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Frankto Shinobigami
Joined: 16 Aug 2004 Posts: 7372 Location: Canada
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Posted: Thu Feb 28, 2008 8:26 am Post subject: Next Update (Because I Still Don't Have A PS3) |
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No, really. I don't.
New:
Starting Occupations:
- Added Wandering Ninja
- Added Technician
- Added Seal Expert
Skills:
- Added Elemental Scrolls
- Added details on Puppet Components to Craft (mechanical)
Feats:
- Added Adept Puppeteer meta-chakra feat
Equipment:
- Elemental Scrolls
- War Fan
- Daikyuu
- Greatbow
- Hankyuu
- Sword-cane (Nin Weapon)
Advanced and Prestige Classes:
- Added the Livewire
- Added Trap Expert puppeteer skill
Techniques:
- Domori no Jutsu (Speech Impediment Technique)
- Hyuuga Ryuu - Hakke Tenkuushou
- Kairai Engeki - Kamitederu (Puppet Theater - Exit Stage Left)
- Kairai Engeki - Kengakuryokou (Puppet Theater - Field Trip)
- Kairai Engeki - Senken no Mai (Puppet Theater - Dance of a Thousand Blades)
- Shinsei Kekkai (Life Barrier)
- Sharingan Ougi - Tsuyagan (Sharingan Secrets - Entrancing Gaze)
- Youton - Daimyouriki (Demonic Release - Greater Vile Power)
- Youton - Myouriki (Demonic Release - Vile Power)
- Youton - Shinmyouriki (Demonic Release - True Vile Power)
Bloodlines and Templates:
- Added Cursed Warrior class
- Added True Origin cursed seal feat.
- Added Darkbane Sharingan feat
- Added Battle Mime class
- Added White Knight class
- Added Farseeing Eye feat
- Added Warmonger class
- Added Hivemaster class
- Added Black Death, Bug Host, Hivemind, Greater Hivemind feats.
- Added Elder Sage class
- Added Battle Ready (Doukagan) and Greater Osmosis feats
Friends and Foes:
- Added Kikai Hive Mother
Enhancement Seals:
- Armor Seals implemented for armor, earring, rings, bracers, boots and necklaces.
- Several armor seals added.
- Windfury weapon seal added
- Greater Shapechanger added
Relics and Artifact:
- Added Arcane Crystal
- Added Blessed Thorium (Arcanite)
- Added Faux Body
Puppets:
- Puppet Defeats and Repairing a Puppet
- Human Puppets can now have bonus chakra
- Adept Body
- Bomb
- Elemental Cannon
- Elemental Cannon, Superior
- Elemental Cannon Holster
- Kunai Shower Mark II
- Kunai Shower Mark III
- Grand Dragon's Breath
- Hollow Body
- Wire
Modifications:
Starting Occupations:
- Added Affiliation to all clan occupations
Basic Game Mechanics:
- Elemental Affinity Variants now have a Hyouton and Mokuton feat required for the respective elements.
- Strength ranks no longer grant bonus to Strength score but rather an equivalent bonus to attack and weapon damage rolls.
Skills:
- Time required to add a point to a basic puppet halved.
- Chakra Control skill cleaned up and simplified
Feats:
- Craft Weapon Seals tree now renamed Craft Enhancement Seals. Feats also reduce penalty to Learn checks to learn Sealing techniques
- Kyuudo feat removed. Bows behave the same as in D&D and do not require a feat.
- Genjutsu, Ninjutsu and Taijutsu Adept feats now allow 1 additional attempts when learning Techniques
- Training feat allows a character to learn Training techniques of any subtypes
Equipment:
- Combat Puppets now weigh 25 (small), 50 (medium) and 100 (large) pounds
- Utility Puppets now weigh 30 (small), 60 (medium) and 120 (large) pounds
- Puppet Components now have their own weights.
- All puppets now have a restriction of "+1 (Lic)"
- Battle Wire reworked slightly and can now be used in two-weapon fighting
- Vehicles names removed because of author's disgust.
- Equipment section rearranged and cleaned up.
- Blood Increasing Pills now function differently.
