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Conceptual: Formations

 
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What is your opinion on Tactics?
I like it, it's good.
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 100%  [ 22 ]
I don't like it.
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Total Votes : 22

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Frankto
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PostPosted: Mon Oct 06, 2008 9:51 pm    Post subject: Conceptual: Formations Reply with quote

So my GM has been badgering us to do "team training" except you can't do "team training" in rules. So it got me thinking about skill tricks again.

Individual and Group Tactics

Follow the link for an example in each type of tactics, how the system works and what it can do.

Thoughts?
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Last edited by Frankto on Tue Oct 07, 2008 12:42 am; edited 3 times in total
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Naruto20D20
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PostPosted: Mon Oct 06, 2008 11:02 pm    Post subject: Reply with quote

I've been trying to find ways to implement a system that involved team tactics, and this would definitely be a push in that direction.

I like the idea.

I did see that you said '[Formation] Skill trick'. Would there possibly be other types of Skill tricks?
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Felix_Zyphros
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PostPosted: Mon Oct 06, 2008 11:09 pm    Post subject: Reply with quote

It would certainly give you a better reason to team up with other ninja other than fluff reasons...
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Frankto
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PostPosted: Mon Oct 06, 2008 11:36 pm    Post subject: Reply with quote

Yes, and yes to you both. I edited the post to include the system and an example of each type of tactics.
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Frankto
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PostPosted: Mon Oct 06, 2008 11:45 pm    Post subject: Reply with quote

Here's another example of a formation tactic.

Cheap Shot [Formation]
Your attacks weaken the defenses of an unaware opponent for every member of your formation.
Prerequisite: Improved Initiative.
Benefit: Each successful attacks made against a flat-footed target increases the attack bonus of every ally using the Cheap Shot by +1 against that target for 1 round (maximum +3).
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Jensik
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PostPosted: Tue Oct 07, 2008 12:02 am    Post subject: Reply with quote

Frankto wrote:
Here's another example of a formation tactic.

Cheap Shot [Formation]
Your attacks weaken the defenses of an unaware opponent for every member of your formation.
Prerequisite: Improved Initiative.
Benefit: Each successful attacks made against a flat-footed target increases the attack bonus of every ally using the Cheap Shot by +1 against that target for 1 round (maximum +3).


I like that one... mainly because I'm an asshole.
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karsagon
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PostPosted: Tue Oct 07, 2008 1:42 am    Post subject: Reply with quote

For some of our games, we have looked at some teamwork benefits from DnD 3.5 Tomb of Battle and PHB2. They have several good basic teamwork tactics. You may want to take a look at these, if you can find access to them.
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Naruto20D20
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PostPosted: Tue Oct 07, 2008 1:12 pm    Post subject: Reply with quote

I don't know whether or not I am completely for the skill tricks/tactics, simply because they remind me of feats/techniques so much.

I guess I am just having a hard time thinking of these as expansions of skills. Whenever I look at it from that direction it seems like an awesome implement.

I might just add this in to my groups current campaign.
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kp91
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PostPosted: Tue Oct 07, 2008 2:21 pm    Post subject: Reply with quote

For once, I actually like the idea. Other than flanking, you rarely "work together" and yet a lot of my GMs have made teams fail for not using team work in battle in various exams (which as stated about, except for helping someone else when their opponent is overpowering them, is rarely possible). Although, I wouldn't make them feats. These are already a VERY stressed resource that you need a lot of and have a limited number of. What about training techniques instead? It would definitely make the Training feat much less useless (since rarely is there any training technique that I would waste a feat to attempt learning).
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Frankto
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PostPosted: Tue Oct 07, 2008 2:32 pm    Post subject: Reply with quote

They're not even feats. O_o

If they're implemented, they'll be tactics. Using techniques would be extremely sketchy and not at all what I'm looking for.
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Keldon_Draconian
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PostPosted: Tue Oct 07, 2008 3:08 pm    Post subject: Reply with quote

Perfectly fits Naruto D20. Very nice idea!

I might have some suggestions concerning new kinds of "tricks", but i'm in a hurry right now. I'll post them around here if you decide to use this wonderful idea (All votes seem to be for "yes" so far).
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Shun
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PostPosted: Tue Oct 07, 2008 3:51 pm    Post subject: Reply with quote

as stated it's very similar to other teamwork tactics feats except they aren't feats so it's much better. I assume that's just a few of the many ideas, I say if we can get a crap load more it's all the better.
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VonFRO
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PostPosted: Tue Oct 07, 2008 4:01 pm    Post subject: Reply with quote

I think it's an awesome idea!

[Edited to remove useless question.]
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Frankto
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PostPosted: Tue Oct 07, 2008 4:26 pm    Post subject: Reply with quote

Reading the rules might be a good start before asking questions.
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VonFRO
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PostPosted: Tue Oct 07, 2008 4:35 pm    Post subject: Reply with quote

Sorry about that, I thought I read everything.
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kp91
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PostPosted: Tue Oct 07, 2008 5:01 pm    Post subject: Reply with quote

Frankto wrote:
They're not even feats. O_o

If they're implemented, they'll be tactics. Using techniques would be extremely sketchy and not at all what I'm looking for.

