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Frankto Shinobigami
Joined: 16 Aug 2004 Posts: 7372 Location: Canada
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Posted: Wed Apr 13, 2011 10:17 pm Post subject: [Playwright's Primer] Feedback |
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Let me know what you think could be improved, or just what you thought about the supplement. _________________ "It's like making a cake, but instead of a cake it's a game and instead of frosting I have no life."
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SirShadow Biffu Aroi
Joined: 10 May 2009 Posts: 2654
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Posted: Thu Apr 14, 2011 6:55 am Post subject: |
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For Technique Preservation, wouldn't it make more sense for it to be when a human puppet is animated with HD equal to or greater than the base creature instead of the puppeteer's class level?
Other than that it all looks pretty good. I see some things I'd like to use and others that I'm not so interested in but others might be. |
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Frankto Shinobigami
Joined: 16 Aug 2004 Posts: 7372 Location: Canada
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Posted: Thu Apr 14, 2011 12:12 pm Post subject: |
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Better this way. Wouldn't be very good for high level creatures. What didn't you like? _________________ "It's like making a cake, but instead of a cake it's a game and instead of frosting I have no life."
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kakuro ANBU Captain
Joined: 03 May 2008 Posts: 178 Location: home in last place you'd look
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Posted: Sat Apr 16, 2011 1:58 am Post subject: |
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I'm curious about the fact that an S-class technique(Chakramane) is required to learn a B-class training method as well as what necessitated the change from Kugutsu no justu to Chakra no Ito in the first place.
I was disappointed by the lack of more offensive techniques but Last Act and Commanding Performance were pretty interesting well as Good Review. I can't wait to use them in Shadow's campaign .
The Components were incredibly cool to look through and more then a few will supplement some of the home brews I have. But I also had the feeling that some would have been better off as updates in the main file. I was also extremely disappointed that the suggestion for special building materials to craft the puppets from wasn't followed as that would have been incredibly cool.
all in all it was definitely worth getting even if it didn't quite live up to my brain's hype.
I can't wait to take levels in Living Puppeteer _________________ "You're a new kid on the block, young girls scream and old boys mock" |
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SirShadow Biffu Aroi
Joined: 10 May 2009 Posts: 2654
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Posted: Sat Apr 16, 2011 9:12 am Post subject: |
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kakuro wrote: | I'm curious about ... the change from Kugutsu no justu to Chakra no Ito in the first place. | Chakra no Ito is 1000x better than Kugutsu for many reasons that should be painfully obvious. Quote: | I was also extremely disappointed that the suggestion for special building materials to craft the puppets from wasn't followed as that would have been incredibly cool. | It was, look at page 20. Quote: | I can't wait to take levels in Living Puppeteer | Me neither. |
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kakuro ANBU Captain
Joined: 03 May 2008 Posts: 178 Location: home in last place you'd look
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Posted: Sat Apr 16, 2011 9:58 am Post subject: |
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SirShadow wrote: | kakuro wrote: | I'm curious about ... the change from Kugutsu no justu to Chakra no Ito in the first place. | Chakra no Ito is 1000x better than Kugutsu for many reasons that should be painfully obvious. Quote: | I was also extremely disappointed that the suggestion for special building materials to craft the puppets from wasn't followed as that would have been incredibly cool. | It was, look at page 20. Quote: | I can't wait to take levels in Living Puppeteer | Me neither. |
"Besides that, it would be cool to see rules to make puppets with different materials, like specially prepared wood that can help the puppeteers chakra flow".
That was the special materials quote I was talking about,as I've got no problem with the ones in the book.
I'm not complaining about Chakra no Ito it's just that some of it is going over my head at the moment _________________ "You're a new kid on the block, young girls scream and old boys mock" |
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Reznor Kage
Joined: 20 Sep 2006 Posts: 235
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Posted: Mon Apr 18, 2011 3:38 pm Post subject: |
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I searched and didn't find it. What page is Chakra no Ito on? |
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Frankto Shinobigami
Joined: 16 Aug 2004 Posts: 7372 Location: Canada
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Posted: Mon Apr 18, 2011 3:57 pm Post subject: |
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-_-
You know that zip file? Yeah, there are two files in there. One includes the chakra threads technique and the updated, and the other the Playwright's Primer.
That file is helpfully called Playwright's Primer - Updated Puppeteer.pdf. _________________ "It's like making a cake, but instead of a cake it's a game and instead of frosting I have no life."
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Reznor Kage
Joined: 20 Sep 2006 Posts: 235
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Posted: Mon Apr 18, 2011 6:33 pm Post subject: |
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Thanks. And speaking of which, "Greater Focus" references Kugutsu no Jutsu. |
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Frankto Shinobigami
Joined: 16 Aug 2004 Posts: 7372 Location: Canada
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Posted: Mon Apr 18, 2011 6:58 pm Post subject: |
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Noted and fixed, thanks. _________________ "It's like making a cake, but instead of a cake it's a game and instead of frosting I have no life."
