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TheTrulyAvaricious
Bijuu/Tailed Beast


Joined: 14 Sep 2011
Posts: 583

PostPosted: Mon Nov 12, 2012 6:23 pm    Post subject: Reply with quote

Another potential request; is there any potential addition for Medics? I mean, what is there is nice. But, there isn't alot of option. You essentially can go pure heal for Medical Specialist, and if your build allows, go into Exarch and use the chakra scalpel as a pretty nice weapon. But, that's it. Unless you go 10 levels of Dedicated and get into Epic for some talents.

I just feel that Medics could do with something more. The scope is just, currently, too narrow.

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TheTrulyAvaricious
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ZeronosVega
The Tank


Joined: 10 Dec 2009
Posts: 838
Location: Thomasville, Georgia

PostPosted: Mon Nov 12, 2012 6:32 pm    Post subject: Reply with quote

TheTrulyAvaricious wrote:
Another potential request; is there any potential addition for Medics? I mean, what is there is nice. But, there isn't alot of option. You essentially can go pure heal for Medical Specialist, and if your build allows, go into Exarch and use the chakra scalpel as a pretty nice weapon. But, that's it. Unless you go 10 levels of Dedicated and get into Epic for some talents.

I just feel that Medics could do with something more. The scope is just, currently, too narrow.

Best Regards,
TheTrulyAvaricious


Though the idea is very raw, maybe a poison focus for medics could exist? Again, the idea is far from complete and how exactly this could be done is not known to me at this time, as poisons have always been difficult to mess around with without throwing balance out the window.
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Frankto
Shinobigami


Joined: 16 Aug 2004
Posts: 7357
Location: Canada

PostPosted: Mon Nov 12, 2012 6:33 pm    Post subject: Reply with quote

If you have suggestions, then go ahead. Otherwise, medics are about to be hit by a whole lot of material components to balance it out, at which point I won't feel bad about making technqiues that heal things other than hit points a bit better.
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TheTrulyAvaricious
Bijuu/Tailed Beast


Joined: 14 Sep 2011
Posts: 583

PostPosted: Mon Nov 12, 2012 7:00 pm    Post subject: Reply with quote

Zeronos's idea of Poison is pretty funky. Seeing as poisons and medicine go hand in hand and are based off of similar knowledge pools. Other than that, perhaps something that let a Medical technique be delayed on a target, perhaps through a seal. So, it only kicked in when it is needed.

Gives a new reason to take ranks in Fuuinjutsu, pretty useful overall, and perhaps you could use Chakra Control to "fine-tune" it somehow? So, the character with the seal on had to activate it, and usage of the Chakra Control skill staved off the normal penalty associated with Medical techniques for perform checks?
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wasdclick
Genin


Joined: 07 Feb 2013
Posts: 13

PostPosted: Mon Feb 11, 2013 5:01 pm    Post subject: Reply with quote

Different line of thought than the above post was following, but...

One of the things that seems to be a staple of ND20 is multiclassing. Players do it a lot since there's a lot of potential in both base and prestige classes for quick 1-5 level dips. The bad thing about multiclassing though... Unless you're only doing High BAB classes (+1 per level), you wind up losing out on BAB due to the rounded nature of BAB bonuses. Over 20 levels, multiclassing though a few medium BAB classes (+3/4 per level), you could easily wind up with a BAB closer to 12.

In the D&D Unearthed Arcana book (I know, dangerous territory from a balance standpoint...) there was a nice little rule called "Fractional BAB and Saves." They took away the rounding, making the math a little more complicated, but allowing players to preserve what their BAB progression was supposed to be.

I feel it'd be important for ND20 because of the Defense bonus. A level 20 character in ND20 is going to have about a +10 defense, plus armor. I'm just worried that Taijutsu will scale poorly without optimization due to the amount of whiff potential when you're not putting everything into being able to smash faces with your fists.
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ZeronosVega
The Tank


Joined: 10 Dec 2009
Posts: 838
Location: Thomasville, Georgia

PostPosted: Mon Feb 11, 2013 5:11 pm    Post subject: Reply with quote

I know of a couple of campaigns which have made use of the Fractional BAB systems because of that very reason.