- Spirit Bottle renamed to Chakra Restoration Amplifier, has side effects.
- Fukiya renamed to Blowgun
Advanced and Prestige Class:
- Beastmaster's now risks entering Frenzy only when losing 25% of his hit points rather than every hit.
- Beastmaster can now perform Taijutsu techniques normally
- Increased duration of Kugutsu no Jutsu from Advanced Puppetry
- Blinkstrike now correctly requires 12 ranks in Ninjutsu and Taijutsu, not 15.
- Puppeteer can now reanimate puppets that were deanimated from failed Concentration checks
- Genjutsu Master mastery Genjutsu Knowledge now allows the character to learn Training techniques of the Genjutsu subtype without penalty
- Taijutsu Master mastery Martial Arts Master now allows the character to learn Training techniques of the Taijutsu subtype without penalty
Techniques:
- Learn system modified! (!!!)
- Complexity Ratings renamed: E-, D-, C-, B-, A-, S- and Super S-Rank renamed to E-, D-, C-, B-, A-, S- and Super S-Class! (!!)
- Training techniques are now their own technique types, with four subtypes: Chakra Control, Genjutsu, Ninjutsu, Taijutsu.
- Akahigi swarm attacks only have a 20% chance to poison a target.
- Kuushou renamed to Hakke Kuushou. Rank reduced to 5, Cost reduced to 2, knockback reduced to 1d4x5 feet.
- Kankin Kaihou costs no chakra.
- Shunten Kaihou cost reduced to 2.
- Every consecutive use of Hachimon Tonkou techniques reduce the chakra bonus by 4.
- Kousen Ryu reworked slightly, is now rank 3 but requires Nin Weapons Proficiency feat.
- Backlash from using various Hachimon Tonkou techniques was reduced slightly.
- Jyuuken: Shodan and Nidan Dachi both had their Learn DCs lowered.
- Iryou Ninjutsu: Ryoji - Nanroume can now lower the Sharingan blindness penalty by 2 once a day.
- Kage Bunshin no Kaihi, Hijou Kawarimi, Kawarimi, Shundou, Shusen - Chibounushi and Tobikiri Kawarimi now simplified and granted more utility.
- Kikai Rouka renamed to Mushi Rouka no Jutsu and modified (now requires a feat, functionality improved)
- Kage Bunshin no Kaihi renamed to Naruto Ryuu: Senjutsu - Hiryaku (Naruto Style: Tactics - Evasion Maneuver)
- Kage Mane now lasts for a minimum of 3 rounds, plus 1 per step of mastery.
- Mokuton techniques now have their own element (can't be specialized)
- Daichihasai renamed to Tenshu Kyaku (Sky-splitting Heeldrop)
- Ningyou Henge renamed to Kairai Engeki - Shichihenge
- Genjutsu Kai and Joukai chakra cost reduced to 2 and 4 respectively.
- Kankin Kaihou technique removed, the seals can be unsealed without a technique.
- Chakra Kankin no In renamed to Chakra no Souin
- Chouzou Fuuin and Kankin Kanshihon Fuuin renamed to Fuuin Jutsu - Chuuzouin and Gesouin respectively
- Kokoro Wana modified and renamed to Sharingan Ougi - Shinkou Jutsu
Bloodlines:
- Byakugan now grants a bonus to Defense, Initiative and High Speed Sight
- Byakugan's High Speed Sight now renamed to Combat Insight and grants a bonus to attack rolls and reflex saves.
- Byakugan progression changed: Byakugan gains a bonus every 4 levels, combat insight gains a bonus every 5 levels
- Sharingan Eye now grants a bonus to Defense, Initiative and Spot checks
- Sharingan Eye's Offensive Foresight now grants a bonus to attack rolls, intimidate checks and Reflex saves.
- Added Battle Ready (Byakugan) and Battle Ready (Sharingan Eye) meta-chakra feats.
- Destruction Bugs feat moved to bloodlines
- Satetsu updated, reworked and generally improved. It can now be added to a human puppet made from a body with satetsu (!!)
