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Several questions over use of a Taijutsu/Chakra Control Char

 
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PostPosted: Mon Sep 19, 2016 11:34 pm    Post subject: Several questions over use of a Taijutsu/Chakra Control Char Reply with quote

Do many Game Masters allow Sacred Fist, Exalted One classes even if you plan on being a ninja instead of a monk?

Is Sage stuff okay with most Game Masters, or is it considered imbalanced? I would think not with the Charisma penalties, but I have pretty much no experience in any RPG's, much less this.

And on that topic, just wondering, is it assumed you are going to adopt animal traits, or is that just when adopting Sage Affinity abilities?

Also, if you are going to be a Taijutsu/Chakra Control character, is it frowned upon to try for Super Human Strength, Turtle Wave Blast, Sage Mode, and maybe even Spiral Blast (probably not, Tsunade's moves are enough for close quarters)? All the best Chakra Control moves tend to be the primary moves of main characters, but I am not sure if relying on Chakra Explosion, Skin Armor, and Super Chakra Ball would be practical late game.


Would Devestator be a good choice? It's ability is like an improved Aura Wave, and the distance melee touch seems a good idea in conjunction with Spiral Blast. I "might" consider this along with Sage if I make a cross class character that would resemble a Sacred Fist (mixing Dedicated, Tough, and either Shinobi Adept or Fast Hero, using Double Punch in place of Exalted Strike, and for another example using Resist Poison instead of Paragon of Body).

Would a relatively balanced character work? If a forty point buy, for example, I would like S 14 D 14 C 14 I 14 W 15 C 15. Would being balanced significantly hamper my character? Someone mentioned in another topic a melee character does not need much intelligence since most ninjutsu would not be used offensively, therefore there is not concern for saves, but if I got past 20 I would probably delve into Teleportation and use Blink Attack and Spacetime Seclusion, and also would learn Contract Seal as a defense against Summoned Creatures. I prefer Charisma and Wisdom to be higher, because, I see myself as spiritual and friendly being my dominant positive traits (and being of fan of Tai Chi, Bagua, Baji, and Xing-i, my best fit is easily a Taijiutsu/Chakra control setup).

Oh, and can you use Knuckle Blades without the Illuminated Weapon Seal while in Sacred Fist Stance and still get the Unarmed Damage and Buddhist Palm abilities with it? Pretty unnecessary, but when slashing is preferable to smashing... Especially with that Sage move.

Speaking of Knuckle Blades, it was used as a throwing knife by Shikamaru in the Anime, is that applicable in this game?

Thanks,

Jeremy


Last edited by Anonymous on Tue Sep 20, 2016 3:32 am; edited 1 time in total
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Athildur
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PostPosted: Tue Sep 20, 2016 1:26 am    Post subject: Reply with quote

As to your 'is X okay with Game Masters' question, we can't answer that, you'll have to ask your GM and see what they say.

I'd say that sacred fist and exalted one can probably be fine: Just because you're a ninja doesn't mean you can't be monk-like (remember, ninja in Naruto world is just a job).

With regards to your Sage question, it is very clearly outlined within the sage class in the sage's handbook. To quote: "The Sage Affinities manifest while the sage's senjutsu chakra pool is 1 or higher, as well as some traits of his particular affinity (such as froglike eyes, webbed hands, etc.)"

So you only see those traits when you carry senjutsu chakra.

-----------------

Superhuman Strength is a 'Tsunade Hijutsu'. Rasengan is a 'Yondaime Hokage Hijutsu'. These techniques cannot be learned unless you can find someone to teach you.

Kamehameha is not a hijutsu and should be fairly easy to acquire.


That aside, Chakra Control is not necessary to be a very effective unarmed combatant (I know this from personal experience), and is probably not your best choice for offensive capabilities. It's main focus is always more about defense and utility.

The Devastator could be used, though it is primarily a class designed as the 'ultimate' step for technique users. If you want chakra control (or Genjutsu or Ninjutsu) to be your main focus, then that class is fine.

If you want taijutsu to be your focus, you need the Exemplar.

