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Creating the Excellent Generalist

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Joined: 26 Apr 2016
Posts: 2

PostPosted: Tue Apr 26, 2016 1:28 pm    Post subject: Creating the Excellent Generalist Reply with quote

So on and off, I have been working on a character for a campaign, but I haven't quite been able to work things out so its rules-legal without either a great deal of home brew, or using the True Ninja rules which I do not want to do.

My goal is setting myself up, so I can play a character that can use a plethora of techniques, with the aim of setting it such that he can do a little bit of everything, even if he is not the master of everything.

Recognizing that specializing in everything is a non-starter, I realize I need to focus at least slightly in one area. Because of the breadth and versatility of it, I know Ninjutsu is probably my best bet there.

Does anyone have any suggestions?
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Joined: 17 Oct 2006
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PostPosted: Tue Apr 26, 2016 7:42 pm    Post subject: Reply with quote

This may sound crazy but I kind of have this strange obsession with the Dedicated Hero. Shut up, I can like whatever I want. *cough* Remember that your occupation is a great tool for diversity and customization. Avoid Genius Nin, it'll hold you back as a generalist in the long run.

As for advanced classes, the ones that tend to be good at everything are the Shinobi Adept, Shinobi Scout, and the Ninja Hunter. Those guys are designed to be huge pains in the ass with their versatility.

If the Portfolio of Prestige ever gets released (EDIT: Or whatever volume it's released in) there's a class in there called Specialist who is all about tools and items. (EXPLOSIONS?)
Be careful when you follow the masses, because sometimes the 'm' is silent.

Last edited by Jensik on Sat Apr 30, 2016 1:22 am; edited 2 times in total
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Joined: 15 Apr 2010
Posts: 296

PostPosted: Fri Apr 29, 2016 8:22 pm    Post subject: Reply with quote

It might be a little dull, but there's always Ninja Scout: easy access to Evasion or Improved Evasion, Track, a few dice of Sneak Attack, and pretty good AC progression. You can dip into Elementalist or another of the more specialized Ninjutsu classes as well.

With that said, I'm currently playing an Int-focused generalist utilizing Ninja Hunter and having a lot of fun with it. Going Int as your primary stat lets you play around with both Ninjutsu and Fuinjutsu as specialties and gives you access to plenty of delicious skill points. I personally went heavy into Earth Ninjutsu because of its utility, and have been adding on Fuinjutsu slowly as training time becomes available. You can choose another stat as your primary, but Tai and Gen both need more dedication than Nin in my opinion.

Browsing the tech list can be a good way to figure out your concept; even generalists should have signature techniques or a style that defines how they approach problems.
"No Hiruko, you can't fix people like you do for your puppets. When people fall apart they die."
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