Ah, ok. I was confused by their format (prerequisite followed by benefit, with name in bold and subtype in brackets) and figured to gain each tactic you took the feat named after it.
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Shun
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PostPosted: Tue Oct 07, 2008 6:45 pm    Post subject: Reply with quote

silly rabbit trix are for kids.
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Sengoku System
Me: the hizoku attacks you with his yari, your actions?

Max: I evade with a 13 and counter attack with a 1,000... *pause for silence*
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Felix_Zyphros
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PostPosted: Wed Oct 08, 2008 2:20 am    Post subject: Reply with quote

kp91 wrote:
Frankto wrote:
They're not even feats. O_o

If they're implemented, they'll be tactics. Using techniques would be extremely sketchy and not at all what I'm looking for.

Ah, ok. I was confused by their format (prerequisite followed by benefit, with name in bold and subtype in brackets) and figured to gain each tactic you took the feat named after it.


It's the same format as the other team-tricks from Heroes of Battle and PHBII.
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I must not fear.
Fear is the mind-killer.
Fear is the little-death that brings total obliteration.
I will face my fear.
I will permit it to pass over me and through me.
And when it has gone past I will turn the inner eye to see its path.
Where the fear has gone there will be nothing.
Only I will remain.

? Bene Gesserit Litany Against Fear, Dune

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Smitty
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PostPosted: Wed Oct 08, 2008 7:04 am    Post subject: Reply with quote

With a little balancing, it has alot of potential. I've wanted to see team stuff for awhile (Even having written some up myself), so this is an awesome thing.


Of course, there's alot of room for brokenness. Paying two skill points to not ever have to use any sort equipment when healing someone is a little insane, in my opinion, especially in regards to curing diseases and poison.
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sway
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PostPosted: Wed Oct 08, 2008 10:23 am    Post subject: Reply with quote

I already import skill tricks (from Complete Scoundrel) and teamwork (from DMG2) in the one game I table-top... so I say cool beans.
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Frankto
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PostPosted: Wed Oct 08, 2008 10:45 am    Post subject: Reply with quote

Smitty wrote:
With a little balancing, it has alot of potential. I've wanted to see team stuff for awhile (Even having written some up myself), so this is an awesome thing.


Of course, there's alot of room for brokenness. Paying two skill points to not ever have to use any sort equipment when healing someone is a little insane, in my opinion, especially in regards to curing diseases and poison.


You can already do that, except that you take a -4 penalty to do so.
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Smitty
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PostPosted: Thu Oct 09, 2008 6:05 pm    Post subject: Reply with quote

That's true, but to never have to deal with that penalty again is pretty awesome.
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kp91
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PostPosted: Fri Oct 10, 2008 1:56 pm    Post subject: Reply with quote

Smitty wrote:
That's true, but to never have to deal with that penalty again is pretty awesome.

1 lb of weight vs. -4 penalty
Really, neither is that big a deal. Besides, when was the last time you had to perform surgery in an Nd20 game?
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Shun
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PostPosted: Fri Oct 10, 2008 3:13 pm    Post subject: Reply with quote

I have seen surgey used lots of times, I have personally had it used on my characters a total of maybe 3-4 times with other characters 1-2 times at minimum. And yes I'm actually talking about surgey (major urgery).
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Me: the hizoku attacks you with his yari, your actions?

Max: I evade with a 13 and counter attack with a 1,000... *pause for silence*
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Frankto
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PostPosted: Fri Oct 10, 2008 3:16 pm    Post subject: Reply with quote

Then whoever was doing it may want to become a medical specialist and learn the technique that allows him to perform surgery without a kit.

Hint hint. Wink wink.


Nudge nudge.
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Last edited by Frankto on Fri Oct 10, 2008 3:37 pm; edited 1 time in total
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Insignia6
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PostPosted: Fri Oct 10, 2008 3:19 pm    Post subject: Reply with quote

This is a great idea, I'm all for it. I can't stress enough how much I ache for teamwork.
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bang1233
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PostPosted: Fri Dec 12, 2008 11:15 pm    Post subject: Reply with quote

looks intresting, i would like to see more Razz
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Mizuno Kaitsu
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PostPosted: Sat Dec 27, 2008 11:05 pm    Post subject: Reply with quote

Im into the idea as well.
In the game that I GMd, I had implemented a system where players could develop a team technique and then to use it in combat, each would spend an action point which would work to move each of their initiatives to the last player to initiate the maneuver (basically equaling as a full round action as they prepared) and then a perform check that was divided amongst the participating people. Taijutsu base formations granted a cumulative +1 atk/dmg for each person involved and Nin added an extra die of damage. For the purpose of overcoming damage reduction and reaching the 50dmg mark for MAS, the technique counted as one source of damage. It was great to see the combination s that they came up with.

For anyone that has played Gekitou Taisen and seen how their team maneuvers come out, you would have an idea since that's where I got my inspiration from. Maaayybbbeee Frankto could consider implementing something like that into the main file one day? (quickly builds a bomb shelter, just in case) Personally, Im just really into the idea of great combat-interactions. Either case, keep up the great work Frankto ^^V
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