-----------

I would not recommend a 'balanced' character. Such a character lacks focus. This mainly impacts your main method of attack (lower Str or Wis for melee hit/dmg, for example), and lowers the DCs of your techniques and class effects (if any). Choose your focus and stick with it.
If you delve into Spacetime techniques, that does not require specifically high Intelligence (though without the Retrieval Expert feat you will find it very hard to succeed learn checks).

The only technique you've mentioned that might benefit from Int is the Technique Seal, and since that is a Kinjutsu AND a Fuinjutsu, it is highly unlikely you will be able to learn it, and even if you could you're stretching your character way too thin between different disciplines (skill points, feats). This technique is also useless because your subject must be willing or dominated. So it won't work against enemy summons.

If you are that worried about summons, Tsuihou no Jutsu (Banishment Technique) is a better thing to use.

--------------

I don't know what the Illuminated Weapon Seal is, but as a GM I would say that since knuckle blades don't work with the brawl feat, they probably also don't work with the sacred fist stance. But your GM may allow it.

The rules currently do not allow it to be used as a kunai. It can be thrown, but it would deal damage based on its object size, so the damage would be negligible. Again, your GM might allow you some leeway. But I wouldn't expect much: the knuckle blade's shape does not make it very useful for throwing.
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PostPosted: Tue Sep 20, 2016 1:51 am    Post subject: Reply with quote

What I meant to ask was, if you do not obtain Sage Affinities, do you still adopt animal traits when have Senjutsu Chakra? Since gaining animal appearance was not mentioned until Sage Affinities came up, I was wondering about this. I was hoping not to have to turn into a furry to use Senjutsu Chakra if I had no Sage Affinities.

Now that I think of it, it was not the case with the use of Hero Water, it did not exhibit animal features. Then again it is only classifies as Senjutsu in this game. Then at the last minute the mangaka made curse mark a user of Senjutsu, and that made people look demonic instead of animal (I would then prefer the Cat eyes, and if necessary ears, and tail). I actually am happy that is still it's own category in this game.

I love to overthink things.

Otherwise, you answered everything else, thanks. Banishment would be much simpler in every way. I saw it before long ago, but I missed it this time and thought it got upgraded to the one I mentioned (kind of like how Brute Strenth became Superhuman Strength or Mystical Sword became Chakra Flow). I am hesitant to specialize. I guess Charisma is not needed since Chakra Presence and Killing Intent reduce the need for Genjutsu. I guess a reduction in Intelligence just means less Skill Points. Decisions, decisions.

Any other opinions? I have no Game Master, but I wanted to iron out character ideas, so I was meaning to find a consensus among multiple Game Masters on here.
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RinVindor
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PostPosted: Tue Sep 20, 2016 9:51 am    Post subject: Reply with quote

Well for the Affinities are you asking if you're able to avoid taking them upon reaching level 2 and 4? If so that'd be a call for your DM. I wouldn't let a player though to be fair nothing here says you have to be a "furry".

I'd require my players to take on the mild traits of whatever their affinity is because of the roleplay aspect of the nature of my games.

If you only took one level then yes you'd not have to worry about that issue.

Athildur is right though you really don't want to spread yourself out too thin. You said you have basically no experience in RPGs let alone something like this so take our advice in this instance, specializing doesn't mean you can't perform in other areas it just means you're capable in one area. My rule of thumb is that between Chakra Control, Fuinjutsu, Genjutsu, Ninjutsu, Senjutsu and Taijutsu you should avoid trying to master more than 3 because at that point you're going to be trash compared to your fellow players at basically anything while they've specialized in 1-3 areas. My typical format is 2 specializations and 1 backup/utility.
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PostPosted: Tue Sep 20, 2016 6:33 pm    Post subject: Reply with quote

In RinVindor's opinion, no cat eyes unless I go beyond the first level of the Sage class.

Also, everyone so far agrees I should not worry about being a jerk or a dunce, focus on Wisdom, Dexterity, Constitution, and unless I use the Peaceful Art Exalted Art or Weapon Finesse, Strength.

In which case, how low can my stats go before they become a weakness?

