Stormcrow
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PostPosted: Mon Jul 09, 2007 10:56 pm    Post subject: No, not a really good idea Reply with quote

I understand you are aiming for monster/beast type encounters, Frankto, but Naruto d20, for the most part, isn't about that. It's about conflict between ninja of various villages or organizations, attempting to aim their design on the world. Monstrous creatures, with the exception of nin-animals such as Akamaru, or summons, are a rarity, and usually only appear as a bad filler arc plot device, or as animated art/drawings created by screwy ninjas. The main point most are trying to raise is the uniqueness of the conversion/the world. Chakra resistant monsters and bestial encounters then lead to the group having to rely on the Tajitsu specialists, and they can do enough buff/damage as is with the aid of stances, etc. So I would say no for the general world as you have converted it. It doesn't fit the feel of the genre. With any conversion, the feel is the most important concept.

However, for the Return or Ascent of Darkness supplement for demons that you posted about around a year ago, Chakra resistant creatures would make sense. Demons resistant to normal elemental Chakra attacks would make great, scary foes against Naruto d20 ninjas, and allows you to
create demonic and holy technqiues that the Chakra resistant creatures can't combat. It also allows for Bleach, or Vampire Princess Miyu, etc style ninjas to evolve, and create ancient or new discovery for players to explore. That's what I would do, anyway.
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Fredto
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PostPosted: Tue Jul 10, 2007 1:05 am    Post subject: ... Reply with quote

I understand what you're saying, Stormcrow, but my guess is that Frankto is just trying to wider the range of possibilities of the conversion.

He's done it by introducing Bleach like abilities as well as the demons stuff you mentioned.

I've been gaming for the last 15 years and, as a rule, if I don't like it, I don't use it.

Note that, for my part, your comment was constructive and I appreciate it. Even if I don't have a say in Frankto's decisions regarding the conversion, I'm sure that kind of comment will be taken into consideration.

Thanks for not "omg dat suks ass man dont do dat", it's appreciated, even by Frankto.
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Frankto
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PostPosted: Tue Jul 10, 2007 2:28 am    Post subject: Reply with quote

Spoken like a true, erm... hmm, that is...


Neutral


Er. Well said, Gu4!
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Elon
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PostPosted: Tue Jul 10, 2007 8:26 am    Post subject: Reply with quote

I say yes. As long as you make wider the options for the DM to create his games, additions are fine.
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Cujo
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PostPosted: Tue Jul 10, 2007 2:13 pm    Post subject: Reply with quote

More Options = More potential fun ^^. Have at it.
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kp91
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PostPosted: Tue Jul 10, 2007 7:07 pm    Post subject: Re: ... Reply with quote

Gu4rdian wrote:

I've been gaming for the last 15 years and, as a rule, if I don't like it, I don't use it.

The problem with this is, if you don't use it, it might become a major part of the game. IE. You decide not to use chakra resistance. Frankto creates a technique of extremly high rank that doesn't do much damage, but bypasses chakra reduction to level it out. He makes this technique a requirement for an existing/new advanced class. Well, now, a player who wants that class, will have to wait until he's high enough level to take a useless (in your game) technique. Taking up his time to learn useful jutsu and delaying him until he's high enough level to learn it.
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Fredto
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PostPosted: Tue Jul 10, 2007 7:24 pm    Post subject: ... Reply with quote

Said advanced class will not be used in my game, then.

As a GM, you have control over what is and what isn't. You also have the responsibility to make the game entertaining for your players and yourself.

A good example would be the guy who had a character with what, 1600 CP, if I remember correctly? They chose to use the rules that way, that's all.

You don't have to use Weapon Seals if you don't like it and you can introduce Chakra powered robots if that's your fantasy. As long as everyone is clear and have fun, you can pretty much do whatever you want.
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Stormcrow
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PostPosted: Tue Jul 10, 2007 9:53 pm    Post subject: Thanks, Gu4rdian Reply with quote

I have been gaming for a long time, so I am beyond the "omg" phase (24 years is way too long at this biz, but I don't plan on stopping.) Naruto (the first series, anyway, Shupudden hasn't been too impressive, but that will change as the anime catches up with the manga, which has been outstanding,) is one of the few anime series that I have watched that compares to the greats of the 90s. Frankto's work is quite amazing, given the sheer variety of developments and source material that he has to deal with. This community, unlike many other d20 forums (cough *WOTC* forums), doesn't suffer from the shorthand script kiddies and fanboys that are all too common with genre fiction these days. Here's too more from Frankto.
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IHALA
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PostPosted: Wed Jul 11, 2007 6:19 pm    Post subject: Reply with quote

I have already incorporated chakra resistance into my game. I say i have, my game actually has not started, and will not until this Friday, but in my Naruto world that I have been working on for the past few months, I have incorporated chakra resistance in a very small scale.

I modified Chakra Armors so that they only have a chance of absorbing an attack and I introduced a single creature which is basically just corporeal chakra itself. The way I do it is a Ninjutsu, Genjutsu, or Chakra Control skill check against the chakra resistance, rather than using the traditional D&D Spell resistance model. Because I have not actually play yet, I do not know how well it works.