- Sharingan Eye (Intermediate) now requires Wind, Lightning or Fire affinity rather than Fire.
- Sharingan Technique Copy modified
Friends and Foes:
- Characters updated to take into account new bloodlines and bonus chakra
Epics:
- Living Puppet feat increases the character's hit dice to d10.
- Epic Sacred Fist progression altered.
Enhancement Seals:
- Rules for Weapon Seals generalized for all Enhancement Seals
- Lesser Concealment renamed to Concealment, now fully conceals weapon's chakra. Greater Concealment removed.
- Shapechanger seal modified
Relics and Artifacts:
- Hyourinmaru, Shinsou, and Zangetsu are now made of arcanite.
- Samehada is now made of dark iron.
Puppets:
- "Torso" slot renamed Chest
- Destroyed Puppets modified (see Puppet Defeats)
- Craft DC and Purchase DC of crafting human puppets significantly reduced.
- Blades, serrated renamed to Blades, hollow.
- Kunai Shower component modifier.
- Dragon's Breath costs 1 less utility point.
- Pocupine Trap modified.
- Improved Servos apply to all natural attacks
- Mechanics of Blade component modified (now counts as a held weapon)
- Torso Net Trap renamed to Net Trap
- Puppet Cores table eliminated, replaced by statblock entries as it should look like.
Movement:
- The character can ignore terrain penalties during Land Hop with the Jump skill
Priority Chart:
- (!) - Important
- (!!) - Very Important
- (!!!) - Must Read
_________________ "It's like making a cake, but instead of a cake it's a game and instead of frosting I have no life."
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Last edited by Frankto on Fri Apr 11, 2008 10:20 pm; edited 28 times in total |
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Frankto Shinobigami
Joined: 16 Aug 2004 Posts: 7372 Location: Canada
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Posted: Thu Feb 28, 2008 8:26 am Post subject: |
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Expect more Kairai Engeki techniques. _________________ "It's like making a cake, but instead of a cake it's a game and instead of frosting I have no life."
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CallosDeTerran Hunter-Nin
Joined: 12 Apr 2007 Posts: 207
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Posted: Thu Feb 28, 2008 10:47 am Post subject: |
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Frank-to...I'm half ready to sell my first-born to you for that last update. I sincerely hope you get the PS3 because your work is excellent.
Thank you. _________________ Dance Dance Uchiha Itachi!
Dance Dance Kisame!
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Frankto Shinobigami
Joined: 16 Aug 2004 Posts: 7372 Location: Canada
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Posted: Thu Feb 28, 2008 4:58 pm Post subject: |
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Thanks! That's alright though, you can keep the child. I don't work well with children. _________________ "It's like making a cake, but instead of a cake it's a game and instead of frosting I have no life."
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Whitefire First Mate! Arr!
Joined: 09 Sep 2006 Posts: 435
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Posted: Thu Feb 28, 2008 5:24 pm Post subject: |
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Love the update i cant wait to read all of the techniques. My friend and I were waiting for this. _________________ "Arrr!"
- Frankto |
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Frankto Shinobigami
Joined: 16 Aug 2004 Posts: 7372 Location: Canada
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Posted: Thu Feb 28, 2008 5:50 pm Post subject: |
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The main file was just destroyed utterly by random formatting that somehow just popper all over the place.
I fixed it, and now I'm spending my time splitting it into 18 parts, and looking it all over for bad formatting. Sigh...
I need people to help me find bad formatting, one chapter at a time. Come find me on AIM if you want to help. _________________ "It's like making a cake, but instead of a cake it's a game and instead of frosting I have no life."
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Infinitus Holiday Ninja
Joined: 25 Mar 2007 Posts: 1976
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Posted: Thu Feb 28, 2008 7:09 pm Post subject: |
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i would love to help, but well, I all can offer are 3h in about 9h... _________________
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Frankto Shinobigami
Joined: 16 Aug 2004 Posts: 7372 Location: Canada
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Posted: Thu Feb 28, 2008 7:36 pm Post subject: |
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I'm done now, so don't worry about it. Keep them suggestions, pointing out of errors and whatnots coming. _________________ "It's like making a cake, but instead of a cake it's a game and instead of frosting I have no life."
