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Nonhuman Races (Affinities, Stats, etc...)

 
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Arashimaru
Genin


Joined: 28 May 2009
Posts: 4

PostPosted: Thu May 28, 2009 10:02 am    Post subject: Nonhuman Races (Affinities, Stats, etc...) Reply with quote

The nonhuman races confuse me, specifically the ones associated with a given country (Fire, Water, Earth, Lightning, Wind).

Just because a character is from a given village doesn't mean his innate elemental affinity corresponds with the country/village he is from. For instance, when looking at characters from the leaf village that are in the manga and anime, Kakashi has lightning affinity, Naruto has water affinity and Sasuke has lightning and fire affinities.

Also, the ability modifiers associated with each of the countries seems highly arbitrary to me. All it seems to do is limit options. It makes it difficult to be from anywhere other than Fire Country if making a genjutsu specialist and similarly for other class paths with other countries. I would think it easier (and more logical) to allow the ability modifiers to not be tied to specific places like that, but instead be how players can account for their characters' natural affinity for a given path.

Also, the entry for Human/Wind needs proofreading and basic editing. Under the Skill Bonus entry, it reads, "The human/lightning gains..." and should obviously read, " The human/wind gains..."
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cmkawasaki
Lazy Programmer


Joined: 21 May 2005
Posts: 3388

PostPosted: Thu May 28, 2009 11:36 am    Post subject: Reply with quote

Then don't use them or use them as you will. It's variant races for options - if you don't like how they are stated to be used, throw out the flavor text and use them some other way.
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Shun
Shinobigami


Joined: 04 Apr 2006
Posts: 1262
Location: Austin, TX

PostPosted: Thu May 28, 2009 12:17 pm    Post subject: Reply with quote

Your not limited at all, those are optional. But if you want a konoha ninja worth jack that can do konoha techniques (w/o randomly rolling for affinity) then maybe fire is your only/best option.
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