Donate - narutod20 Store - Log in - Register - Profile - Log in, check your inbox - FAQ - Search - Members - Groups

New this week: Conjurer's Codex: Demon Clown at the Naruto d20 Store! Enjoy the book, everyone!

Next Update (Because I Don't Have A Pony)
Goto page 1, 2, 3, 4, 5, 6  Next
 
Post new topic   This topic is locked: you cannot edit posts or make replies.    Narutod20.com Forum Index -> Suggestions and Requests
View previous topic :: View next topic  
Author Message
Frankto
Shinobigami


Joined: 16 Aug 2004
Posts: 7372
Location: Canada

PostPosted: Fri Feb 13, 2009 1:26 am    Post subject: Next Update (Because I Don't Have A Pony) Reply with quote

I don't want a pony anyway.

    New:

    Basic Game Mechanics:
  • Added Resting and Encounter-based Abilities.
  • Added Losing an eye

    Skill:
  • New use of Treat Injury: Harvest Eye and Implant Eye
  • Added 2 additional type of ability enhancing drugs (+1 and +5).
  • Added Lotus Extract, Tengu Elixir and Nevoa Infusion shinobi drugs.

    Feats:
  • Combat Tactics
  • Craft Armor Seals
  • Craft Weapon Seals
  • Hidden Gaze
  • Tactical Implements

    Equipment:
  • Added Fullblade
  • Added Ninja Cloak
  • Added Preservation Container
  • Added Puppet Crafter's Kit
  • Added Calligraphy Kit
  • Added Shinobi Drugs section

    Advanced and Prestige Classes:
  • Added Shinobi Adept

    Techniques:
  • Added Combination descriptor
  • Added Armed, Punch and Kick descriptors
  • Added Perform DC optional rule.
  • Chakra Shori no Waza (Method of Chakra Reading)
  • Chakragakure no Waza (Method of Chakra Concealment)
  • Iryou Ninjutsu: Hiken - Taisha no Jutsu (Medical Ninjutsu: Secrets - Regeneration Technique)
  • Juuryoku Kihan (Gravity Shackles)
  • Kaikken no In (Cancellation Seal)
  • Kenjutsu: Agari-uchi (Sword Art: Upward Cut)
  • Kenjutsu: Kudari-uchi (Sword Art: Downward Cut)
  • Kenjutsu: Shamen-uchi (Sword Art: Diagonal Cut)
  • Kenjutsu: Urashamen-uchi (Sword Art: Reversed Diagonal Cut)
  • Kyujutsu: Tsukeme (Bow Art: Aimed Shot)
  • Kyujutsu: Tsukeme Hakai (Bow Art: Obliterating Shot)
  • Ninpou: Shurikenjutsu - Nageriki (Ninja Art: Shuriken Skill - Power Throw)
  • Taijutsu: Yamageri Rendan (Hand-to-Hand: Mountain Kick Combo)

  • Kenjutsu: Gekisai (Sword Art: Blade Rush)
  • Kenjutsu: Getsusai (Sword Art: Moon Slash)
  • Kenjutsu: Kessen Ougi - Hiryuusai (Sword Art: Absolute Fighting Skill - Flying Dragon Slash)
  • Kyujutsu: Kessen Ougi - Sogeki (Bow Art: Absolute Fighting Skill - Sniping Shot)
  • Kyujutsu: Rasensha (Bow Art: Spiral Shot)
  • Kyujutsu: Sasshi (Bow Art: Piercing Shot)
  • Soujutsu: Kessen Ougi - Tensou Ranka (Spear Art: Absolute Fighting Skill - Divine Storm)
  • Soujutsu: Retsugeki (Spear Art: Relentless Assault)
  • Soujutsu: Shunsou (Spear Art: Blurring Spear)
  • Tsuijutsu: Kessen Ougi - Metsugeki (Hammer Art: Absolute Fighting Skill - Doomhammer)
  • Tsuijutsu: Tokuretsu (Hammer Art: Skullsplitter)
  • Tsuijutsu: Yamatoukai (Hammer Art: Mountain Crusher)

    Advanced Bloodlines:
  • Added Doujutsu Drawbacks and markers for Doujutsu bloodlines.

    Friends and Foes:
  • Added Creating an Encounter: Minion, Elite and Boss creatures

    Ninja Tools:
  • Added Doujutsu Inhibitor

    Modifications:

    Basic Game Mechanics:
  • Resting periods now grant the character's Constitution modifier in chakra up to 2/day
  • Fatigued now gives a -1 penalty to strength and speed ranks, and Exhausted -3.
  • Strength ranks now increase the effective Strength score by +1 per rank to determine carrying capacity, while active and dormant.
  • Medium and Heavy armor now incur a -1 and -3 speed rank penalty respectively.