That would also mean among those focusing on the Taijutsu, Chakra Control, Balance, and Concentration Skills, nix Fuinjutsu and Genjutsu, and just enough Ninjutsu to learn tactical techniques.

Would six points in Treat Injury be a bad idea, then? I wanted to get Mytsical Palm, I did not want to be the doctor of the group, but I thought this and Poison Purge would be a great help to the team. Plus, considering Paragon of Body and Perfection of Mind and Body, match the Sacred Fist theme. How far does six points get you when using a Medical or First Aid Kit? A team nurse could not hurt...

I was tempted to at least get high enough Genjutsu Skill to perform Privacy Field, and some Fuinjutsu and Advanced Seal feat just for the barrier technique, but I guess that would be a waste for a couple situational moves.

Also, not spreading thin would make it a tough call between Superhuman Strength and Spiral Blast, since the former require dumping 15 Skill Points in Earth and Life Science, more unless I wait to top it off when I begin Exalted One. Aside from that, Superhuman Strength would work in conjunction with Sacred Fist Stance and, say, Swift Fists: Body Flicker Combo, so it seems a better idea as a close range finisher. Those 15+ skill points, though...


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SirShadow
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PostPosted: Tue Sep 20, 2016 6:39 pm    Post subject: Reply with quote

You wouldn't look any more furry than Naruto. He just had frog eyes. Really, your appearance and how Sage chakra affects you is all fluff.

But if you start taking CHA damage due to the techniques, you would start taking on animal traits. At least until it was healed or you turned into a statue. That's just one of the inherent dangers.
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PostPosted: Tue Sep 20, 2016 7:00 pm    Post subject: Reply with quote

I did not think of that, good point. Too much damage with moves and bad rolls, and I could end up with fur and whiskers.
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PostPosted: Tue Oct 18, 2016 5:48 pm    Post subject: Reply with quote

This topic seems essentially closed. I recently decided that perhaps the Skill requirement for Sacred Fist should be allocated elsewhere. I also am thinking perhaps Senjutsu may be too risky for an ability that requires three feats to use efficiently.

So, I probably just multi-class between Dedicated, Fast, and Tough Heroes, or just between the Dedicated and Fast Hero (since Tough Hero only has Concentration as a skill I want, and Dedicated Hero already gets a top tier Fortitude Save, as well at Feat versions of Stamina [Improved Natural Healing], Robust [Toughness], and Endurance [Improved Chakra Pool]. The problem with just doing Dedicated and Fast Hero, is Epic. Their Epic Class Feats seem to require min-maxing the star Ability. I will ask about this in a seperate Beginner's Log post. Both Dedicated and Fast Hero Classes have at least five Skills each I like, so I may utilize multiple Talented Shinobi Feats to try and keep them maxed, especially since one does not get the starting x4 bonus, and compared to some feats that give a +2 bonus on two Skills, I feel +1 on five Skills is a better deal if they are not maxed out. Fast: Balance, Escape Artist, Hide, Move Silently, Tumble. Dedicated: Chakra Control , Ninjutsu, Sense Motive, Spot, Listen, and Treat Injury. I am sorely tempted to sneak Fuinjutsu in there, still, to seal Chakra for later, Five Element to counter exotic templates, and there are a few Advanced Seals that look useful.

Anyways, thanks for the input.
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AzothCrow
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PostPosted: Wed Oct 19, 2016 5:30 am    Post subject: Reply with quote

Just my 2 cents; Senjutsu and Sage mode turned my reverse doctor ninjutsu specialist character into a walking god of death. If used the right way sage mode is insanely broken, my group typically disallows it now. If your DM is allowing you to take it and you WANT to be broken, go for it.
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PostPosted: Wed Oct 19, 2016 6:14 am    Post subject: Reply with quote

Thank you. In that case I will definitely avoid it unless the GM is planning on everyone using overpowered characters. It is not fun if it is too easy, after all.
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AzothCrow
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PostPosted: Wed Oct 19, 2016 6:40 am    Post subject: Reply with quote

If you do plan on going the Sacred Fist into Exalted One route make sure you pick up Will Over Flesh at first level and invest in your wisdom. Wisdom has a large synergy within those classes. It also gives you excellent chakra control if that is something you're interested in. Also consider going the hyuuga route into the white knight class to use your wisdom in place of your str for taijutsu checks to avoid attack, just be aware juken attacks don't function while in the Sacred Fist stance. ):

Taiutsu characters typically don't make use of their enormous chakra pools because of the low cost of their techniques and the power of their full attack actions, but you should always be ready to use a different tactic if melee just isn't an option. In your case perhaps that tactic will be dumping chakra into the turtle wave blast.

