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chaoticangel97 Younin
Joined: 03 Sep 2009 Posts: 384
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Posted: Sat Aug 17, 2013 11:59 pm Post subject: Pathfinder: Mythic Adventures |
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So, I've recently obtained Paizo's newest big addition to Pathfinder's rules. So far I haven't looked through the whole book, mainly just through the Mythic Paths and Feats.
I was wondering if anyone else has gotten this and what their thoughts on it so far were. Doubt anyone's had a chance to actually play using it though, given that it's so new and all but some people must have some preliminary thoughts at least. |
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Frankto Shinobigami
Joined: 16 Aug 2004 Posts: 7372 Location: Canada
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Posted: Sun Aug 18, 2013 12:11 am Post subject: |
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There's much potential there to make something solid, provided a few adjustments are made. Some glaring abilities are Mythic Power Attack, Improved Crit, rebalancing on Mythic Vital Strike, Arcane Surge/Recalled Blessing, Mything Saving Throws, potentially Immortality. Little things. _________________ "It's like making a cake, but instead of a cake it's a game and instead of frosting I have no life."
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chaoticangel97 Younin
Joined: 03 Sep 2009 Posts: 384
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Posted: Sun Aug 18, 2013 12:22 am Post subject: |
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Yeah, noticed most of those. Mythic Vital Strike and Power Attack were the ones that stuck with me the most though. Though I had to reread Mythic Power Attack again as I missed the part about crits the first time. I really have to wonder what they were thinking with those two feats, not that any of my melee characters are complaining but really, don't think they needed to go that far with them. |
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Frankto Shinobigami
Joined: 16 Aug 2004 Posts: 7372 Location: Canada
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Posted: Sun Aug 18, 2013 1:25 am Post subject: |
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Same with Mythic Fireball (1d10 per level, catch on fire for 2d6, augment to 20d10, 40-ft. radius burst) and Mythic Lightning Bolt (1d8 per level and staggered 1 round, augment to bend by up to 90 degrees once, no bonus damage). _________________ "It's like making a cake, but instead of a cake it's a game and instead of frosting I have no life."
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