    Basic Classes:
  • Tough Hero talent Second Chance now grants the benefits of a Resting period and 2x Constitution modifier in chakra

    Skills:
  • The crafting time of most items was decreased
  • Each check now creates 4 doses of poison
  • Ability enhancing drugs all renamed to "<Ability>-enhancing Drug (minor, greater, epic)"

    Feats:
  • Gouken feat requirements modified, improved.
  • Elemental Specialization feat is no longer an epic feat.
  • Skilled feat wording clarified.
  • Will over Flesh lets you regain your Wisdom modifier in Chakra instead of Constitution modifier during resting periods.
  • Craft Minor, Advanced and Greater Enhancement Seals feats replaced by Craft Armor Seals and Craft Weapon Seals.

    Equipment:
  • The Greatbow now correctly deals 1d10 damage.

    Advanced and Prestige Classes:
  • The Elite Shinobi Swordsman class was renamed to Shinobi Swordsman
  • The Undying Shinobi class was renamed to Shinobi Bodyguard

  • Blinkstrike's Warp Charge ability applies to all charges, but bonus damage usable only 1/day.
  • The Shinobi Swordsman requirements now allow the class to be taken at 3rd level.
  • The Livewire's attack bonus progression was changed to 1/level.
  • Shinobi Swordsman ability Weapon Focus now allows the player to pick a bonus feat instead of he or she has the Weapon Focus feat.
  • Shinobi Swordsman class abilities no longer limited to bladed weapons 1 foot or longer in length. Odd.

    Techniques:
  • Shunkoku Meihoujin techniques now require the previous level of technique to be learned (must know elite before learning avatar)
  • Hijutsu and Kinjutsu no longer require additional successes to master
  • Martial Arts taijutsu subtype renamed Strike
  • Body Arts taijutsu subtype renamed Enhancement
  • Tsukuyomi was altered. Now made less variable, but can no longer be abused. Chakra cost increased slightly.
  • Iryou Ninjutsu: Chiyu techniques have had their costs slightly reduced.
  • Yominodoki is now known as Kamui
  • All Physical clones can now walk freely within 1 mile of the user, rather than crippling distances.
  • Dochuu Engyou no Jutsu can only be used on earth-based terrain, but can now be used on firm ground (hard ground with complete mastery)
  • Kousen Ryu stance now only allows 3 sneak attack die, but now triggers the bonus damage on a threatened criticial rather than a confirmed critical.

