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Naruto d20 - Playwright's Primer

 
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Frankto
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Joined: 16 Aug 2004
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PostPosted: Mon Mar 07, 2011 1:00 am    Post subject: Naruto d20 - Playwright's Primer Reply with quote

The plan right now is to include 1 occupation, 3 feats, 1 class, 5 sealed items, 10 techniques, 30 components and 2 NPCs. Estimated price tag between $3.49 and $4.49.
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Karen
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PostPosted: Mon Mar 07, 2011 1:19 am    Post subject: Reply with quote

Fantastic. Could I perhaps persaude you to turn this supplement into a compendium and throw in any puppet rules from the main file? I'll pay extra for my copy. Wink

Either way I plan to donate a fairly large sum to the project within the week. Bribing you to make this book better would only be a plus hahaha.
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Frankto
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PostPosted: Mon Mar 07, 2011 4:35 pm    Post subject: Reply with quote

Suggestions for components would be welcome.
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Karen
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PostPosted: Mon Mar 07, 2011 5:51 pm    Post subject: Reply with quote

um les'see...the puppet feats, techniques, and class from the main file would be nice if it was just like, repeated in the supplement like the D&D "complete" series. Also that mechanics section about puppets in the "tools" chapter would be great too.

If you wanted the specific feats and techs I'd like to see in there instead of just "all the puppet feats pl0x" then I need a little time to compile the list. I'm eager to see this book.^-^

EDIT: I made the list of main file puppet content, it's larger than I remember haha. Not sure where to put it if you want it.
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Frankto
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PostPosted: Mon Mar 07, 2011 6:15 pm    Post subject: Reply with quote

It's a supplement. I'm not going to buff up the pagecount with already existing content. Anything that goes in is completely new.
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Karen
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PostPosted: Mon Mar 07, 2011 6:16 pm    Post subject: Reply with quote

Fair enough.
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kakuro
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PostPosted: Tue Mar 08, 2011 12:18 am    Post subject: Reply with quote

Out of curiosity Frankto, how long does it actually take to put a supplement together?
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Frankto
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PostPosted: Tue Mar 08, 2011 12:23 am    Post subject: Reply with quote

Depends on the supplement, depends on the inspiration, depends on my willingness to actually work on it.

Some things are easier than others. A class can take me as little as 20 minutes, sometimes as much as two hours; techniques I can do in less than five minutes almost all the time. NPCs can take me as long as an hour each. Coming up with and translating for the techniques can take me five minutes to half an hour sometimes, per technique, while other times I can do it in less than one.

So it can take me from maybe three or for hours of actual work, up to twelve or fifteen.
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Hito Hyuga
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Joined: 24 Nov 2008
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PostPosted: Tue Mar 08, 2011 2:26 am    Post subject: Reply with quote

i have an idea for a puppet component, but due to how difficult it may be, i don't see it being implemented, but it is a suggestion none-the-less.

The idea is a combination component that allows smaller puppets to combine and create a larger, much more powerful, but much more complex puppet, probably requiring a technique to be used as well as having all puppets made with this component.

Anyway, that is my 2 ryo on components and a possible technique.
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Dairius_Chi
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PostPosted: Tue Mar 08, 2011 7:19 am    Post subject: Reply with quote

or possibly a component allowing low rank jutsu use...or imitation
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Karen
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PostPosted: Tue Mar 08, 2011 12:10 pm    Post subject: Reply with quote

If you havent already Id love to see a component that disasembles the puppet like kankuro's crow. Rule wise it would probably just become a swarm.

Edit: And maybe a few more elemental cannon techs? And Puppet Theater: The show must go on. I dont know what it would do I just like the name. hahaha

Edit 2: Also maybe a camera-eye component that allows sense chakra and see through chakra to be used through the puppet, that can then be paired with a tech that allows sight through the puppet.


Last edited by Karen on Tue Mar 08, 2011 2:51 pm; edited 2 times in total
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SirShadow
Biffu Aroi


Joined: 10 May 2009
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PostPosted: Tue Mar 08, 2011 1:52 pm    Post subject: Reply with quote

it's already in there, IMO: Detatchable limbs.

Game-wise, I'd say it's just a special part of the technique that makes the entire puppet disassemble and stab into Ant.
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Frankto
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PostPosted: Tue Mar 08, 2011 4:01 pm    Post subject: Reply with quote

Shadow is correct.
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Mojojo
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PostPosted: Tue Mar 08, 2011 10:38 pm    Post subject: Reply with quote

I would like to see more melee options. A "spike" component for defense, and an elemental gauntlet (would love to see a puppet using a fire punch).
Besides that, it would be cool to see rules to make puppets with different materials, like specially prepared wood that can help the puppeters chakra flow.
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Frankto
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PostPosted: Tue Mar 08, 2011 11:07 pm    Post subject: Reply with quote

I made rules for special materials, but I hadn't thought of that. I'll consider it.
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kakuro
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PostPosted: Tue Mar 08, 2011 11:27 pm    Post subject: Reply with quote

Melee options would be nice as well as offensive jutsu in general. Will there be any of Kankuro's techniques,out of the three puppeteers his is the most easy to emulate or will they be completely original?.
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Frankto
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PostPosted: Sun Mar 27, 2011 9:58 am    Post subject: Reply with quote

Still looking for suggestions for techniques and components. I'm looking to finish the supplement soon and have it released sometime in April.
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ZeronosVega
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PostPosted: Sun Mar 27, 2011 1:53 pm    Post subject: Reply with quote

Are there going to be any changes to the Human/Animal Puppets?
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Frankto
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PostPosted: Sun Mar 27, 2011 1:55 pm    Post subject: Reply with quote

Changes? No. I am adding 6 new puppet cores, however. 2 huge puppets for the epic puppeteers, 2 special large puppets, and 2 modern puppets with a twist.
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ZeronosVega
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PostPosted: Sun Mar 27, 2011 2:22 pm    Post subject: Reply with quote

Huge puppets, huh? That sounds interesting.

And I thought of a component, not an original one but one that I guess I could mention: The buzzsaw, as seen on the 3rd Kazekage puppet. I don't know how one would implement it, but I figured I'd at least mention it.
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Reznor
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Joined: 20 Sep 2006
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PostPosted: Wed Apr 13, 2011 2:11 am    Post subject: Reply with quote

ZeronosVega wrote:
Huge puppets, huh? That sounds interesting.

And I thought of a component, not an original one but one that I guess I could mention: The buzzsaw, as seen on the 3rd Kazekage puppet. I don't know how one would implement it, but I figured I'd at least mention it.
The Buzzsaw seems pretty mechanically easy. It's just a better natural weapon.
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Dairius_Chi
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PostPosted: Wed Apr 13, 2011 2:51 am    Post subject: Reply with quote

I...don't think a buzzsaw is a "natural" weapon...
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Reznor
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PostPosted: Wed Apr 13, 2011 3:05 am    Post subject: Reply with quote

Dairius_Chi wrote:
I...don't think a buzzsaw is a "natural" weapon...
I meant game mechanicswise, not aesthetically.

I'm looking at it from an effect-basis.
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Frankto
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PostPosted: Wed Apr 13, 2011 10:39 pm    Post subject: Reply with quote

Finally. This one took longer than I expected. I hope you guys like it.
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