Also; if I'm not mistaken the Exemplar's ability to add INT to AC stacks with the Sacred Fists ability to add WIS right? If so take a couple levels there and pick that up. Dex, Wis, and Int to Ac will be nice.

All of that being said, the pressure points style is hella fun and I'm sure you will love it.
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PostPosted: Wed Oct 19, 2016 7:28 am    Post subject: Reply with quote

If I go with an Advanced or Prestige Class, I would definitely go either of those routes. Or Soul Edge.

Here is an oddball question. If I wanted to go no weapons, would using the Projectiles of Light from the Chakra Buffer technique be a viable replacement for Kunai? It requires a full round preparation time, a good amount of Chakra, and is probably impossible to use stealthily. Still... A cool theme idea, and it would save me any Weapon Proficiency Feats and the Hand Seals Proficiency Feat. The Field Surgery Tactic makes carrying First Aid Kits a non issue. Less equipment saves money, too.

I also just realized there are gravity moves in the Doton techniques, I think that would go well with Teleportation moves.
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Athildur
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PostPosted: Wed Oct 19, 2016 1:31 pm    Post subject: Reply with quote

AzothCrow wrote:
Taiutsu characters typically don't make use of their enormous chakra pools because of the low cost of their techniques and the power of their full attack actions


Wellll...I'd rate that 50% true. Just because I can use cheap taijutsu doesn't mean I won't use expensive ones. >Very Happy
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PostPosted: Sat Oct 29, 2016 6:47 am    Post subject: Reply with quote

I think I have figured out my character. I took the advice to specialize between Chakra Control, Taijutsu, Ninutsu, Genjutsu, Fuinjutsu, and Senjutsu.

I knocked Genjutsu, because Killing Intent will be a workable substitute, though I would have to keep Charisma relatively high.

I knocked Senjutsu becaused I was warned it could make things too easy. It also relies on succesfully converting chakra, which seems a high risk to take before a battle, especially in large amounts. The same goes with relying on one's chakra reserve, so by utilizing the Endurance training techniques I have an alternate and permanent means of having a higher chakra pool, and less reliant on one's chakra reserve. For a temporary boost in battle, I am going to rely on Energy Seal, since the bonuses are nice, last longer than Ancestral Spirit, and, despite costing more altogether, costs nothing in battle when chakra is needed.

I knocked Taijutsu, much as I love martial arts, I realized one can make unarmed attacks without them, and Chakra Explosion expresses the Chinese concept of channeling chi in martial arts well. I will use Weapon Finesse to somewhat compensate for low strength. It does mean I can not do the speed ranks training or using Instant Displacement as a substitute for Body Substitution. Which brings me to...

Nixing Ninjutsu. It is not as good, but I could use the Empowered Resilience feat instead of Body Substitution. It killed me when I realized Detection Field, Rasengan, Chakra Land Mine, Chakra Bomb, and Weatherproof techniques were listed as Ninjutsu, but most other Ninjutsu would mainly be support techniques. I was wanting to also be a master of time and space, utilizing Teleportion and Gravity earth style techniques, but most of them are S level, asking for so many Kage level moves seems a lot to ask, and then there is waiting until the end to gain a collection of signature moves. While low intelligence means less skill points and less effective offensive Fuinjutsu techniques, I will use Skilled to compensate, I can use Life Preservation Seal with no drawbacks, the Complete Paralysis technique has the same effect as Movement Seal, and is cheaper. The only offensive Fuinjutsu moves I would use would be Five Element Seal, Sealing the Voice, and Flow Suppression Seal. The Chakra Containment Seal seems cool, but it would hurt anyone saving the user, too. I wanted to get Mystical Palm and Poison Purge, but without being a Medical Expert is only late game it seems. With Field Surgery, I can still keep the team from dying so they can heal naturally, and assist with kicking the poison.