  • Asshou! renamed to Taijutsu: Todome
  • Bougyo Hakaisha renamed to Taijutsu: Bougyowaru
  • Butsukari renamed to Taijutsu: Butsukari
  • Futae no Kiwami slightly modified.
  • Gatotsugyaku slightly modified.
  • Gouken renamed Taijutsu: Gouken.
  • Hirai Ashi renamed to Taijutsu: Yama-uchi
  • Hyakuretsu Kyaku modified and renamed to Taijutsu: Retsugeki Rendan
  • Inuzuka Ryu - Garouga slightly modified.
  • Irekawari Kaze renamed to Uzukage Rengeki
  • Issen no Shiden was slightly modified, balancing issues rectified.
  • Iwa Kuzuken renamed to Iwakuzu Taigeki and slightly modified.
  • Juuroku Rendan renamed to Taijutsu: Juuroku Rendan! and modified.
  • Keikai Butsu renamed to Taijutsu: Keikai-uchi
  • Kenjutsu: Kessen Ougi - Senmeiken was modified and re-balanced.
  • Kenjutsu Ougi: Dachi - Jigen Ryu renamed to Kenjutsu: Dachi - Jigen Ryu.
  • Kenjutsu Ougi - Iaido renamed to Kenjutsu: Iaido and slightly modified.
  • Kenjutsu Ougi - Iainuki renamed to Kenjutsu: Iainuki.
  • Kenjutsu Ougi - Kiritsuki renamed to Kenjutsu: Kiritsuki.
  • Kenjutsu Ougi - Maken renamed to Kenjutsu: Ougi - Maken and modified.
  • Kenjutsu Ougi - Nagetsuki renamed to Kenjutsu: Nagetsuki and modified.
  • Kenjutsu: Ougi - Shinken slightly modified.
  • Kenjutsu Ougi - Shiryuuga slightly modified.
  • Kenjutsu Ougi - Tsuki renamed Kenjutsu: Tsuki.
  • Kenjutsu: Ougi - Zankenteki slightly modified.
  • Kensoku Ougi - Iaiken renamed to Kensoku: Iaiken and slightly modified.
  • Kensoku Ougi - Iaisouken renamed to Kensoku: Iaisouken and slightly modified.
  • Kensoku: Ougi - Shin Iaiken slightly modified
  • Kensoku: Ougi - Shunshin Rendan slightly modified.
  • Kijin Rendan renamed Taijutsu: Kijin Rendan and slightly modified.
  • Kirikaesu no Waza renamed Taijutsu: Dachi - Kirikaesu no Waza and is now a Stance technique.
  • Kiun Butsu renamed to Taijutsu: Jiki-uchi
  • Kodachi Nittouryuu - Gouku Juuji renamed to Kenjutsu: Kodachi Nittouryuu - Gouku Juuji.
  • Kodachi Nittouryuu - Kaiten Kenbu Rokuren renamed to Kenjutsu: Kodachi Nittouryuu - Kaiten Kenbu Rokuren.
  • Kodachi Nittouryuu - Onmyou Hasshi renamed to Kenjutsu: Kodachi Nittouryuu - Onmyou Hasshi.
  • Kodachi Nittouryuu - Onmyou Kousa renamed to Kenjutsu: Kodachi Nittouryuu - Onmyou Kousa.
  • Kodachi Ryuu - Kaiten Kenbu renamed to Kenjutsu: Kodachi Ryuu - Kaiten Kenbu
  • Konoha Daisenpuu renamed to Taijutsu: Gouken - Konoha Daisenpuu
  • Konoha Gouriki Senpuu renamed to Taijutsu: Gouken - Konoha Gouriki Senpuu
  • Konoha Reppuu renamed to Taijutsu: Gouken - Konoha Reppuu
  • Konoha Senpuu renamed to Taijutsu: Gouken - Konoha Senpuu
  • Konoha Shoufuu renamed to Taijutsu: Gouken - Konoha Shoufuu
  • Kousenha renamed to Kousen Ryu: Tetsuryuuha and reworked slightly.
  • Omote Renge renamed Taijutsu: Gouken Ougi - Omote Renge and reworked slightly.
  • Rekka Arashi renamed to Taijutsu: Gouken Ougi - Asa Kujaku (but still keeps the Raging Inferno translation)
  • Ryuusei Masai slightly reworked.
  • Sennen Goroshi renamed to Taijutsu: Sennen Goroshi
  • Shime renamed Taijutsu: Shime.
  • Shin Taihouken renamed to Taijutsu: Gouken - Shin Taihouken and had its cost increased slightly
  • Shishi Rendan renamed to Taijutsu: Shishi Rendan and reworked slightly (can now be performed on the ground)
  • Shotei Uchi renamed to Taijutsu: Shotei Uchi
  • Shou Ryu Ken renamed to Taijutsu: Shou Ryu Ken and reworked slightly
  • Shukuchi Higi: Shuntensatsu was reworked slightly.
  • Souhazan renamed to Kenjutsu: Souhazan.
  • Soujutsu Ougi - Daijuugeki renamed to Soujutsu: Daijuugeki
  • Soujutsu Ougi - Hassun renamed to Soujutsu: Hassun
  • Soujutsu Ougi - Juugeki renamed to Soujutsu: Juugeki
  • Soujutsu Ougi - Kaenzakura renamed to Soujutsu: Kaenzakura
  • Soujutsu Ougi - Ura Hassun renamed to Soujutsu: Ougi - Ura Hassun
  • Taihouken renamed to Taijutsu: Gouken - Taihouken
  • Taijutsu Ougi - Rendan Kidouki renamed to Taijutsu: Ougi - Rendan Kidouki and reworked slightly
  • Tetsuhaji renamed to Taijutsu: Tetsuhaji and reworked slightly.
  • Tobinage renamed to Taijutsu: Tobinage and reworked slightly.
  • Ura Renge renamed to Taijutsu: Gouken Ougi - Ura Renge
  • Yuumai Ryuuga renamed to Taijutsu: Yuumai Garyuu and modified slightly.
  • Issen Amatsu no Ouda renamed to Taijutsu: Issen Ougi - Shinbatsu no Souen.
  • Hyuuga Ryu - Hachi Hyakunijuuhachi Shou was renamed to Hyuuga Ryu: Ougi - Hachi Hyakunijuuhachi Shou and reworked to be easier to use.
  • Hyuuga Ryu - Hachi Rokujuuyon Shou was renamed to Hyuuga Ryu: Ougi - Hachi Rokujuuyon Shou and reworked to be easier to use.
  • Hyuuga Ryu - Hakkeshou Daikaiten was renamed Hyuuga Ryu: Ougi - Hakkeshou Daikaiten
  • Hyuuga Ryu - Hakkeshou Kaiten was renamed Hyuuga Ryu: Hakkeshou Kaiten.
  • Hyuuga Ryu - Keiketsu Kyuujo renamed to Hyuuga Ryu: Keiketsu Kyuujo and was slightly modified.
  • Hyuuga Ryu - Hakke Tenkuushou renamed to Hyuuga Ryu: Ougi - Hakke Tenkuushou

    Bloodlines:
  • Mangekyou Sharingan Blindness altered to encourage use of mangekyou sharingan techniques, but discourage their overuse.
  • Hyouma ability Hyouma now lasts 1 minute for 3 chakra, and allows character to freeze water into ice.

    Ninja Tools and Artifacts:
  • Akimichi Food Pills no longer artifacts
  • Armor and Weapon enhancement seals now have a specific level requirement instead of requiring multiple feats
  • Combat Puppets maximum points is now 5 utility, 9 combat, 3 free
  • Utility Puppets maximum points is now 9 utility, 5 combat, 3 free

    Epics:
  • Celerity and Potence now improve speed and strength ranks by 1 respectively (or grant rank 2 if the character has neither)

    Priority Chart:
  • (!) - Important
  • (!!) - Very Important
  • (!!!) - Must Read

_________________
"It's like making a cake, but instead of a cake it's a game and instead of frosting I have no life."

1 - 2 - 3 - 4 - Java IRC Client

Thanks to all who donated! Your generosity is what keeps the project going!