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CallosDeTerran Hunter-Nin
Joined: 12 Apr 2007 Posts: 207
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Posted: Thu Feb 28, 2008 9:06 pm Post subject: |
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Hmm...suggestions...
Puppet Theater technique that allows a destroyed puppet one round worth of action? (Usable once per encounter)
Gem technique that uses the chakra inside to project a barrier thats so big depending on how much chakras stored inside of it.
Spear techniques based on furthering distance or hitting multiple squares. (Sounds silly but like the spear fellow from Kung Fu Hustle who fought with multiple spears at once) ((Cause I think spears could really use the help and could make an interesting Shinobi weapon))
Hmm...a genjutsu technique that tricks the target into thinking they are moving faster then they really are (thus making them let loose attacks and such before their range, etc, etc.)
Bloodline that uses the character's hair as a piercing/slashing weapon. (Millia Rage from Guilty Gear and Yura from Inuyasha makes good examples of this)
Damn. Guess I'll just find a PS3 to mail to you instead of the first born. *gets his baseball bat and heads out* _________________ Dance Dance Uchiha Itachi!
Dance Dance Kisame!
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kp91 PM Frankto for a Special Title
Joined: 09 Aug 2006 Posts: 3076
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Posted: Fri Feb 29, 2008 1:18 am Post subject: |
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Quote: | Hmm...a genjutsu technique that tricks the target into thinking they are moving faster then they really are (thus making them let loose attacks and such before their range, etc, etc.)
Bloodline that uses the character's hair as a piercing/slashing weapon. (Millia Rage from Guilty Gear and Yura from Inuyasha makes good examples of this) |
I think there's a genjutsu that does that. I swear I remember one anyway.
Also, Ino does it in Naruto (she cut her hair, grew it with chakra, and tied it around Sakura's leg. I always felt this should be why Chakra Tripwire or whatever shouldn't require Kugutsu no Jutsu) |
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Infinitus Holiday Ninja
Joined: 25 Mar 2007 Posts: 1976
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Posted: Fri Feb 29, 2008 5:09 am Post subject: |
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Suggesting a Shuriken Expert tweak. Well: Quick Draw in Level 4 sucks. So that basically means you do not take quick draw before you are level 7, but it is kinda essential for shuriken experts... could you add that if you already possess it, you gain a feat of your choice, maybe same to rapid shot?
but basically taking the shuriken expert is weak, you must take 5 levels in this class to gain something you cannot gain by feats...(excluding sneak attack) that has no other class, the max. all other classes have is 3 levels.
And well, if you become an elite shinobi swordsman, that means you specialize in a weapon, but i think you should have some potential in that on before hand, so making the weapon focus a prerequisite would make much more sense to me...
oh when we are on prerequisites, e.g. quick draw could be a prerequisite too...
i know i polarized a bit, sorry for that. _________________
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hastur Grandmaster
Joined: 02 Feb 2005 Posts: 525
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Posted: Fri Feb 29, 2008 6:51 am Post subject: |
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First - an suggestion: How about making extra chakra from The Gates (*drumroll*) work the same as extra chakra from CS works now (i.e. the amount detoriates over daily uses). Seems logical to me.