For offensive purposes, Turtle Wave Blast, Chakra Superball, Spiritual Fury, and some others will do. My offenses may be lackluster, but I feel goes for the style I am aiming for. I also think using Storage Seals to pack the team lunches is a fun idea.

So in the end, I am thinking of, if we are talking a 36 point buy, starting off with 10 St, 15 De, 15 Co, 10 In. 15 Wi, and 15 Ch. By level 20 I am thinking of 14 Fuinjutsu, 12 Chakra Control, Field Surgery tactic, 9 Treat Injury, level 11 Dodge, Balance, Concentration, Hide, Move Silently, Spot, Listen, Sense Motive, and the rest on Profession, I think that is 13. After 20, I would go Tough Hero, and unless I need to boost Fuinjutsu for Genesis Rebirth or Seal of Immortality, I would probably just build on Profession, and throw the extra between Survival and Climb. Sacred Fist or White Knight/Taijutsu Master would be the way I would go if I went with a Advanced/Prestige class, but multi-classing Basic classes nets me the extra skill points, and lets me avoid the extra feats and knowledge skills they may require.

I would alternate between Fast and Dedicated Hero's until level 20. Talents being, for Fast Hero, Evasion, Uncanny Dodge 1 and 2, and the first two Deflection talents, while for Dedicated Hero Chakra Control, Suppress Chakra, Healing Knack, and Healing Touch 1 and 2.

Feats (not in order): Fast Hero and Academy Student- Genin (Sense Chakra), Defensive Martial Arts, Elusive Target, Weapon Finesse, Dodge, and Mobility. Dedicated Hero- Blind Fight, Iron Will, Training, Weapon Focus (unarmed), Harmony. Normal level-up- Skilled, Combat Martial Arts, Superior Martial Arts, Keen Senses, Improved Natural Healing (I think Arcana feats count, not just Modern, right? Some Naruto D20 feats seem to be based off the spell equivalent), Chakra Restoration, and Lightning Reflexes. I could replace Genin for for Combat Throw and replace Improved Deflect for Sense Chakra. If Improved Natural Healing is not allowed, I could use Chuunin and have Dedicated Hero take Improved Chakra Control.

Epics: Tough hero Talents- Robust, Endurance, Improved Endurance, Advanced Endurance, Stamina Feats- Great Fortitude, Empowered Resilience, then use Improved Chakra Pool as filler. 21-30 feats, if no Genesis Rebirth, would Epic Will, Epic Reflexes, Epic Fortitude, and Chakra Presence.

You may have realized I am willing to neglect Light Armors Proficiency if not provided, and Nin Weapons Proficiency. In case of the latter, those Throwing Spears have three times the range of a Fuuhma Shuriken, and the use of Paper Lance techniques replaces Shuriken nicely.

I do have another two questions.

1: Would dumping all those points in Profession be able to get me a full set of Enhancement Seals. Does not have to be Epic or Legendary, but I was going to go Chakra Armor [armor], Chakra Resistance [ring], Eluding [feet], Mind Ward [head], Negation [neck], Resilient [waist], Restoration [ear], Weapon Storing [wrist], and Concealing [back]. Weapon Seals would probably be Flickering and either Armor Piercing or Unyielding (I would only usually use those spears when I have to pick off targets stealthily).

2: I do not seem to understand how the chakra pool is determined. I thought it was 4 at first level, +2 ever level after, "and" the number given by the chart at beginning of the Naruto D20 document. The sample characters seem to be a few points off, though.

There were some other questions, but I put them in a third post.

Well, anyways, feel free to give more advice. Thanks for helping me define a character.