Last edited by Frankto on Sat Nov 14, 2009 12:46 am; edited 20 times in total
Back to top
View user's profile Send private message Send e-mail Visit poster's website
Felix_Zyphros
Shinobigami


Joined: 06 Jun 2006
Posts: 1049
Location: Village Hidden in the Night

PostPosted: Fri Feb 13, 2009 1:38 am    Post subject: Reply with quote

I thin no one will buy you a pony because they are afraid what you will do to it >.>
_________________
I must not fear.
Fear is the mind-killer.
Fear is the little-death that brings total obliteration.
I will face my fear.
I will permit it to pass over me and through me.
And when it has gone past I will turn the inner eye to see its path.
Where the fear has gone there will be nothing.
Only I will remain.

? Bene Gesserit Litany Against Fear, Dune

Back to top
View user's profile Send private message
Frankto
Shinobigami


Joined: 16 Aug 2004
Posts: 7372
Location: Canada

PostPosted: Fri Feb 13, 2009 1:42 am    Post subject: Reply with quote

And so you should. Be afraid. Be very afraid.
_________________
"It's like making a cake, but instead of a cake it's a game and instead of frosting I have no life."

1 - 2 - 3 - 4 - Java IRC Client

Thanks to all who donated! Your generosity is what keeps the project going!
Back to top
View user's profile Send private message Send e-mail Visit poster's website
Infinitus
Holiday Ninja


Joined: 25 Mar 2007
Posts: 1976

PostPosted: Fri Feb 13, 2009 4:30 am    Post subject: Re: Next Update (Because I Don't Have A Pony) Reply with quote

Frankto wrote:
I don't want a pony anyway.


Who would want a pony if he has already a horse? (The Community)

Archtypes could be improved, I made something similar to Archtypes.
probably it helps your Inspiration... (I made it on the fly, it is just for inspiring people)

http://www.badongo.com/file/13366187 *points*


if you do the skill merging... remove some general Knowledge skills and add a Knowledge (world lore) instead Wink I think it would be more commonly than just political or whatsoever in there Wink
Back to top
View user's profile Send private message Send e-mail
Whitefire
First Mate! Arr!


Joined: 09 Sep 2006
Posts: 435

PostPosted: Fri Feb 13, 2009 11:43 am    Post subject: Reply with quote

awesome thanks for the update. i am also glad you don't really want a pony they aren't always the best pet.
_________________
"Arrr!"
- Frankto
Back to top
View user's profile Send private message
Infinitus
Holiday Ninja


Joined: 25 Mar 2007
Posts: 1976

PostPosted: Sat Feb 14, 2009 4:36 am    Post subject: Reply with quote

mh... kinda sucks learning the technique names and writing them down than just copying them.

you would not make an extra file just for the techniques, would you?
Back to top
View user's profile Send private message Send e-mail
Naruto d20 Store
Frankto
Shinobigami


Joined: 16 Aug 2004
Posts: 7372
Location: Canada

PostPosted: Sat Feb 14, 2009 4:46 am    Post subject: Reply with quote

...?
_________________
"It's like making a cake, but instead of a cake it's a game and instead of frosting I have no life."

1 - 2 - 3 - 4 - Java IRC Client

Thanks to all who donated! Your generosity is what keeps the project going!
Back to top
View user's profile Send private message Send e-mail Visit poster's website
Infinitus
Holiday Ninja


Joined: 25 Mar 2007
Posts: 1976

PostPosted: Sat Feb 14, 2009 4:49 am    Post subject: Reply with quote

Frankto wrote:
...?


there is a copy-protection on the mainfile.

when selecting techniques I normally copy the names from the mainfile, so I am not able to copy them because of the copy protection Very Happy
Back to top
View user's profile Send private message Send e-mail
Frankto
Shinobigami


Joined: 16 Aug 2004
Posts: 7372
Location: Canada

PostPosted: Sat Feb 14, 2009 5:30 am    Post subject: Reply with quote

Yes, that is to prevent theft and alterations of the file.
_________________
"It's like making a cake, but instead of a cake it's a game and instead of frosting I have no life."

1 - 2 - 3 - 4 - Java IRC Client

Thanks to all who donated! Your generosity is what keeps the project going!
Back to top
View user's profile Send private message Send e-mail Visit poster's website
Whitefire
First Mate! Arr!


Joined: 09 Sep 2006
Posts: 435

PostPosted: Sat Feb 14, 2009 10:51 am    Post subject: Reply with quote

Can you please make a different file that just has, at least, the technique index in it so we can copy paste it.
_________________
"Arrr!"
- Frankto
Back to top
View user's profile Send private message
ultima22689
Kage


Joined: 15 Apr 2008
Posts: 285

PostPosted: Sat Feb 14, 2009 10:57 am    Post subject: Reply with quote

That would be pretty nice actually, I don't mean to be the devil's advocate but even the technique material has the potential to be stolen and used by someone else.
Back to top
View user's profile Send private message
IntOblivion
Grandmaster


Joined: 07 Jun 2007
Posts: 1412
Location: The other side... Of the sea.