Edit: Also, I don't know if that part of UA is considered open content. Thus, officially including it might be out of the question.
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Frankto
Shinobigami


Joined: 16 Aug 2004
Posts: 7357
Location: Canada

PostPosted: Mon Feb 11, 2013 5:15 pm    Post subject: Reply with quote

These kinds of rules are never made the baseline in any system. If you want to use them, go ahead--nobody's going to stop you.
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Keyboy
Genin


Joined: 15 Mar 2014
Posts: 1
Location: Unfortunately not Konoha

PostPosted: Sat Mar 15, 2014 3:56 pm    Post subject: Reply with quote

I feel like the Hiraishin bloodline needs a feat or two when/if you take a level in, it something like this:


Superhuman Speed
Sacrifice x amount of temporary constitution (which is recovered when you have been resting for 8 hours) and you gain speed rank 10 for x rounds (because speed rank 10 cannot be used when you have taken constitution damage and therefor can only be used once a day).

by the way: thanks for the awesome books Franto
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Ralkmere
Genin


Joined: 20 May 2008
Posts: 5
Location: Genin Trainning Fields

PostPosted: Sat Mar 29, 2014 1:22 am    Post subject: Reply with quote

The main file
Quote:
Yanagi no Mai (Dance of the Willow)
Taijutsu (Stance; Requires Bone Weapon (a)) [Kaguya Clan Hijutsu]
Rank: 6 (B-Class); Learn DC: 20, 4 success; Perform requirements: 8 ranks (DC 21);
Time: 1 attack action; Components: C; Range: Personal; Target: You; Duration:
Stance; Saving Throws: None; Chakra Cost: 7.
Using this technique, the user immediately creates two bone weapon, one for each hand,
that he can retract and extend in his body freely as a move-equivalent action. The
weapons cannot be dropped and are part of his body, therefore attacking them will harm
the user, and can be used for two-weapon fighting. In addition to the aformentionned
effects, the technique also improves the user's skill at bone manipulation. Once per round
when he is struck in melee with a hand-held weapon of Small size or smaller or unarmed
attack, he may spend 4 points of chakra to extend part of his bone structure and deal
1d6+1 points of piercing damage to the attacker, whether the attack hit or not. When the
technique ends, the bone weapon return to the user's body.



This part of the jutsu "In addition to the aformentionned
effects, the technique also improves the user's skill at bone manipulation. Once per round
when he is struck in melee with a hand-held weapon of Small size or smaller or unarmed
attack, he may spend 4 points of chakra to extend part of his bone structure and deal
1d6+1 points of piercing damage to the attacker, whether the attack hit or not. When the
technique ends, the bone weapon return to the user's body."

should be on,

Quote:
Kamaratsu no Mai (Dance of the Larch)
Taijutsu (Enhancement; Requires Bone Weapon (a)) [Kaguya Clan Hijutsu]
Rank: 8 (A-Class); Learn DC: 23, 5 success; Perform requirements: 11 ranks (DC
25); Time: 1 full-round action; Components: C, P; Range: Personal; Target: You;
Duration: 1 round/level (D); Saving Throws: None; Chakra Cost: 10.
Using this technique, the user uses his bloodline to extract his bones to a greater degree
than with any of the previous dances. Out of everywhere on his body, forearm, hands,
ribs, back, shoulder and even his legs, the bones stick out in a protective and lethal armor.
He gains a +3 natural armor bonus to defense, and all attacks made against him with a
hand-held weapon of Small or smaller size or unarmed attacks deal 1d4 points of piercing
damage to the attacker in return. In addition once every 3 rounds, he may give up all his
attacks for the round in order to spin wildly and make an attack at his highest attack
bonus against all adjascent opponents, as per Whirlwind Attack feat.
All unarmed attacks made in this state deal damage as though attacked by a claw attack of
a creature one size category larger than the user.


Sense, the user has already have bones sticking out his body, it makes more sense to be apart and making bones out jut from your entire body without it hindering you, would be harder then just the palms of your hands.
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welknair
Chuunin


Joined: 11 Mar 2010
Posts: 53

PostPosted: Fri Mar 06, 2015 10:45 pm    Post subject: Reply with quote

More Fuinjutsus would be great! I'm currently making a Fuinjutsu specialist and finding a distinct lack of options compared to other characters. I realize Seals weren't explored that much in the main series and SHOULDN'T encompass a massive number of techniques, but it'd be nice to get some bang for your buck with feats like Sealweaver (Which currently allows access to a total of 11 techniques that are Rank 5 or below and not Hijutsu or Kenjutsu). This is close to the number of techniques within one subtype of Chakra Control (Say, Spirit), but costs an extra feat and offers more situational abilities.

If separate feats are required for Advanced Seals and [All other Fuinjutsu], each of those categories ought to offer a number of options befitting a feat tax, on top of maxing ranks in Fuinjutsu.
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