Last edited by Anonymous on Sat Oct 29, 2016 8:12 am; edited 1 time in total
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Athildur
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PostPosted: Sat Oct 29, 2016 7:39 am    Post subject: Reply with quote

Chakra Pool:

2 * (Level + 1) + (Level * Con modifier)

Chakra Reserve:

2 * Level


Both are subject to bonuses from advanced and prestige classes or feats, trainings, etc.
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PostPosted: Sat Oct 29, 2016 2:10 pm    Post subject: Reply with quote

Must be the sample characters. Because Neji, having a CR of 8 and a Con of 14, should have a CP of 34, not 27. Kiba has a CR of 7 amd a Con of 15, and his CP is listed as 29 even with an Improved Chakra Pool feat, but I believe it should be 30. A third example, picking a character with no bloodlines that may complicat things, has a CR of 11, Con of 14, and is listed with a CP of 41 instead of 46.

If I am missing a factor, let me know. Otherwise I will just assume the system was changed before the sample characters were updated.

Anyways, about money, how would I go about getting DC 36 weapon Seals with 1d4+10 (at level 20, 1 from occupation, 3 from Wisdom, and 6 from Profession) wealth? Do I avoid buying anything except the expensive thing I want to save up the wealth bonus?
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Athildur
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PostPosted: Sat Oct 29, 2016 3:00 pm    Post subject: Reply with quote

Well, first of all, statblocks are all out of date, though I don't know by how much.

Now, let's check Neji. His CR is 8 but his ECL is 7 (since he has 1 Byakugan level, which doesn't count as a real level in most ways).

So his Chakra should be 8 * 2 (16, from levels) + 7 * 2 (14, from Con) = 30.

Kiba, on the other hand, also has ECL 7, so that makes 8 * 2 (16, from levels) + 7 * 2 (14, from Con) + 3 (feat) + 1 (bonus from Scout) = 34

I have no idea how you get to 1d4+10. The 'recommended' D20 Modern Wealth bonus at level 20 is +16. However, I would consult with your GM because D20 Modern doesn't account for 'magic' items so the average Wealth is a lot lower than a Shinobi would need.
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PostPosted: Sat Oct 29, 2016 3:47 pm    Post subject: Reply with quote

I thought the reason the CR was one less than the level accommodated the bloodline issue?

Well, as for the Wealth, I was thinking by 20 I would have 13 Ranks in Profession (6), 16 in Wisdom (3), and 1 from being an Academy Student. You get 1d4 from a week's worth of work when you make a Wealth check, I thought, and those modifiers add up to 10. Since they are not used unless you buy something, I thought perhaps you can save your Wealth Bonus by not buying anything, but then there always expenses I may have to deal with, such as food or hospital stay.
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Athildur
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PostPosted: Sat Oct 29, 2016 5:22 pm    Post subject: Reply with quote

'CR' is an attribute of NPCs. Specifically, of enemies. It defines their strength relative to player characters.

Neji is Character Level 8, but with Byakugan 1 his ECL is 7.

As for Wealth, I have no idea where you found this rule about gaining wealth by working, nor do I understand why 13 ranks of Profession would be a +6, or why a Wealth check would add a Wisdom bonus (or if this is a Profession check, why 13 ranks only gives +6 and why you'd add +1 from your profession).
All I know is, the D20 Modern rules have only one thing to say on this and that's the recommended value of +16 for a character starting at level 20. The only wealth gains are when you level up (this is where you can make a Profession check to determine how much Wealth you gain, if any), when you receive a Wealth reward from a quest or mission from your GM, or if you use the Gamble skill.
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PostPosted: Sat Oct 29, 2016 5:37 pm    Post subject: Reply with quote

I am wrong about 1d4. I think I just assumed if one gained 2d4 at first level, the normal rolls were half that, such as with Health and Chakra (Modifiers aside). I was referring http://systemreferencedocuments.org/resources/systems/pennpaper/modern/smack/wealth.html as well as the Quests and Events chapter of Naruto D20. It says "over the course of a week, the missions may give a wealth reward equal to the result of a Profession check". I forgot to factor in the bonus from Mission Ranks.