PostPosted: Sat Feb 14, 2009 11:16 am    Post subject: Reply with quote

Allthough no one would have any use for a Technique Index Wink
_________________
Guess who's back?
Back to top
View user's profile Send private message
Naruto d20 Store
jmantyk
Mr. Happy
Mr. Happy


Joined: 13 Nov 2006
Posts: 492
Location: Algotucky

PostPosted: Sat Feb 14, 2009 11:57 am    Post subject: Reply with quote

IntOblivion wrote:
Allthough no one would have any use for a Technique Index Wink


Yeah, let my at least finish mine before it becomes absotete
_________________
"Love is a very powerful force. Even more so when it's focused into a coherent beam of destruction."
--Black Mage of Eight Bit Theater

FMA style alchemy, a WiP
Linked technique list
Back to top
View user's profile Send private message Send e-mail Visit poster's website AIM Address Yahoo Messenger MSN Messenger
Keldon_Draconian
Grandmaster


Joined: 14 Feb 2006
Posts: 1251
Location: Hidden Sand

PostPosted: Sat Feb 14, 2009 12:31 pm    Post subject: Reply with quote

I've been busy lately, but it's nice to see a new update. Excelent idea with the Speed/Strength Ranks by the way. The Individual and Group techniques are great. But there are so few of them... My first suggestion would be trying to expand that list for the next update. I can think of a few to suggest:

- A group tactic to quickly kill enemies caught in an ally's genjutsu. All the characters with the same tactic gain an attack of opportunity against an enemy caught in a genjutsu technique performed by an ally.

- A defensive group tactic. When using the Aid Another action to increase an ally's Defense, the character gains an attack of opportunity against someone who tries to attack that ally.

Also, i think Sacred Fist could change a bit (As i said on the survey). Let's see why:

I'm comparing Taijutsu Master and Sacred Fist, since they both have the same role (Melee/unarmed fighters).

- Taijutsu Master has a better chance to hit and deals more damage.

- Taijutsu Master has more hit points.

- Sacred Fist has the "Enlighted Defense" ability, but make no mistake. The Taijutsu Master usually ends up with higher defense. The Taijutsu Master has a better progression (Ends at +7, compared to +5 for the Sacred Fist). The Taijutsu Master can also use armor without losing most of his class skills (And easily increase his defense by +3 with Heavy Vest).

- Taijutsu Master can increase his attack and defense even more by stacking his better attack with other stances. Lots of Sacred Fist's class abilities are useless without Sacred Fist stance.

- The last ability of Sacred Fist is not a very good one. Very few campaigns last until the character reaches old age. And this is the only ability the Sacred Fist gains on his last level. I see no reason for taking the last level of Sacred Fist unless your character starts as an old man or intends to play a campaign until the character dies of old age.

- The only thing on which Sacred Fist really surpasses Taijutsu Master is Saving Throws.

That's it.

Nice to see things motivated again around here. Great update, keep them coming!

Keldon.
_________________
Kakarot... KAKAROOOT!
Back to top
View user's profile Send private message
Infinitus
Holiday Ninja


Joined: 25 Mar 2007
Posts: 1976

PostPosted: Sat Feb 14, 2009 2:06 pm    Post subject: Reply with quote

seconds Keldons opinion, though the sacred fist is really strong while in his own stance. well sacred fist is imho such a class, that you take, or you don't.
Taijutsu Master, Elementalist, Genjutsu Master, Ninja Scout are the most popular options, with right, as they fit to any other class and are easy combinable. Want to see such classes.... mh probably shuriken expert is such a class, but it takes for him too long to get any abilities that could be not obtained with feats.

me wants much, again, as always. (I should probably make a list of what has been officially denied, I do now from today Wink)

Classes:

  • Trap Expert (uhaa.. Wana da!)
  • Seal Master (well bonuses to seals would be nice, additionally abilities like improvise seal, so he draws it in an instant but it is harder to maintain... would be nice, oh analytical abilities and seal breaking skills Very Happy too)
  • Taijutsu Master: Quicken Stance (assume a stance faster, like battle ready stance or whatever)


Techniques:

  • A variable perform dc, really except for the beginning (Naruto, Konohamaru). I have never seen anyone failing a technique, when they did not train. On the perform, if you reach between 10 and 16 you deal 1d6, between 15 and 26 2d6... etc Wink
    example:

    Code:
    Goukakyuu no Jutsu (Grand Fireball Technique)
    Ninjutsu (Katon) [Uchiha Clan Hijutsu]
    Rank: 3 (C-Class); Learn DC: 16, 3 success; Time: 1 attack action; Components: E, H; Range: Close (10 ft. + 5 ft./2 levels) (see text); Area: Cone-shaped burst centered on the user; Duration: Instantaneous; Saving Throws: Reflex half; Chakra Cost: 4 (base; see text).