As for Dalf's comment
Quote:
For instance, you're resistant to said Chakra. If I use a technique that allows me to blast you with a fireball, is said fireball made from Chakra or Fire? Maybe that's not the point here, but I would feel Chakra resistance wouldn't help you in the least against most Jutsu (perhaps against gentle fist, which actually involves pumping Chakra into an opponents body).


I would say the fireball would be made of chakra. I base this on content within the mainfile itself. Chakra Armors protect against any Ninjutsu, Genjutsu, or Chakra Control techniques, but not agaisnt normal fire. I would venture to say that chakra empowered fire, water, electricity, etc. is chemically and/or physically different from their non-empowered counterparts.

My opinion: Chakra Resistance makes logical sense. Do I think it should be added to the mainfile? No.
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Frankto
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PostPosted: Wed Jul 11, 2007 6:47 pm    Post subject: Reply with quote

It's a touchy subject to just "incorporate" for a campaign, since not every technique should have resistance applied to it, and it's a long list of technique to look up to see which should or shouldn't. Can make a huge difference for Chakra Immunity.

What the hell, Firefox? Did you just try to spellcheck me? Why are you spellchecking spellcheck?! Damn you!
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IHALA
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PostPosted: Wed Jul 11, 2007 7:11 pm    Post subject: Reply with quote

The way I see it (and have in my mind to apply it) it that any ninjutsu, genjutsu, or chakra control technique that targets a chakra resistant creature will be negated if the resistance holds up. Meaning Ninjutsu that effect multiple targets, one at a time, such as daikodan no jutsu, would cease upon being resisted. An area technique would not be canceled, but the creature would be unaffected. I do not think each jutsu needs to listed if chakra resistance applies to it or not.

However it might need to be specified when techniques like Sekijun Hayashi no jutsu are no longer chakra empowered and become only the results of chakra manipulation. In the above example, I think the most obvious question is whether the stalagmites 8d12 damage is counted as part of technique or the effect of the stalagmites rising from the ground. Because the stalagmites are moving and have kinetic energy, they are being acted on by a force (in this case chakra) so In my opinion chakra resistance would apply to the stalagmites damage, but the stalagmites would remain as a barrier to the creature and that the chakra forcing the stalamites is faded. That is the way I think it should work, but the technique itself says that the user may dispel it at will, which implies his chakra is still connected to it.

I think the topic of chakra resistance and what jutsus would be affected by it does not call for an evaluation of every jutsu. but rather an evaluation anime physics and the physical and chemical properties of chakra.

Another thought is that the chakra affects the ground underneath the stalagmites and the stalagmites are not subject to the chakra, but by another object, namely the earth underneath. I would generally say the stalagmites are the ones being acted on by the chakra, but someone like shikamaru who knew the enemy was resistant to chakra might devise a way like this to attack the enemy.
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Frankto
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PostPosted: Wed Jul 11, 2007 7:54 pm    Post subject: Reply with quote

But it does call for a revision of every technique. For example, why should Ishi Shuriken trigger Chakra Resistance if it only propells projectiles? That would be a clear advantage of Doton, Hyouton and Suiton techniques. Why should they trigger resistance, when all they do are situational alterations as opposed to chakra manipulations like Fuuton, Katon and Raiton.

As I said, it's very situational, which is why I see it as a tricky thing to houserule.
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IHALA
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PostPosted: Wed Jul 11, 2007 8:09 pm    Post subject: Reply with quote

Who is to say that raiton is anything more than alteration of electrons, that Katon anything more than concentrating flammable hydrogen?

I was just looking through the archived posts and something said there makes me believe katon, raiton, and fuuton should work the same as suiton, doton, and hyouton. That you wanted to use wind, earth, and water damages, rather than slashing or crushing damage types. Therefore I would infer that any elemental chakra technique should be treated the same under chakra resistance rules.

And as for what is a result of chakra alteration, and what is an effect that is directly caused by chakra, I said, and still believe, should be settled by deciding how chakra works in the world. Is it nothing more than a fictional way of manipulating the world through physical and chemical means? Is it a magical effect? Something else?

Source http://www.narutod20.com/forum/viewtopic.php?t=539
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kp91
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PostPosted: Wed Jul 11, 2007 8:28 pm    Post subject: Reply with quote

Frankto wrote:
But it does call for a revision of every technique. For example, why should Ishi Shuriken trigger Chakra Resistance if it only propells projectiles? That would be a clear advantage of Doton, Hyouton and Suiton techniques. Why should they trigger resistance, when all they do are situational alterations as opposed to chakra manipulations like Fuuton, Katon and Raiton.

As I said, it's very situational, which is why I see it as a tricky thing to houserule.

Actually, Suiton might need a bit of a power boost anyway. They do less damage and require water, where as katon do more damage and can be used anywhere.
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IHALA
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PostPosted: Wed Jul 11, 2007 8:35 pm    Post subject: Reply with quote

Quote:
Actually, Suiton might need a bit of a power boost anyway. They do less damage and require water, where as katon do more damage and can be used anywhere.


I think the meaning is that it is an advantage of those elements that they would not be affected by chakra resistance (in frankto's opinion), not that they are intrinsically superior to the others.

I would agree suiton does seem to be less appealing because it requires a source of water. It would be an exceptional choice in a game focusing on seafaring... pirate ninjas anyone? I'm sure its been thought of already, with the pirate theme and all.
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