As far as I can tell, Feats and Mission Rank bonuses aside, I will need all 23 Ranks in Profession, and a Wisdom of 16, and the occupation bonus, just to get a +15 to Wealth checks.
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Athildur
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PostPosted: Sat Oct 29, 2016 6:28 pm    Post subject: Reply with quote

Before I start, and I don't intend to sound mean, but it reads like you have absolutely no clue about how D20 Modern works. You're quoting numbers and formulas that I have never seen before, of which I don't understand the context. When you say you 'need 23 ranks Profession, 16 Wisdom and the occupation bonus just to get a +15 to Wealth checks' I have absolutely no idea where that's coming from.

Let's clarify here:

Wealth increases (such as those from occupations) are added to your Wealth score (also called the wealth bonus) once, when they are obtained.

Wealth checks are made by rolling a d20 and adding your Wealth score.

Your occupation does not give a +1 bonus to Wealth checks, it gives a +1 bonus to your starting Wealth score. That is all.

Profession ranks do not give you a bonus to your Wealth checks either, they simply give you a better chance of obtaining a Wealth score increase when you level up. As such, your Wisdom modifier also does not provide you with any bonuses to Wealth checks.

So, your Wealth score is +16 when you create a level 20 character. Should you roll a Wealth check, you roll d20 + 16.

You can increase your Wealth score when you level up to 21. You would roll a Profession check with a DC equal to your current Wealth score and increase your wealth based on the result.
Let's say you had 13 ranks and 16 Wisdom. That's a +16 bonus. Now suppose we roll a 10 for 26 total. Following the Profession skill, that result grants us a +1 bonus for succeeding, a +2 bonus for beating the DC by 10, and a further +3 for having 13 ranks. So with that roll, we just gained a +6 increase to our Wealth score, making it 22.


Edit: last but not least, you keep quoting skill ranks and bonuses that make it sound like you think skills get a +1 bonus for every 2 ranks (i.e. you thought 13 ranks Profession gave +6, and 23 ranks give +11). I don't know if that's specific to how you think Wealth checks work, but there is not a single system in the game that determines bonuses based on half of your skill ranks.
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PostPosted: Sat Oct 29, 2016 7:33 pm    Post subject: Reply with quote

Not rude at all, I have never played a RPG once. Trying to figure out the math and all the factors has been difficult. A friend once tried to start a Naruto D20 game with some friends more than ten years ago, but it either never started or I was left out because I could not play outside of school.

Every now then I like to envision what ninja I would be, and use this system as a guide. Every time I go back to it, I learn more.

The every two ranks thing was from http://www.d20srd.org/srd/skills/profession.htm.

I could try and participate in said friend's games, some years ago he was doing superhero games weekly. I would have taken his offer to join, but with no car he was rather difficult to get to, and now we live two cities apart, assuming he still lives there.
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Athildur
Sexually progressive Valkyrie


Joined: 27 Jul 2005
Posts: 3197
Location: Netherlands

PostPosted: Sun Oct 30, 2016 3:20 am    Post subject: Reply with quote

I would recommend you read through the D20 Modern rules front to back to get a sense of the basics (char creation, ability scores, skill use, combat), and then move to reading the NarutoD20 rules.
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Oy, this is going to be troublesome *sigh*
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PostPosted: Sun Oct 30, 2016 8:36 am    Post subject: Reply with quote

Fair enough.
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PostPosted: Sun Oct 30, 2016 3:04 pm    Post subject: Reply with quote

Okay, I think http://systemreferencedocuments.org/resources/systems/pennpaper/modern/smack/srdhome.html is the best website for this.

When looking up wealth in the forum, one post from Frankto mentioned buying low cost items indefinitely. Well, this time reading up on wealth checks I noticed the mention of your wealth not going down if your bonus equals the DC and is lower than a DC of 15. That works, Chakra Growth drugs and Enhancement Seals should be the only drain I have to worry about.

I also realized assuming the "per level" might not be referring to mastery, and was smart enough to actually check. Now not having Weather-Proof technique is not so bad when Energy Shield scales up in character level, though it's effect does not last near as long.

And I noticed the Synergy bonus to Balance with Tumble, so I can replace two Ranks in Balance for more Profession. Yay.
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