    The user blows out a cone of flame in thr form of a great ball of fire.  A creature caught in a blast is allowed a reflex save to take only half damage. The technique's cone length may not exceed 30 feet.
    Perform DC 11: 1d6 points of fire damage
    Perform DC 16: 2d6 points of fire damage
    Perform DC 26: 4d6 points of fire damage
    Perform DC 36: 6d6 points of fire damage

    Empower
    The user may spend more Chakra to increase the intensity of the flames, at a cost of 1.5 points of chakra per additional die of damage (rounded up, maximum of 1 die per level), to a maximum damage of 10d6 total.

    Well I cannot explain properly why... but it will make low-level techniques usable still in high levels
  • Removal of the Rank - Level barrier, let the save be against 10 + 1/2 the players level + Ability Mod or so...


Game Mechanics

  • Mechanics that cover broken bones, lost limbs, and other critical wounds.


Forums

  • Bigger Text Areas to write text... Wink


any more explaiantions needed?
Back to top
View user's profile Send private message Send e-mail
Frankto
Shinobigami


Joined: 16 Aug 2004
Posts: 7372
Location: Canada

PostPosted: Sat Feb 14, 2009 3:07 pm    Post subject: Reply with quote

The thing is Keldon I can't make group tactics have a huge effect on combat and there are few of them because when I asked I didn't get much to work with.

And infinitus, the variable perform DC thing is definitely not happening, neither is the removal of ranks. The sheer number of things a GM has to remember just by saying "let's play Naruto d20" is big enough as it is.

Broken bones, lost limbs and other various crippling injuries are also difficult to cover because you don't get to pick where you cut the enemy. It's not "You attack the enemy, cleave his arm off and deal 71 damage" but instead "You attack the enemy, score a criticial hit and deal 71 damage."

And it is true that techniques haven't failed since very early. I'll take that into consideration.
_________________
"It's like making a cake, but instead of a cake it's a game and instead of frosting I have no life."

1 - 2 - 3 - 4 - Java IRC Client

Thanks to all who donated! Your generosity is what keeps the project going!
Back to top
View user's profile Send private message Send e-mail Visit poster's website
Infinitus
Holiday Ninja


Joined: 25 Mar 2007
Posts: 1976

PostPosted: Sat Feb 14, 2009 3:23 pm    Post subject: Reply with quote

Frankto wrote:
And it is true that techniques haven't failed since very early. I'll take that into consideration.


Yeah, I know a rule from another game, called "Force Effect".
It was like that: If you fail to cast a spell, you may pay the difference between the value you rolled and the value you should have rolled with mana Wink; but it was an exception for a few spells only, and only if you learned them in a specific way.

Frankto wrote:
And infinitus, the variable perform DC thing is definitely not happening, neither is the removal of ranks. The sheer number of things a GM has to remember just by saying "let's play Naruto d20" is big enough as it is.


mh, that is true, a remembering how many damage they deal and such. :/ but removal of the ranks would only leave you with C-Rank, and you could automatically say the save dc against a technique, but I think it would work better with the variable perform dcs (you roll, and look into which damage category you fall) Wink
thus I accept the denial without a fight Razz

Frankto wrote:
Broken bones, lost limbs and other various crippling injuries are also difficult to cover because you don't get to pick where you cut the enemy. It's not "You attack the enemy, cleave his arm off and deal 71 damage" but instead "You attack the enemy, score a criticial hit and deal 71 damage."


well, if you score a crit (maybe only beyond the MAS), you could say it causes a deep wound/crushes a bown/cuts a muscle, thus give him penalties, until healed...
well, that goes into the has remember too much direction... i know, but I still wanted to point it out Wink

else it would be yeah crit with a kunai... 2d4 damage... 2... :/ it hit him critically weaker than average damag (2.5) oO

for the hits, you can just roll randomly where the wound is... Smile it doesn't matter, does it? and with like Con Mod wounds you could lose a limb Wink

that would add some flavor, hrr
Back to top
View user's profile Send private message Send e-mail
Felix_Zyphros
Shinobigami


Joined: 06 Jun 2006
Posts: 1049
Location: Village Hidden in the Night

PostPosted: Sat Feb 14, 2009 11:50 pm    Post subject: Reply with quote

Frankto wrote:
The thing is Keldon I can't make group tactics have a huge effect on combat and there are few of them because when I asked I didn't get much to work with.

And infinitus, the variable perform DC thing is definitely not happening, neither is the removal of ranks. The sheer number of things a GM has to remember just by saying "let's play Naruto d20" is big enough as it is.

Broken bones, lost limbs and other various crippling injuries are also difficult to cover because you don't get to pick where you cut the enemy. It's not "You attack the enemy, cleave his arm off and deal 71 damage" but instead "You attack the enemy, score a criticial hit and deal 71 damage."

And it is true that techniques haven't failed since very early. I'll take that into consideration.


