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brawl, combat martial arts, unarmed strike

 
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puddingwraith
Derp
Derp


Joined: 11 Jan 2006
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PostPosted: Wed Sep 06, 2006 1:21 pm    Post subject: brawl, combat martial arts, unarmed strike Reply with quote

look at this:
someone can have 6 levels of strong hero with talents tai, imp tai, adv tai and take feats brawl, imp brawl, weapon focus unarmed.
then add fast 2 (feat: expertise)
that's some great to hit (+2 per strong level this way!) and some great combat skills, but if they have not taken combat martial arts they still can't be tai master!
maybe they took weapon finesse instead to make to hit even better.

I'd say at some pt combat martial arts should just be synergy, same with tai master's unarmed strike.

but I'm confused with the damage done: have imp brawl, combat martial arts, tai master unarmed strike... is part of the damage lethal and part non-lethal?

also, since no off-hand, does he still get the extra attack just at no penalty? or is imp 2-weapon fighting needed to get another attack?
bab +11/+6/+1 three attacks at level 12 with primary but no offhand so add another +11 fourth attack and a feat imp 2-weapon fighting to get a 5th attack? Can this work?
should tai master unarmed strike increase number of strikes faster like Monk's unarmed strike?
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Samuru
ANBU Captain


Joined: 28 Aug 2006
Posts: 182

PostPosted: Mon Sep 18, 2006 9:54 pm    Post subject: Reply with quote

An attack cannot deal part lethal part nonlethal. With each hit, you decide what type to deal, which determines what die you pick up for it.
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Athildur
Sexually progressive Valkyrie


Joined: 27 Jul 2005
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PostPosted: Tue Sep 19, 2006 1:25 am    Post subject: Reply with quote

Erm, as stated somewhere, can't recall where:
Brawl and Combat Martial Arts do not stack! That is to say, you can either use combat martial arts, attacking unarmed for d4 lethal damage, or use your brawl feats to attack for d-something nonlethal damage.

Also, synergy...I don't think so. It's fine the way it is.

As for the off-hand...people seem to have a different opinion.

Some say it is already included in unarmed strike.
Some say you get an extra off-hand attack without any real penalties.
Some say (one of which would be me) that in order to get additional attacks you're just going to have to get the two-weapon fighting feats.

The rules themselves are slightly fuzzy on this matter, I think...there has been a discussion about that somewhere on this forum...but I can;t recall where...
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multirp
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Joined: 08 Aug 2006
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PostPosted: Tue Sep 19, 2006 2:28 am    Post subject: Re: brawl, combat martial arts, unarmed strike Reply with quote

puddingwraith wrote:
look at this:
someone can have 6 levels of strong hero with talents tai, imp tai, adv tai and take feats brawl, imp brawl, weapon focus unarmed.
then add fast 2 (feat: expertise)
that's some great to hit (+2 per strong level this way!) and some great combat skills, but if they have not taken combat martial arts they still can't be tai master!


Yep. They can. Combat Martial arts kinda implies some form of cognitive learning in a structured environment. Otherwise you are just street fighting. (I'm not knocking that, of course, but that isn't the theory behind Taijutsu Master I don't believe)

puddingwraith wrote:
maybe they took weapon finesse instead to make to hit even better.


Possibly. Of course, the choice of taking six strong hero levels shows a slight discrimination for strength over dexterity. While I'm not saying it isn't possible, it's probable that Strength will be higher than Dex (if Dex was higher, you'd be better off going Fast Hero...)

puddingwraith wrote:
I'd say at some pt combat martial arts should just be synergy, same with tai master's unarmed strike.


I'll just say no. And I'll leave it to you for your explination as to why you feel this is the case.

puddingwraith wrote:
but I'm confused with the damage done: have imp brawl, combat martial arts, tai master unarmed strike... is part of the damage lethal and part non-lethal?


As the other two mentioned, (specifically Athildur) no. Brawl and Combat Martial Arts do not in any way, shape, or form stack. If you deal lethal damage, you deal 1d4, if you deal nonlethal damage you deal 1d6. It's that simple. The only time this ever becomes an issue is with Taijutsu Master's larger die for purposes of dealing unarmed damage. Can those be treated as nonlethal via the brawl feat? Or is he still stuck with d6?

Or maybe he would (logically, since 1d6 is a step up from 1d4) deal one 'higher' die of damage if he attacks nonlethally? (1d6 becomes 1d8, 1d8 becomes 1d10, 1d10 becomes 2d6)

puddingwraith wrote:
also, since no off-hand, does he still get the extra attack just at no penalty? or is imp 2-weapon fighting needed to get another attack?
bab +11/+6/+1 three attacks at level 12 with primary but no offhand so add another +11 fourth attack and a feat imp 2-weapon fighting to get a 5th attack? Can this work?


Some would say yes. I would say 'come here and let me show you a free offhand attack. That's what two weapon fighting is for. And in Naruto, any character (well, it's technically only mentioned for the taijutsu master, but... I envision all the shinobi this way) to be using your offhand when you attack unarmed. Or legs. Or knees. Or whatever.

puddingwraith wrote:
should tai master unarmed strike increase number of strikes faster like Monk's unarmed strike?


Well... it doesn't mention anything about it. So no. Actually, I don't even recall where it alludes to a Taijutsu Master getting a flurry attack. While it might make reasonable sense given they are a very 'monk-ish' class, there is no part of the text concerned that mentions anything remotely close to an additional attack (even with a penalty).

And, because I was feeling nice (and had to wait for this proggie to compile anyway...) I checked the last two versions before this book. Neither of them mention anything about it either.

And if you were going after BAB in this case, he already gets full BAB Razz. Taijutsu Master is (in my opinion) a rather nice class as is, and I'm making one right now. I really don't see the need to say 'Ok, now with this class, BAB stacks differently'. Especially with D20 Modern's predispositioning towards multiclassing. On average, d20 Modern characters will have quite a few more classes than a DnD character.
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Frankto
Shinobigami


Joined: 16 Aug 2004
Posts: 7372
Location: Canada

PostPosted: Tue Sep 19, 2006 7:34 am    Post subject: Reply with quote

+2 to hit is only applied when dealing nonlethal damage with Brawl. Brawl and CMW do not stack. Period. You gain an additional attack with any "held weapons," which you do not get to do with "unarmed attacks." Discussion over.
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