Second - sicne I know that you hate checking out statblocks by yourself, and I was bored I looked through them and made list of changes (most of them are chakra changes, though there are some other notes out there)
Code: | Low-to-mid level Ninja Scout:
-CP 15 -> 16
High level Hunter-Nin:
-CP 30 -> 36
Aburame Shino:
-HD 2d6+4 plus 1d6+2 plus 4d6+8 minus 1
-hp 39 -> 38
-SQ Kikai Host, Fraility -1, Reserve
-CP 15 -> 17
Baki:
-CP 80 -> 90
Fuyugama Mizore:
-CP 56 -> 57
Hyuuga Hinata:
-Byakugan 2 seems excessive, at her level she needs only Byakugan 1
-SQ Byakugan +2, Keen Sight +2, High Speed Sight 1
-CP 14 -> 16
-Her Jyuuken attacks should be 2 points higher due to Byakugan
Hyuuga Neji:
-Byakugan 2 seems excessive, at his level he needs only Byakugan 1
-SQ Byakugan +2, Keen Sight +2, high Speed Sight 1, Telescopic Eye, Tenketsu Sealing, Enlightened Byakugan
-His Jyuuken attacks should be 2 points higher due to Byakugan
-Needs masteries distributed through his clan techniques
Inuzuka Kiba:
-CP 28 -> 29
Kakuyoku Fubuki:
-CP 28->30
Maito Gai:
-CP 72 -> 74
Mitarashi Anko:
-She has CS lvl 2 listed, but in fact we never saw her use CS. I think it might be safer to leave her at CS lvl 1 under current rules
-CP 30 -> 39
-Should probably have some ranks in Control CS (for preventing it from activation)
Momochi Zabuza:
-CP 51 -> 54
Morino Ibiki:
-CP 54 -> 64
Nara Shikamaru:
-CP 24 -> 25
Rouga Nadare:
-CP 42 -> 54
Sabaku no Gaara:
-CP 69 -> 74
"Suna no Kazekage," Sabaku no Gaara (After Timeskip):
-CP 120 -> 136
Sandaime Hokage (The Professor, God of All Ninja):
-CP 35 -> 59 (damn, he needed that)
Sarutobi Asuma:
-CP 45 -> 50
Temari:
-CP 27 -> 33
Umino Iruka:
-CP 36 -> 41
Katsuyu:
-CP 96 -> 97
Jiraya:
-CP 82 -> 93
Orochimaru:
-CP 81 -> 94
Orochimaru (Abberation Form):
-CP 135 -> 148
Tsunade-hime:
-CP 78 -> 97
"Kiri no Kaijin," Hoshigaki Kisame:
-CP 127 -> 134
"Kiri no Kaijin," Hoshigaki Kisame (Shouten no Jutsu):
-CP 42 -> 44
Kakuzu:
-CP 104 -> 127
Kakuzu (Shouten no Jutsu):
-CP 35 -> 42
Uchiha Itachi:
-SQ Sharingan Eye +6, Offensive Foresight +3, High Speed Sight 5, Glare, Ninja Mimicry, Mengekyou Sharingan (5/Day)
-CP 52 -> 63
Uchiha Itachi (Shouten no Jutsu):
-CP 16 -> 21
Haruno Sakura:
-CP 7 -> 8
Hokage's Apprentice Haruno Sakura (After Timeskip):
-CP 39 -> 46
Beautiful Ninja Haruno Sakura (After Timeskip):
-CP 45 -> 58
Hatake Kakashi:
-SQ Sharingan Eye +6, Offensive Foresight +3, High Speed Sight 4, Glare, Ninja Mimicry
-CP 40 -> 53
Uchiha Sasuke:
-Sharingan Eye 2 seems excessive, at his level he needs only Sharingan Eye 1
-SQ Sharingan Eye +3, Offensive Foresight +1, High Speed Sight 1
-CP 27 -> 30
Uzumaki Naruto (After Timeskip):
-CP 119 -> 124
Uzumaki Naruto (After Timeskip; Blazing Rage):
-CP 161 -> 166
Uzumaki Naruto (After Timeskip; Kyuubi Manifestation):
-CP 175 -> 180
Future Hokage Uzumaki Naruto (After Timeskip):
-CP 151 -> 160
-Optional techniques should be moved below Blazing Rage/Kyuubi manifestatnion IMO
Future Hokage Naruto (Blazing Rage):
-CP 208 -> 217
Future Hokage Naruto (Kyuubi Manifestation):
-CP 226 -> 235 (Talk about "main hero" syndrome here X.x) |
_________________ Three are the paths of soul:
One out - roam across the plain,
One back - dwell with the tribe and tent,
One in - turn an enemy's hate.