One of the lost joys of 1st ed. dnd..... A hit chart to determine where your foe got hit and the penalty. Even had one for hitting the enemy in the groin. If any old timer...er...expert gamer has one of the those charts, it might be usefull.
_________________
I must not fear.
Fear is the mind-killer.
Fear is the little-death that brings total obliteration.
I will face my fear.
I will permit it to pass over me and through me.
And when it has gone past I will turn the inner eye to see its path.
Where the fear has gone there will be nothing.
Only I will remain.

? Bene Gesserit Litany Against Fear, Dune

Back to top
View user's profile Send private message
Naruto d20 Store
Infinitus
Holiday Ninja


Joined: 25 Mar 2007
Posts: 1976

PostPosted: Mon Feb 16, 2009 4:37 pm    Post subject: Reply with quote

Request for the next Update:


Rakanken Ryuu - Achiever of Nirvana Fist Style
Character Use: Jiroubou
Rank: C

leafninja wrote:
The Sound ninja Jiroubou has several Taijutsu attacks in his aresenal. These include HouShou (Demolishing Palm), a palm strike to the chest which is capable of knocking an opponent back approximately 30-40 feet. TokKen (Shoulder Thrust), a charging strike with his shoulder. ShouShitsu (Rising Knee) a hard uppercutting knee strike. ShouGekiShou (Rising Palm Attack), a hard thrusting palm attack that can send his opponent flying. AtsuShou (Pressure Palm), a powerful driving palm thrust. And finally GanGeki (Boulder Attack), another powerful fist strike.


I hope you see the source of the text.
Back to top
View user's profile Send private message Send e-mail
Frankto
Shinobigami


Joined: 16 Aug 2004
Posts: 7372
Location: Canada

PostPosted: Wed Feb 18, 2009 8:06 am    Post subject: Reply with quote

I'm thinking about an overhaul of the taijutsu techniques. Mainly names that disassociate most techniques from styles?things like High Kick instead of 'Flying Thunder Leg'.

That would make things like creating styles rather trivial with the new combination descriptor. As a long time practitioner of martial arts, this is especially appealing to me.
_________________
"It's like making a cake, but instead of a cake it's a game and instead of frosting I have no life."

1 - 2 - 3 - 4 - Java IRC Client

Thanks to all who donated! Your generosity is what keeps the project going!
Back to top
View user's profile Send private message Send e-mail Visit poster's website
Infinitus
Holiday Ninja


Joined: 25 Mar 2007
Posts: 1976

PostPosted: Wed Feb 18, 2009 8:09 am    Post subject: Reply with quote

Frankto wrote:
I'm thinking about an overhaul of the taijutsu techniques. Mainly names that disassociate most techniques from styles?things like High Kick instead of 'Flying Thunder Leg'.

That would make things like creating styles rather trivial with the new combination descriptor. As a long time practitioner of martial arts, this is especially appealing to me.


Let us make love. j/k

I <3 the idea.

edit:

Probably split the "moves" to Inner Damage and Outer Damage?
Back to top
View user's profile Send private message Send e-mail
Frankto
Shinobigami


Joined: 16 Aug 2004
Posts: 7372
Location: Canada

PostPosted: Wed Feb 18, 2009 8:46 am    Post subject: Reply with quote

Nah. The moves would still do the same thing.

But say for example you have Taihouken. Taihouken is a really powerful punch.

If you're in a stance that allows you to only use kicks, then you're screwed. If Rocket Fist was instead called 'Explosive Blow' then you would still be able to use it, though perhaps in the form of a knee attack you sometimes see in muay thai.
_________________
"It's like making a cake, but instead of a cake it's a game and instead of frosting I have no life."

1 - 2 - 3 - 4 - Java IRC Client

Thanks to all who donated! Your generosity is what keeps the project going!
Back to top
View user's profile Send private message Send e-mail Visit poster's website
Infinitus
Holiday Ninja


Joined: 25 Mar 2007
Posts: 1976

PostPosted: Wed Feb 18, 2009 8:51 am    Post subject: Reply with quote

Frankto wrote:
Nah. The moves would still do the same thing.

But say for example you have Taihouken. Taihouken is a really powerful punch.

If you're in a stance that allows you to only use kicks, then you're screwed. If Rocket Fist was instead called 'Explosive Blow' then you would still be able to use it, though perhaps in the form of a knee attack you sometimes see in muay thai.


the only muay thai thing I know is the reverse elbow Razz


anyways you could add taijutsu descriptors like [Kick] etc... so when someone goes into Tae-kwon-do 'mode' he gains like +2 damage to all kicks, or something like that. A great idea with great potential. I love it.
Back to top
View user's profile Send private message Send e-mail
Frankto
Shinobigami


Joined: 16 Aug 2004
Posts: 7372
Location: Canada

PostPosted: Wed Feb 18, 2009 9:46 am    Post subject: Reply with quote

Also, the combination descriptor acts like hijutsu and kinjutsu. It's used for techniques that combine two effects or combo attacks like shishi rendan.