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Dairius_Chi Situationally Useful
Joined: 02 Jun 2010 Posts: 2633
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Posted: Fri Apr 22, 2011 5:57 pm Post subject: |
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Just so I know I'm getting this right, Chakra no ito: The chakra cost is on top of normal animation costs for puppetry, yes? And, if I detach the threads from an object willingly, not severed, can that same thread be used for something else?
Chakra no Ito also has a duration of "Until Cancelled", I know there is of course the GM limit involved, but is there really no issue aside from that to stop someone from using them for hours, or even all day?
Example: Make 3 C-class threads in the morning, have them 'idle' until needed, would this work?
Another question on that is: Does something being held by the chakra strings count toward the user's encumbrance? I know animated puppets don't but, dead weight like...lifting rubble, or moving a fallen tree.
Just so I'm sure, is the only benefit of putting more then one string on a single object/puppet that it becomes harder to sever completely?
Aside from this, actual feedback: The new material here is interesting, makes multiclassing a puppeteer more plausible since the max HD is based on character level, not class level.
The components were...interesting, a few of them being sealed items was a bit confusing, does that mean to craft one it would involve 2 crafters, or one person with both crafting feats? Not sure how collaberated crafting processes go. I did like the appearance of more 'add-on' components, that take no slots but augment abilities of existing components, but honestly...there isn't a whole lot here I'd use outside of somewhat specific builds, and more for fluff then anything, Armored Frame being a major exception.
Techniques: I would have liked more offensive choices but, after looking over what's been seen...very little would require a technique rather than cinematic use of weapon components. ASide from that, lot of utility and possibility I see here, defnitely a few interesting ones, but most of them I'd want to learn just to have it in case it ever came up, but perhaps don't see common use otherwise. |
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Frankto Shinobigami
Joined: 16 Aug 2004 Posts: 7372 Location: Canada
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Posted: Fri Apr 22, 2011 6:31 pm Post subject: |
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This question has been answered before. Yes, the costs are separate. There is nothing that stops you from letting chakra threads idle currently except common sense. There is a very specific section that explains how archetype components are crafted. I strongly advise you read it.
Considering chakra threads increase your own effective strength for carrying, it's a safe bet to assume that they do, yes.
Personally, I'm more than a little bit baffled that no one's said a thing about the new puppet cores, specifically the modern cores. _________________ "It's like making a cake, but instead of a cake it's a game and instead of frosting I have no life."
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Dairius_Chi Situationally Useful
Joined: 02 Jun 2010 Posts: 2633
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Posted: Sat Apr 23, 2011 2:17 am Post subject: |
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I do like how the modern section looks, and the motorcycle/light tank puppets? They're transformers...why would you not love them?
I like the quadruped and tauric cores, more options and...I can see a quadruped puppet working very nicely, mounted puppet...would that require a concentration check to keep the puppet from deanimating due to its own movements? Hm...
Also: Tauric puppet with locking gauntlets, Centaur...I'd give one a larger sized greatbow. |
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Dairius_Chi Situationally Useful
Joined: 02 Jun 2010 Posts: 2633
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Posted: Tue May 03, 2011 2:41 pm Post subject: |
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Spiked Armor Plating, would it's damage increase with effects that allow the puppet to grapple as if larger? Such as: Vise Grip, or Sea of Open Hands?
EDIT: Don't answer that...that's a stupid question. |
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Frankto Shinobigami
Joined: 16 Aug 2004 Posts: 7372 Location: Canada
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Posted: Tue May 03, 2011 5:46 pm Post subject: |
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No. _________________ "It's like making a cake, but instead of a cake it's a game and instead of frosting I have no life."
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AShadowofLife Genin
Joined: 26 Jul 2010 Posts: 3
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Posted: Tue May 31, 2011 10:13 pm Post subject: |
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Rawr. I can't wait to buy this supplement T_T;
Currently don't have the funds on card, rrrr. |
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ZeronosVega The Tank
Joined: 10 Dec 2009 Posts: 838 Location: Thomasville, Georgia
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Posted: Wed Jun 08, 2011 11:37 am Post subject: |
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With Gekisakka Hiken: Iyashii, is this line supposed to mention target instead of puppet?
"The puppet suffers 1d4 points of chakra drain per round until it escapes from the Torso Tank."