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CallosDeTerran Hunter-Nin
Joined: 12 Apr 2007 Posts: 207
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Posted: Fri Feb 29, 2008 11:55 am Post subject: |
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kp91 wrote: | I think there's a genjutsu that does that. I swear I remember one anyway. |
Theres one called Pretense of Speed that makes the opponent then your moving faster then you really are. Its what I was looking at when I thought this up.
kp91 wrote: | Also, Ino does it in Naruto (she cut her hair, grew it with chakra, and tied it around Sakura's leg. I always felt this should be why Chakra Tripwire or whatever shouldn't require Kugutsu no Jutsu) |
Aye, I remember that. Seems sorta limited though and I'm not sure if that's in the main-file. I mean expanding upon that things like what the afore-mentioned Millia Rage can do. (Use hair as a shield (Jiraiya can do that, so I think thats covered), spears people with it, various other things I can't remember)
EDIT: And I thought the rope was already woven in and the chakra was just to entangle who it was thrown at, maybe I'm wrong in that regard. _________________ Dance Dance Uchiha Itachi!
Dance Dance Kisame!
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Frankto Shinobigami
Joined: 16 Aug 2004 Posts: 7372 Location: Canada
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Posted: Fri Feb 29, 2008 4:27 pm Post subject: |
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If I ever keep the NPCs up to date, you'll know you have hastur to thank ;p _________________ "It's like making a cake, but instead of a cake it's a game and instead of frosting I have no life."
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Frankto Shinobigami
Joined: 16 Aug 2004 Posts: 7372 Location: Canada
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Posted: Wed Mar 12, 2008 2:14 pm Post subject: |
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Naruto: d20 presents "The Livewire", a prestige class inspired by the Fanfiction of the same name. _________________ "It's like making a cake, but instead of a cake it's a game and instead of frosting I have no life."
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Keldon_Draconian Grandmaster
Joined: 14 Feb 2006 Posts: 1251 Location: Hidden Sand
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Posted: Wed Mar 12, 2008 2:27 pm Post subject: |
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Quote: | Naruto: d20 presents "The Livewire", a prestige class inspired by the Fanfiction of the same name. |
(Random guess based on the name): Is it related to the Kousen Ryu stance? |
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Frankto Shinobigami
Joined: 16 Aug 2004 Posts: 7372 Location: Canada
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Posted: Wed Mar 12, 2008 2:37 pm Post subject: |
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It is. _________________ "It's like making a cake, but instead of a cake it's a game and instead of frosting I have no life."
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hastur Grandmaster
Joined: 02 Feb 2005 Posts: 525
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Posted: Wed Mar 12, 2008 7:30 pm Post subject: |
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Now this is interesting... I couldn't bear myself to read that fanfiction (don't like fanfiction in general) but anything that makes Kousen Ryu playable again gets a plus from me _________________ Three are the paths of soul:
One out - roam across the plain,
One back - dwell with the tribe and tent,
One in - turn an enemy's hate.
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Whitefire First Mate! Arr!
Joined: 09 Sep 2006 Posts: 435
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Posted: Thu Mar 13, 2008 4:50 pm Post subject: |
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Livewire sounds like i could be a fun class. _________________ "Arrr!"
- Frankto |
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Jensik Sharkbait
Joined: 17 Oct 2006 Posts: 1810 Location: The Internet
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Posted: Thu Mar 13, 2008 5:23 pm Post subject: |
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Livewire... focusing electric energy into Kousen? Hmm... I'll have to think about this.
Edit: Before anyone asks, this is just a random guess. I have no more knowledge than anyone else. _________________ Be careful when you follow the masses, because sometimes the 'm' is silent. |
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cmkawasaki Lazy Programmer
Joined: 21 May 2005 Posts: 3388
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Posted: Thu Mar 13, 2008 5:47 pm Post subject: |
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Haitaka!~
Sorry, couldn't help myself there.
Anyways... I see puppeteers and Kousen Ryu are getting much needed love.... |
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Frankto Shinobigami
Joined: 16 Aug 2004 Posts: 7372 Location: Canada
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Posted: Fri Mar 14, 2008 12:23 pm Post subject: |
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Naruto: d20 presents "Armor Seals" at last.