It can only be applied to technique that require 3 or more steps of mastery in 2 or more techniques, requires 2 less success but adds +5 to the DC.
_________________
"It's like making a cake, but instead of a cake it's a game and instead of frosting I have no life."

1 - 2 - 3 - 4 - Java IRC Client

Thanks to all who donated! Your generosity is what keeps the project going!
Back to top
View user's profile Send private message Send e-mail Visit poster's website
Frankto
Shinobigami


Joined: 16 Aug 2004
Posts: 7372
Location: Canada

PostPosted: Fri Feb 20, 2009 12:09 am    Post subject: Reply with quote

This is a clarification post to make sure everybody gets it, and it's not missed.

From Taijutsu:
Strike: A strike technique, as its name implies, is a special move involving a physical attack of some sort. Most taijutsu techniques are strikes. A strike technique can be used with a weapon or unarmed, unless it has the [armed] or [punch] descriptor, even if it is not described as a hand to hand or kenjutsu technique.

From Descriptors:
A technique with the armed descriptor cannot be used without a held weapon. Likewise, a technique with the punch descriptor cannot be used with a held weapon.
_________________
"It's like making a cake, but instead of a cake it's a game and instead of frosting I have no life."

1 - 2 - 3 - 4 - Java IRC Client

Thanks to all who donated! Your generosity is what keeps the project going!
Back to top
View user's profile Send private message Send e-mail Visit poster's website
Infinitus
Holiday Ninja


Joined: 25 Mar 2007
Posts: 1976

PostPosted: Fri Feb 20, 2009 2:15 am    Post subject: Reply with quote

Sounds really nice, maybe someday, you may want to add [Block] and [Dodge] techniques?

Then we have a full set of moves.

Block Techniques would be something like well lower Block, upper Block, and various special blocks with follow ups Smile, apart from combination blocks, I guess blocks let you take partial damage (but not the full) of taijutsu attacks.

Dodge Techniques, I thought of something like Dodge-Preperation Techniques, but that word is too long, like doing a half step-movement before an attack, or you know that thing Kenichi did, this cirular movement Smile
Back to top
View user's profile Send private message Send e-mail
Frankto
Shinobigami


Joined: 16 Aug 2004
Posts: 7372
Location: Canada

PostPosted: Fri Feb 20, 2009 3:34 am    Post subject: Reply with quote

I'm not going there. -_-
_________________
"It's like making a cake, but instead of a cake it's a game and instead of frosting I have no life."

1 - 2 - 3 - 4 - Java IRC Client

Thanks to all who donated! Your generosity is what keeps the project going!
Back to top
View user's profile Send private message Send e-mail Visit poster's website
Frankto
Shinobigami


Joined: 16 Aug 2004
Posts: 7372
Location: Canada

PostPosted: Fri Feb 20, 2009 3:37 am    Post subject: Reply with quote

Also: You have 20 minutes to find a good way to modify the Gouken and Shadow Arts feat.

It starts NOW (deadline at X:57!)
_________________
"It's like making a cake, but instead of a cake it's a game and instead of frosting I have no life."

1 - 2 - 3 - 4 - Java IRC Client

Thanks to all who donated! Your generosity is what keeps the project going!
Back to top
View user's profile Send private message Send e-mail Visit poster's website
Infinitus
Holiday Ninja


Joined: 25 Mar 2007
Posts: 1976

PostPosted: Fri Feb 20, 2009 3:56 am    Post subject: Reply with quote

wahh, I was not online.

Well *thinks quick*

Gouken relies on dealing physical damage, thus probably +1 conditional dodge bonus against physical (exterior)-damage taijutsu techniques (Lee seemed to be good avoiding them Wink ) probably only unarmed?

Mh, shadow arts, Kakashi told Yamato not to explain Naruto manipulations of shadow and light, probably some yin-yang thing Very Happy

that would lemme guess, that it focuses on the shadow side...

waah, no idea.

*thinks more* still no idea, 1 minute left. mh... save bonus against those techniques?

really no idea on shadow arts.

edit: coming up with something in mere 5 minutes is really hard.
Back to top
View user's profile Send private message Send e-mail
Frankto
Shinobigami


Joined: 16 Aug 2004
Posts: 7372
Location: Canada

PostPosted: Fri Feb 20, 2009 4:30 am    Post subject: Reply with quote

OKAY! I am done for tonight. Jesus christ, there are many of the suckers.

Next up for reference, Kijin Rendan.
_________________
"It's like making a cake, but instead of a cake it's a game and instead of frosting I have no life."

1 - 2 - 3 - 4 - Java IRC Client

Thanks to all who donated! Your generosity is what keeps the project going!
Back to top
View user's profile Send private message Send e-mail Visit poster's website
Display posts from previous:   
Post new topic   This topic is locked: you cannot edit posts or make replies.    Narutod20.com Forum Index -> Suggestions and Requests All times are GMT - 5 Hours
Goto page 1, 2, 3, 4, 5, 6  Next
Page 1 of 6

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum



Powered by phpBB © 2001, 2002 phpBB Group, Theme by GhostNr1