Beyond this little mention, I am very much impressed with the book. Some of the techniques and components were ideas right out of my head, I just didn't know how to implement them exactly. I look forward to more updates from this supplement. _________________ ZeronosVega's Creation Index |
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Madara Genin
Joined: 01 May 2011 Posts: 32 Location: Britain
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Posted: Sun Jun 26, 2011 4:58 pm Post subject: |
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I loved the new components, and the entire class devoted to living puppets (incidentially, the bonus chara table for Living Puppeteer goes up to 10th level, not 7th).
Being able to make a puppet with a bloodline will be great, I wonder where i can find a few Kaguya... _________________ Knowledge is Power: Seek it Relentlessly |
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xslayerdude Genin
Joined: 05 Apr 2009 Posts: 43 Location: Home
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Posted: Sat Oct 15, 2011 7:45 am Post subject: |
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Hey Frankto, thanks for the supplement, I love the components and techniques. Honestly, my one problem with the supplement was the characters. When it said 'two characters' I was hoping/thinking it would be Sasori and Kankuro, since you left them out of the main file, and they are two awesome characters. I really expected them in there, and I think putting them in would make it perfect. _________________ Him: 'What did you do, cut his breaks and send him kareeming across six lanes of traffic into a big rig, causing a sixty car pile-up?'
Me: 'No I did not.'
Him(Confused): 'Didn't what?' |
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Jensik Sharkbait
Joined: 17 Oct 2006 Posts: 1810 Location: The Internet
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Posted: Sat Oct 15, 2011 10:35 am Post subject: |
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Sasori and Kankuro are characters under copywrite, and thus can only be included in free material, not paid supplements. _________________ Be careful when you follow the masses, because sometimes the 'm' is silent. |
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Frankto Shinobigami
Joined: 16 Aug 2004 Posts: 7372 Location: Canada
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Posted: Sat Oct 15, 2011 11:03 am Post subject: |
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Yes, I think a copyright lawsuit would just make this supplement great. O_o _________________ "It's like making a cake, but instead of a cake it's a game and instead of frosting I have no life."
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SirShadow Biffu Aroi
Joined: 10 May 2009 Posts: 2654
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Posted: Sat Oct 15, 2011 2:23 pm Post subject: |
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lawsuits for everyone! c'mon Frankto, they're loads of fun. Trust me. -__-; |
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Athildur Sexually progressive Valkyrie
Joined: 27 Jul 2005 Posts: 3197 Location: Netherlands
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Posted: Sat Oct 15, 2011 3:24 pm Post subject: |
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SirShadow wrote: | lawsuits for everyone! c'mon Frankto, they're loads of fun. Trust me. -__-; |
I think this only aplies to the ones you win :p _________________ Oy, this is going to be troublesome *sigh* |
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Frankto Shinobigami
Joined: 16 Aug 2004 Posts: 7372 Location: Canada
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Posted: Sat Oct 29, 2011 4:15 pm Post subject: |
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More love for puppets. Now with epic components. _________________ "It's like making a cake, but instead of a cake it's a game and instead of frosting I have no life."
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ZeronosVega The Tank
Joined: 10 Dec 2009 Posts: 838 Location: Thomasville, Georgia
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Frankto Shinobigami
Joined: 16 Aug 2004 Posts: 7372 Location: Canada
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Posted: Sat Oct 29, 2011 4:46 pm Post subject: |
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For those of you who downloaded before I pushed the second updated version:
The Flawless Servos have a difficulty requirement of S-class. _________________ "It's like making a cake, but instead of a cake it's a game and instead of frosting I have no life."
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samilecarrion Genin
Joined: 11 Feb 2012 Posts: 2
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Posted: Sun Jul 20, 2014 3:44 am Post subject: Issues with the DL |
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For some reason when my email code takes me to the playwrites primer it doesn't give me the puppeteer update pdf with the book. |
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Frankto Shinobigami
Joined: 16 Aug 2004 Posts: 7372 Location: Canada
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Posted: Sun Jul 20, 2014 6:56 am Post subject: |
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That's because that was implemented in the main file nearly three years ago. _________________ "It's like making a cake, but instead of a cake it's a game and instead of frosting I have no life."
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kakuro ANBU Captain
Joined: 03 May 2008 Posts: 178 Location: home in last place you'd look
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Posted: Sun Jul 20, 2014 2:43 pm Post subject: |
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whenever I try to re-download the playwright primer, all I get is the original file. relic repository seems to have updated properly but not this one. _________________ "You're a new kid on the block, young girls scream and old boys mock" |
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samilecarrion Genin
Joined: 11 Feb 2012 Posts: 2
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Posted: Sun Jul 20, 2014 3:00 pm Post subject: |
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sorry I guess I didn't explain it right. I thought that was the part of the update I was missing. But I every time I download the playwrites primer it doesn't have the update stuff. |
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