And Windfury! If you know what Windfury is, you know that Windfury is glorious. _________________ "It's like making a cake, but instead of a cake it's a game and instead of frosting I have no life."
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Jensik Sharkbait
Joined: 17 Oct 2006 Posts: 1810 Location: The Internet
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Posted: Fri Mar 14, 2008 12:30 pm Post subject: |
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Kick ass! Armor Seals!
And WINDFURY!? As in WoW melee omgwtfpwnage? _________________ Be careful when you follow the masses, because sometimes the 'm' is silent. |
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Frankto Shinobigami
Joined: 16 Aug 2004 Posts: 7372 Location: Canada
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Posted: Fri Mar 14, 2008 12:39 pm Post subject: |
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Aye, mate.
Aye.
Windfury (Rank 6): Once per round on a natural melee attack roll of 20, the wielder may choose to instead gain an extra attack. The extra attack cannot score a critical hit, but gains a +5 bonus to attack and damage rolls. If the wielder uses more than one weapon with the Windfury seal, the 1/round limitation applies to each weapon separately (so both weapon may trigger the seal, if both weapons roll a natural 20).
This effect affects even creatures immune to critical hits. This weapon seal can only be applied to melee weapons.
Activation: Permanent; Prerequisite: Craft Greater Enhancement Seals, +1,500 XP cost, Purchase DC +5, primary elemental affinity (wind), creator must be 18th level or higher; XP Cost: 4,000 XP; Time to Create/Purchase DC: 40 days/DC 35. _________________ "It's like making a cake, but instead of a cake it's a game and instead of frosting I have no life."
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Athildur Sexually progressive Valkyrie
Joined: 27 Jul 2005 Posts: 3197 Location: Netherlands
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Posted: Fri Mar 14, 2008 12:53 pm Post subject: |
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*nods* Oh, indeed. I aprove of this, verily so. I am intrigued, and at the same time fascinated with the urge to use it at some point. Perhaps. _________________ Oy, this is going to be troublesome *sigh* |
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Infinitus Holiday Ninja
Joined: 25 Mar 2007 Posts: 1976
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Posted: Fri Mar 14, 2008 1:54 pm Post subject: |
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!votes against Nd20 going WoW like D&D 4.0 does _________________
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Frankto Shinobigami
Joined: 16 Aug 2004 Posts: 7372 Location: Canada
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Posted: Fri Mar 14, 2008 1:56 pm Post subject: |
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I'll pretend you didn't say this and I'll pretend you didn't mean to presume I can't take inspiration wherever the hell I want. _________________ "It's like making a cake, but instead of a cake it's a game and instead of frosting I have no life."
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kp91 PM Frankto for a Special Title
Joined: 09 Aug 2006 Posts: 3076
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Posted: Fri Mar 14, 2008 2:19 pm Post subject: |
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Lord_Infinitus wrote: | !votes against Nd20 going WoW like D&D 4.0 does |
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Frankto Shinobigami
Joined: 16 Aug 2004 Posts: 7372 Location: Canada
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Posted: Fri Mar 14, 2008 2:42 pm Post subject: |
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Wow, you guys really like complaining for no reason whatsoever, don't you? You're white, therefore you will kill millions of people, like Hitler did. You son of a bitch.
When I ask for a vote, I'll open a poll. If there's no poll open, then make it constructive criticism, suggestions or otherwise helpful stuff.
Constructive criticism. Isn't that great? It's when someone goes "I don't like X, because of Y. Did you try Z? I think it might be better, just a thought." rather than "I don't like X, because of Y. So do Z, much better." or "I don't like the new X, therefore A-Z sucks." _________________ "It's like making a cake, but instead of a cake it's a game and instead of frosting I have no life."
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Whitefire First Mate! Arr!
Joined: 09 Sep 2006 Posts: 435
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Posted: Fri Mar 14, 2008 4:17 pm Post subject: |
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I know this has bin asked at some point. But i would like to say this again i think it would make sense if Taijutsu Master was given a speed increase or allowed to geta speed increase from the Taijutsu Mastery ability. Just a suggestion, that i hope will come through at some point. _________________ "Arrr!"
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